Erwin
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Posts
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Posts posted by Erwin
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The HD seems to be a touch better than Vein's I think.
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Good briefing, and the summary of what needs to done up front is helpful.
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Looking forward to another Brit Campaign. They are the most fun imo.
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I think it's great that folks are still producing some terrific mods for CM1 games. I still d/l quite a few new ones from CMMODS,
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I noted this a couple times in the past. It seems to happen when one has a larger squad that can be split into three teams. If you first split into ASSAULT teams, and then split again you get an AT team with inf symbol while the other larger support team with the LMG's gets the AT symbol.
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I always appreciate and use all decals, even when the effect is not realistic as it adds to the variety on the battlefield.
And anyway, all those uniform and helmet mods with the neat decals and camo versions are almost certainly not seen on battlefields that much either, and THEY all look cool as well.
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I REALLY hope that you optimistic guys are right and that this won't affect BFC's plans for the future of the hardcore CM2 wargame series.
I am not bitching, it's just been my unfortunate life experience that when real money is suddenly on the table, all best intentions fly out the window. And the BF guys certainly deserve to make their fortunes after the 12+ years of pleasure they have provided us.
However, look at the genre and type of games that are available for Apple products. They want mass market stuff. Wargaming at the realistic level of CM2 is and will almost certainly be a tiny niche market for the foreseeable future.
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Normally I do 2, sburke. But, I don't bother with H2H scenarios as I don't think I will ever have the patience/time to play CM2 that way.
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Look really good. Have you checked if they will work with CMSF and/or CMA?
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Ah... thanks...
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mucho gracias mate...
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It's like Xmas again.
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What is the difference between the zmb-vehicle.brz and the "rg" version?
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Always great to get a new mod from you.
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Ooooh... maybe one of those Sony games where you can dance around and wave your arms and the troops on screen do the same - like in the new STARWARS game??!!
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+1 to the cursor always showing impassible terrain. Very frustrating to make a long move that you have carefully checked out, only to find your vehicle or whatever has to turn around at some point and go another (usually really dumb) route.
Sometimes this even happens after blasting a gap in bocage. It seems that it is possible to blast a gap that looks wide enuff for vehicles, but is less wide than a tank requires.
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Yes, the fewer men in the scout unit, the less they will be spotted. (But, the downside is will they see as much??) Also, scouts should have (minimum length) 180 degree arcs facing the direction of expected enemy.
My experience after playing CMBN a lot, is that if you hunt or run a scout and end movement without a HIDE command, there is a pretty good probability one at least will be sniped - eventually - and without seeing the shooter.
Same deal with a HUNT. I find you HAVE to stop these guys every 10-20 meters for 20+ seconds just so they look around, or again they will simply walk into getting shot (without spotting the shooter). They also need to rest a lot when on HUNT - and this makes for slower progress than the RUN and HIDE tactic. This is a problem in short time-limit scenarios.
I am now experimenting with a RUN and HIDE scout team, while a 2nd scout team watches. Next WEGO turn, UNHIDE the first scout and RUN and HIDE the 2nd scout ahead of the now watching first scout. And repeat... The short time-limit games kinda force one to do this. But, at least when one almost inevitably loses the lead scout(s), the 2nd one should be able to give some idea of where the shooter is.
My theory is that this makes for faster progress in the crucial first 15 minutes when one is trying to figure out where the enemy's picket line is without wasting precious time in short time limit games.
In a longer time-limit game, HUNT is probably the best movement mode for scouts all the time.
What I have found does NOT work, although it is very tempting, is to follow the 2-man scout with the rest of the squad about 10-20 meters or so behind. I have found that by the time you find an enemy, you may have inadvertently committed your squad.
I now think it's best to send the scouts (in pairs of scout units) way ahead and alone, and keep everyone else far back. It's best to find out where there are NO enemy and advance that way, rather than find the enemy and then attempt to advance via that route.
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Multiply that by all the scenarios that people create and if it takes one to d/l and load up just to find out one doesn't want to play (say) H2H) that's a LOT of time wasted.
It's way easier for a designer to simply state whether it's H2H and/or vs AI etc in the promo you post here.
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Hey these are really much appreciated Marco... I will have to go back and see if I already use the Scipio mods. Maybe I'll just reinstall everything fresh into my Z just to be sure - as I tend to mix and match.
I recall asking if you could improve the "call for fire support" buttons also (esp for CMBN) - I forget what they look like for CMSF and CMA. I find Juju's to be too dark and strange looking. I think your small arms, vehicles and aircraft look better.
So, any chance? (Pleeeease.)
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Can you connect an iPad to a larger monitor or TV?
(I find it almost impossible to enjoy CM on my 15" laptop now that I have 24" and 30" screens, and can even connect it to widescreen TV's.)
And yes, I was convinced it was an April Fool's joke - given the age and interests of the average Apple user.
Am I the only one who worries this could be the beginning of the end for "realistic" wargames from BF?
The big money as we know is in much more superficial faster moving games - the sort of games that appeal to the Apple demographic.
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Rationalization 183/a-34:
The act of firing the 20mm slightly altered the position of the gun itself, so altho' everyone in the 250/9 could see the Stuart, the gun was now unable to get LOF to it.
"Quit bitchin' and learn to love the system!"
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At the risk of being a bit off-topic, I wish our wonderful modders would note how FADED the camo fabric is in those WW2 pics.
90% of the time, camo uniforms and headgear look way too new and colorful.
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This form of scouting is what causes the controversy re time limits in WEGO.
If you're running scouts forwards, you really want them to HIDE at the end of their movement. (Otherwise, my experience is that that is where they tend to get shot.) But then, that means you need to wait another minute to UNHIDE, look around, and then run to the next "safe-ish" spot to HIDE etc. 15 minutes disappears very quickly just to scout a hundred meters.
I find this "run and spot" technique tends to be more effective than HUNT. HUNT is even slower since you still have to stop and look around for at least 20 secs every 20-30 meters. And also, I find when they HUNT, they are more easily spotted and shot, than the RUN and HIDE tactic. But, run and NO HIDE can be equally fatal.
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Thanks for the pronunciation lessons, Stoex.
I was half expecting a violent argument to erupt over whether you were correct regardless that you are a German speaker since so many seem convinced of their absolute correctness regardless of actual knowledge lol.
Where are the saved games?
in Combat Mission Shock Force 1
Posted
If you have Win 7 and installed to the default directory, you have to look under admin-appdata-virtualstore-programfiles (x86)-Battlefront-gamefiles-saved games
Why we have to delete saved games this way is a good question.
I eventually reinstalled to a C:/SIMS directory to make life easier.