Erwin
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Posts posted by Erwin
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Those are good designer notes, Mark. But, it would be helpful to have more info BEFORE we d/l the scenario as it's a "Royal Pain" to d/l something we don't want.
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Vanilla simply means default. Vein's mods make these FX look more "realistic" and exciting as in the movies. Whether they are actually realistic is up to the viewer.
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+ 1 re Vein's mods.
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Sorry patboy, have no personal knowledge of that. My Dad died a while back.
All I recall was that they were crazy fighters more into "fighting with honor" rather than winning economically. And they really hated the Germans. Hence them taking Cassino with horrible losses, being the highest scoring fighter squadron (303?) in BOB etc...
http://www.kongregate.com/games/ChannelFour/battle-of-britain-303-squadron
And here is the game(!): http://www.kongregate.com/games/ChannelFour/battle-of-britain-303-squadron
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Haven't noticed that problem.
But, I have noticed how just about every vehicle in CMBN explodes and burns. I always thought that happened not that often. Most of the time, the unit wold just stop dead... and other tankers would keep shooting at it just in case. I wonder if CM1 was more accurate in this respect, as few vehicular explosions occurred. There was even a CM1 mod to increase the percentage of explosions cos everyone liked them so much.
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The ideal would be to have other formations operated by the AI while you can focus on a platoon or so which I think is the max one can handle in RT unless one is pausing every few seconds.
The lat 90's Panzer Elite SE was a terrific game - (probably still competitive) and operated like that. The reason it didn't become a huge success is that it required a (for then) very powerful computer and was buggy as hell. And the other neat thing about PE was that you could occupy tank crew positions as well.
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The only way I have found is to virtually demolish the building and kill/suppress all occupants with heavy fire first.
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Ok, new version:
Norrmally I nag modders about bright label/symbols on their uniforms and helmets.
But, since my dad was Polish I know how stark staring mad they all were - acting like they were fighting in the 19th century, and it's quite likely they'd go into battle with bullseyes on their heads. So, well done on the historical accuracy patboy!
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Clark: To stay sane while playing CM you have to make "rationalization" your friend.
In this case, the rationalization is that as far as HQ is concerned the tank is fine until stops acknowledging radio checks. Hence the delay in reporting it as destroyed.
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I musta got these from CMMODS a while ago as I love using em. Great job Juju.
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Mord: I thank Allah that I have you to ask re loading bmp's, and now this new highly complex software...
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I really like your new take on the faces! Almost Clint Eastwood-ish.
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Norrmally I nag modders about bright label/symbols on their uniforms and helmets.
But, since my dad was Polish I know how stark staring mad they all were - acting like they were fighting in the 19th century, and it's quite likely they'd go into battle with bullseyes on their heads. So, well done on the historical accuracy mord!
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For what it's worth when in an ambush situation, or if approaching a possible firing position vs a known enemy tank, I always use a tight covered arc... and it seems to work in that my unit seems to spot and shoot first.
It may only be a small increase in ability to spot, but over many such opportunities and games, I now find it's rare for my armor to get killed first.
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I am thinking simply of the loading pictures we have in the game. I rarely, if ever, see any insignia, rank or helmet icons etc.
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Well, we at least know why new modules take so much time to be developed lol.
Great stuff BF. Who knew you guys had a sense of humor? ():
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Phew... Reminds me to go out and get a new BU HD. My old BU failed a few weeks ago...
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Wink: Despite the seeming attractions of historical accuracy, I would suggest that you do allow some replacements etc to make your campaign fun and playable without restarting.
There is nothing worse that having to replay even one mission just to have enuff forces to continue.
In CMSF's ROAD TO DINAS (xnt campaign btw) I recall getting halfway thru before realizing that I had no way to continue due to errors in the early missions, and had to restart the whole thing. Replaying missions is just awful when you know what will happen.
And you have a good point re us oldtimer CM1 players not liking early ceasefires. What puzzles me is how you did so well with ONLY the best armor. I thought I had inflicted significant losses on the Allies, but it's true I did lose some infantry (not a lot). I thought my armor did ok. Maybe it was the inf losses and the one PzIV lost that caused it to end up as a draw?
I find the way CM2 calculates the victory level to be very unpredictable/unstable. By doing ceasefires at various stages of another scenario I found one can go from a loss to a Total Victory with very few extra enemy units panicked/KIA. It is not a gradual calculation like it was in CM1.
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It's ironic that of course as the game evolves the scenarios are getting larger (am very happy about that)... But, I do sympathize with you RT weirdos...
And welcome to the Dark Side Ranger33...
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One thing I notice from WW2 pics (of combat troops) is that it is very rare/very hard to see ANY patches denoting rank or anything else.
While I love the mods with helmet icons and collar tabs etc. (and am happy to use em) I get the sense that in RL the experienced combat troops made sure none of that was visible, and they were as anonymous as possible.
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Sorry, but my Japanese is very bad.
Where can one download the tool? (I did not see a d/l link at the youtube site.)
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Excellent. Was wondering when we'd get a new sound mod.
I always check the MG42 first. I have so many sound mods now, I'll have to start mixing and matching...
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Between Sublime's and winkelried's approaches are the two extremes of what could be done in that scenario.
Presumably, wink. you rescued the KT and then backed off everything else other than the KT and PzV's... Smart strategy, but a bit gamey and you kinda miss the fun of the battle imo.
Have also found that it's frequently the case that an early Ceasefire in a CM2 game vs the AI (so all campaign scenarios) results in a victory. That's a problem with the new system - it often results in extreme or weird results.
Sublime tried to "follow orders" as they would probably be intended in RL and ended up losing most of his command. But, the campaign designer gives one everything back in the next mission - which is also a bit naff...
I tried to take a middle ground approach between the two (and I successfully loaded up and evacuated the ATG). Lost only one PzIV and a few inf to get a draw (altho' nearly all the armor were pretty beat up). But, I felt that my efforts to keep units alive didn't bring satisfaction when I realized that all was replaced in the next mission - brand spanking new - so it really didn't matter.
I don't think it's a good idea for designers to simply replace everything in a subsequent campaign mission. A 30%-50% replacement of men, equipment and ammo is adequate, so that economy of force and ammo consumption is an issue for the player.
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And it's really neat when you see them used for the 1st time!
Coming soon - Abbaye D'Authie
in CM Normandy Maps and Mods
Posted
Lovely-looking village map. That reminds me... are there any urban CMBN scenarios available?