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Erwin

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Posts posted by Erwin

  1. I always appreciate and use all decals, even when the effect is not realistic as it adds to the variety on the battlefield.

    And anyway, all those uniform and helmet mods with the neat decals and camo versions are almost certainly not seen on battlefields that much either, and THEY all look cool as well.

  2. I REALLY hope that you optimistic guys are right and that this won't affect BFC's plans for the future of the hardcore CM2 wargame series.

    I am not bitching, it's just been my unfortunate life experience that when real money is suddenly on the table, all best intentions fly out the window. And the BF guys certainly deserve to make their fortunes after the 12+ years of pleasure they have provided us.

    However, look at the genre and type of games that are available for Apple products. They want mass market stuff. Wargaming at the realistic level of CM2 is and will almost certainly be a tiny niche market for the foreseeable future.

  3. +1 to the cursor always showing impassible terrain. Very frustrating to make a long move that you have carefully checked out, only to find your vehicle or whatever has to turn around at some point and go another (usually really dumb) route.

    Sometimes this even happens after blasting a gap in bocage. It seems that it is possible to blast a gap that looks wide enuff for vehicles, but is less wide than a tank requires.

  4. Yes, the fewer men in the scout unit, the less they will be spotted. (But, the downside is will they see as much??) Also, scouts should have (minimum length) 180 degree arcs facing the direction of expected enemy.

    My experience after playing CMBN a lot, is that if you hunt or run a scout and end movement without a HIDE command, there is a pretty good probability one at least will be sniped - eventually - and without seeing the shooter.

    Same deal with a HUNT. I find you HAVE to stop these guys every 10-20 meters for 20+ seconds just so they look around, or again they will simply walk into getting shot (without spotting the shooter). They also need to rest a lot when on HUNT - and this makes for slower progress than the RUN and HIDE tactic. This is a problem in short time-limit scenarios.

    I am now experimenting with a RUN and HIDE scout team, while a 2nd scout team watches. Next WEGO turn, UNHIDE the first scout and RUN and HIDE the 2nd scout ahead of the now watching first scout. And repeat... The short time-limit games kinda force one to do this. But, at least when one almost inevitably loses the lead scout(s), the 2nd one should be able to give some idea of where the shooter is.

    My theory is that this makes for faster progress in the crucial first 15 minutes when one is trying to figure out where the enemy's picket line is without wasting precious time in short time limit games.

    In a longer time-limit game, HUNT is probably the best movement mode for scouts all the time.

    What I have found does NOT work, although it is very tempting, is to follow the 2-man scout with the rest of the squad about 10-20 meters or so behind. I have found that by the time you find an enemy, you may have inadvertently committed your squad.

    I now think it's best to send the scouts (in pairs of scout units) way ahead and alone, and keep everyone else far back. It's best to find out where there are NO enemy and advance that way, rather than find the enemy and then attempt to advance via that route.

  5. Hey these are really much appreciated Marco... I will have to go back and see if I already use the Scipio mods. Maybe I'll just reinstall everything fresh into my Z just to be sure - as I tend to mix and match.

    I recall asking if you could improve the "call for fire support" buttons also (esp for CMBN) - I forget what they look like for CMSF and CMA. I find Juju's to be too dark and strange looking. I think your small arms, vehicles and aircraft look better.

    So, any chance? (Pleeeease.)

  6. Can you connect an iPad to a larger monitor or TV?

    (I find it almost impossible to enjoy CM on my 15" laptop now that I have 24" and 30" screens, and can even connect it to widescreen TV's.)

    And yes, I was convinced it was an April Fool's joke - given the age and interests of the average Apple user.

    Am I the only one who worries this could be the beginning of the end for "realistic" wargames from BF?

    The big money as we know is in much more superficial faster moving games - the sort of games that appeal to the Apple demographic. :(

  7. This form of scouting is what causes the controversy re time limits in WEGO.

    If you're running scouts forwards, you really want them to HIDE at the end of their movement. (Otherwise, my experience is that that is where they tend to get shot.) But then, that means you need to wait another minute to UNHIDE, look around, and then run to the next "safe-ish" spot to HIDE etc. 15 minutes disappears very quickly just to scout a hundred meters.

    I find this "run and spot" technique tends to be more effective than HUNT. HUNT is even slower since you still have to stop and look around for at least 20 secs every 20-30 meters. And also, I find when they HUNT, they are more easily spotted and shot, than the RUN and HIDE tactic. But, run and NO HIDE can be equally fatal.

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