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Erwin

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Posts posted by Erwin

  1. Yeah, sometimes the one charge parallel to the hedge trick doesn't work. But, you got nothing to lose (except time), and it works more than 50% of the time.

    The other trick I use a lot (when possible) is use the kubels and other expendable vehicles to break down gates and fences etc. so the more important vehicles don't risk track damage.

  2. Okay, so to all scenario designers, consider fielding at least 2 ATG's or a platoon in your scenarios if they are to be useful. Otherwise, they are essentially one shot wonders.

    The issue with committing an ATG is that one may lose more points losing the ATG (and crew) after one or two shots than it's worth risking it in the first place.

    Certainly guns re very hard to use when on the offense. I basically sat mine out in a safe place for the first three missions of KG Engel since they were attacks. (I used the ATG's halftrack separately as a transport, supply "truck", and as a radio source for C2 issues.)

    They'd be more useful if one only has inf and on the defense. But, if you have tanks, I'd recommend leaving ATG's at home.

  3. I suppose my actual question would be what is "normal" performance and lifespan for an ATG in similar situations?

    My example would imply that an ATG's life is measured in seconds after it first fires at 500m range from foxholes/wood assuming 2+ targets visible at the same time. (Of course it may have been that lucky/unlucky one in a hundred situations.)

  4. When one thinks of all the heated arguments about how realistic the game is etc., seems a bit wonky to have so many accurate/RL details such as mortars unable to fire over obstructions if deployed too close, the complex and sometimes incomprehensible C2 system, bizarre LOS issues, and then we have whoppers like this.

    I love playing CM2, but it often seems like an amazing amount of programming effort has been made in certain areas to get max "realism" and then other areas are bolluxed and abstracted to the same degree that CM1 was. It begs the question as to whether it's worth making some areas of CM2 "ultra realistic" compared to CM1, if other areas are no better than CM1.

    Would it not be better (and less expensive/quicker to develop) to develop/produce the whole game system so that it provides the same level of verisimilitude throughout, so players experience less WTF moments.

  5. Perhaps the Atlantic Convoy "battle" was carefully calculated... If Britain needed more escorts, it's likely the US would have lendleased some more.

    And that assumes that an operation going on for months/years can really be termed a "battle". Just cos someone called it a "battle" doesn't make it one. We don't refer to the "7-Years Battle" or "The Hundred Years Battle". The Atlantic contest was an air-naval war all by itself.

    The Atlantic was a special situation, so that leaves BOB and Moscow 41 as leading contenders.

  6. That makes sense if it reflects ATG's vulnerability in RL... or do they usually try to engage at longer ranges so the ATG's are not so easily spotted?

    It's also an issue that scenario designers might want to think about... it's "nice" to have on map guns... but if there is only one and it has to be transported to do any good, it is a unit that one tries to keep away from any harm rather than being able to do much good with it... except in the very few situations where there is a nice keyhole opportunity (and one is able to safely transport it there and have time for it to deploy).

  7. hehe, you are SO mean...

    The battle is 90 minutes, and after 30 minutes I have a Tactical Victory if I Cease Fire - probably due to having destroyed just about all the enemy armor, and my heavy arty most of his attacking inf (I think).

    However, I have not taken the two furthest objectives, so since I do have so much time, I shall very carefully see if I can do so with minimal/no loss.

    Aside from the unintelligent Allied Armor simply following each other to destruction like lemmings, this is the kind of campaign scenario I really enjoy as I do have time to try new things, experiment, learn etc.

  8. Here's another weird LOS phenomenon:

    I have inf as well as mortars running away from a position that is about to be overrun - in a wheatfield. When I check LOS from the inf destination waypoint, they can't see any dangerous areas occupied by the enemy. So that should be a good position for the mortars too.

    But, when I do the exact same waypoint LOS check for a mortar unit, for some reason the men can see a LONG way thru the wheatfield (and therefore would be seen by the enemy). I try this several times in several locations, and every time, the mortar unit has much better LOS than the inf unit.

    Mortarmen presumably are the same height as inf, so what's going on here?

  9. I forgot to mention - it was a 75mm L/46.

    I have found both ATG's and inf guns very hard to use in CMBN. Maybe the maps up to date have been too small to use them at "safe" ranges. Usually the gun is within inf LMG and MG range.

    But, in this case I thought the placement was the best possible (foxholes and woods) and firing at tanks' flanks as they moved across field of vision. There was also some sort of wheatfield along the 500m to the two tanks.

    Other than extreme keyholing where the ATG can only see one tank at a time I can't figure how to use ATG's in this game and have them survive more than a couple shots. (And if they survive, they take too long to move afterwards to set up at a 2nd position - don't want to put a halftrack or truck at risk. So, where they get placed initially is generally where they stay.)

    Same deal with inf guns too. Any other tricks you guys have successfully tried in CMBN?

  10. Situation: A German ATG in foxholes AND woods firing at two Allied tanks crossing from left to right about 500 meters away.

    First shot misses, 2nd shot kills a TD, a few seconds later a Sherman scores a direct hit on the ATG and kills it.

    Could be just Allied luck. But, I thought it would be a LOT harder to spot an ATG in woods/foxholes, and also to score a direct hit and kill it so easily half a kilometer away in cover and concealment.

    I recall others comments to that effect some time ago. What are your experiences?

  11. Loving the KG Engel campaign.

    Doing Mission 4, the turkey shoot of Canadian armor as it tries to cross against my front.

    Now, I love blowing up all those Shermans, TD's, AC's and halftracks... But, I wonder why the designer (great job otherwise btw) made the 2nd wave follow the first wave on the exact same path when it would have been pretty obvious they were heading into an area full of burning wrecks? The 3rd wave did try a different route, which was smarter, (altho' they fared no better in the end).

    The Allied inf attack seemed doomed from the start thanks to the heavy German arty that is available. So, other than placing my HMG's too close to the front line buildings where a Sherman knocked out one HMG leaving one survivor (stupid positioning on my part) and a few of the at start Recon troops, halftracks and an inf gun getting WIA/KIA (largely thanks to the heavy Allied barrage at the start) have suffered only one PzIV loss from an Allied ATG with 60 minutes to go.

    I already have a Tactical Win if I Cease Fire, but I will try and capture the victory locations for fun. There is also a sneaky Allied armor attack shaping up on my left flank and some Allied inf working its way thru the woods. So, there still life left in this scenario - excellent.

    This is a fun scenario altho' it's possible that many will say that it's too easy. But, I say that's war. Some battles should be easy IF you do the right tactical actions. While others may be a bitch no matter how smart you are.

    My only beef has nothing to do with the scenario but the way my own ATG was spotted and killed way to easily imo. I'll post on that elsewhere.

  12. While Britain may well have continued to fight guerilla style if invaded, the real consequence would have been a vastly more difficult logistical issue for the US in terms of getting back to the European continent. So, BOB was decisive even though very few men were involved

    The invasion in N Africa was direct from the US, but it was tiny compared to Normandy and against dubious quality French opposition. Probably, N. Africa would have had to be the main US build-up area and the main invasion would probably then be via S. of France or Italy.

  13. A problem I just experienced is my tanks not being able to see across a wheatfield, so I keep advancing them to get LOS to a road that I want to ambush some enemy tanks on. Suddenly the enemy tanks arrive and they are only a hundred yards away - way too dangerously close. It turns out it's easy to see across a wheatfield at a vehicle, but the LOS tool doesn't make that clear - in that one can't target trees that would also be much higher.

    Oh well, chalk that up to experience I guess.

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