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Erwin

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Posts posted by Erwin

  1. Sorry patboy, have no personal knowledge of that. My Dad died a while back.

    All I recall was that they were crazy fighters more into "fighting with honor" rather than winning economically. And they really hated the Germans. Hence them taking Cassino with horrible losses, being the highest scoring fighter squadron (303?) in BOB etc...

    http://www.kongregate.com/games/ChannelFour/battle-of-britain-303-squadron

    And here is the game(!): http://www.kongregate.com/games/ChannelFour/battle-of-britain-303-squadron

  2. Haven't noticed that problem.

    But, I have noticed how just about every vehicle in CMBN explodes and burns. I always thought that happened not that often. Most of the time, the unit wold just stop dead... and other tankers would keep shooting at it just in case. I wonder if CM1 was more accurate in this respect, as few vehicular explosions occurred. There was even a CM1 mod to increase the percentage of explosions cos everyone liked them so much.

  3. The ideal would be to have other formations operated by the AI while you can focus on a platoon or so which I think is the max one can handle in RT unless one is pausing every few seconds.

    The lat 90's Panzer Elite SE was a terrific game - (probably still competitive) and operated like that. The reason it didn't become a huge success is that it required a (for then) very powerful computer and was buggy as hell. And the other neat thing about PE was that you could occupy tank crew positions as well.

  4. Wink: Despite the seeming attractions of historical accuracy, I would suggest that you do allow some replacements etc to make your campaign fun and playable without restarting.

    There is nothing worse that having to replay even one mission just to have enuff forces to continue.

    In CMSF's ROAD TO DINAS (xnt campaign btw) I recall getting halfway thru before realizing that I had no way to continue due to errors in the early missions, and had to restart the whole thing. Replaying missions is just awful when you know what will happen.

    And you have a good point re us oldtimer CM1 players not liking early ceasefires. What puzzles me is how you did so well with ONLY the best armor. I thought I had inflicted significant losses on the Allies, but it's true I did lose some infantry (not a lot). I thought my armor did ok. Maybe it was the inf losses and the one PzIV lost that caused it to end up as a draw?

    I find the way CM2 calculates the victory level to be very unpredictable/unstable. By doing ceasefires at various stages of another scenario I found one can go from a loss to a Total Victory with very few extra enemy units panicked/KIA. It is not a gradual calculation like it was in CM1.

  5. Between Sublime's and winkelried's approaches are the two extremes of what could be done in that scenario.

    Presumably, wink. you rescued the KT and then backed off everything else other than the KT and PzV's... Smart strategy, but a bit gamey and you kinda miss the fun of the battle imo.

    Have also found that it's frequently the case that an early Ceasefire in a CM2 game vs the AI (so all campaign scenarios) results in a victory. That's a problem with the new system - it often results in extreme or weird results.

    Sublime tried to "follow orders" as they would probably be intended in RL and ended up losing most of his command. But, the campaign designer gives one everything back in the next mission - which is also a bit naff...

    I tried to take a middle ground approach between the two (and I successfully loaded up and evacuated the ATG). Lost only one PzIV and a few inf to get a draw (altho' nearly all the armor were pretty beat up). But, I felt that my efforts to keep units alive didn't bring satisfaction when I realized that all was replaced in the next mission - brand spanking new - so it really didn't matter.

    I don't think it's a good idea for designers to simply replace everything in a subsequent campaign mission. A 30%-50% replacement of men, equipment and ammo is adequate, so that economy of force and ammo consumption is an issue for the player.

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