Erwin
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Posts posted by Erwin
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Thank you, Aris...
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Yes, I recall it wasn't hard. But, it was so long ago. A few hundred bills could jog memories y'know...
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"...looked so damned efficient and menacing like the Empire in Star Wars, who I enthusiastically backed as well."
Glad to find another Empire supporter! Just what were those stoopid teenage "rebels" trying to accomplish. It damn HARD to keep the peace in an intergalactic empire fer chrissakes!
I also recall school screenings of Peter Watkins' "The Wargame." Quite chilling to a young mind. Despite it being banned for many years at first, and it sorta broke his career and he didn't do much afterwards. Shame...
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"...it was always clear who was the commander even if there were no military leaders present - it was always the oldest man."
Any info on foreign retirement to Turkey?
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Much appreciated. imo the most realistic looking worn and faded helmet covers so far. Hope we'll see similar beat up uniforms.
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Semi-deployed... Thanks, never thought of that...
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I go in and mess with my videocard settings. (nVidia)
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Since one spends most of the time outside buildings I would go for the version that looks best from the outside = shrubbery instead of bases. But, the ideal is to give people the option.
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That looks a lot better. Thanks.
Hope you get to do "matching" uniforms...
I find just about all the existing ones look like they're new and clean.
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Am going from memory of yesterday, but during set-up I was experimenting with movement orders and waypoints and noticed that if not given any movement orders, only the HMG team stayed kneeling and had great LOS through a wheatfield. (I didn't try an FO, ATG or mortar team.)
When given two waypoints (didn't work with only one) certain units like snipers started kneeling. However, inf stayed lying down no matter what movement orders or how many waypoints.
But, yes, if I gave the sniper or HQ units a PAUSE, it would also lie down immediately.
So, the only advantage for the sniper and HQ was that they start moving immediately from a kneeling position (which gives them good LOS right from the first instant).
Wolfe: The problem with walls is that often once deployed an HMG cannot see over it.
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Yes, finally disguising the model train set building bases is a superb step forwards. Great!
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One issue. I renumber and mix all the SS helmets together, and I notice that the faded one is quite light/bright compared to the others making it stand out rather than blend into the scenery.
Any chance of darkening the camo while maintaining the faded/worn appearance? I hope it's only a contrast issue.
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Wonderful. Thank you.
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I never noticed this b4, but I just saw that if one gives certain units like snipers, HQ units etc. two waypoints, they stay upright/kneeling at the start. If you give em no or only one waypoint or time delays at the start, they will immediately lie down.
Doesn't seem to work with inf teams... they stay lying down regardless.
Any other tricks to keep guys kneeling rather than lying? The kneeling guys definitely have far better LOS (according to the TARGET line).
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Actually, it would be a Panzer-AssFaust...
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Kelte: You will definitely have to renumber most of the helmets - but then they will all show up (well, the system selects them randomly).
To renumber the helmets in the .brz files, you will need to use the Mod Tools' RezExplode utility and extract the .bmp's so you can then renumber them.
What I did was put every helmet in its own folder, then renumber them all so that no helmet mod name was identical. Then you can copy or move the helmet mods that you want into (for example) a "master" SS HELMET folder. That master (race) folder is the one you put in your Z folder.
The unused/unwanted mods, I put in a separate folder which is NOT in the CM folder at all.
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Could we get an SS helmet with a "Kilroy was here" icon?? Just for a bit of SS humor...
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And apparently the donkey had its own radio... OMG! The first ATGM...
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Yes, I have every helmet ever modded in my Z under SS, Heer, and Luftwaffe folders (in addition to the CW and US folders of course). You just have to renumber em as high as the number of different mods you want.
The variety is wonderful. But, I was concerned I made a mess with Heer having SS pattern camo helmets and vice versa as I did a lot mixing and matching when the 12th SS mod came out a year ago.
Am hoping that in the confusion of Normandy that the answer is "It doesn't matter, as everyone was wearing all sorts of camo helmets."
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Thanks for the mod.
However, am starting to have a problem figuring out which (no decal) camo helmet is SS, Heer, or Luftwaffe. (Yes, I know they are named. But, before we had so many helmet choices I happily renamed and mixed and matched...)
Or does it not really matter cos they was all mixed up in Normandy?
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Definitely recruits from the SD (Sturmgang Disco).
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Thanks. This faded look seem like the authentic look of worn camo clothes. Hope you may be able to do camo uniforms with the same worn-out look,
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Beautiful. Thanks Aris.
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Just got it from CMMODS. Thanks Umlaut!
I actually often find the lowly vehicles to be the most interesting: Jeeps, Kubels, PzII's, AC's etc.
New file at the Repository: Luftwaffe Camo Helmet with Straps (2012-04-11)
in CM Normandy Maps and Mods
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Interesting. Never seen that b4. Thanks.