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Everything posted by Vanir Ausf B
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Skill levels effects, and is it the same for the AI ?
Vanir Ausf B replied to ColSaid's topic in Combat Mission Red Thunder
I tried again. This time I started a new QB on Iron, played 3 turns then cease fired. At first I thought I had found an example, but then realized that while the unit was out of LOS of his platoon HQ he did have LOS to his company HQ. There were quite a few AI units out of C2 altogether. I'm not sure what else to do. Clearly, AI units out of LOS of their HQ are quite capable of losing C2. If there are exceptions to this I do not know under which circumstances they occur. -
Skill levels effects, and is it the same for the AI ?
Vanir Ausf B replied to ColSaid's topic in Combat Mission Red Thunder
Perhaps I was not clear. This was at the end of the game, not the beginning. Maybe Steve and Charles need to have a talk -
Skill levels effects, and is it the same for the AI ?
Vanir Ausf B replied to ColSaid's topic in Combat Mission Red Thunder
I did try loading the last turn of a QB against the AI and looking through the AI's units. I was unable to find any examples of this behavior. If it does happen it apparently does not happen consistently. -
Suggestions for setting of first Red Thunder Module?
Vanir Ausf B replied to Sequoia's topic in Combat Mission Red Thunder
Same here. However, it took place in early '44, outside the CMRT time frame. -
Suggestions for setting of first Red Thunder Module?
Vanir Ausf B replied to Sequoia's topic in Combat Mission Red Thunder
What a splendid idea, Erwin... -
Suggestions for setting of first Red Thunder Module?
Vanir Ausf B replied to Sequoia's topic in Combat Mission Red Thunder
Hungary, Sept. '44 through March '45. A lot more interesting than the Soviet steamroller operations in Poland and East Prussia, IMO. -
My enjoyment of CM is derived more from the process than the result. Whether I spend 20 hours playing one large scenario or 20 hours playing 3 small ones it's still 20 hours. Having said that, I am loving the bigger scenarios. Large maps allow for troop transport to matter, artillery to be less decisive and armor engagement ranges to be at their historical norm.
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Skill levels effects, and is it the same for the AI ?
Vanir Ausf B replied to ColSaid's topic in Combat Mission Red Thunder
I am curious as to how that was proven since it directly contradicts what Charles has said. Regardless of that... +1 -
Skill levels effects, and is it the same for the AI ?
Vanir Ausf B replied to ColSaid's topic in Combat Mission Red Thunder
Did BFC say that? -
Skill levels effects, and is it the same for the AI ?
Vanir Ausf B replied to ColSaid's topic in Combat Mission Red Thunder
Not quite true. On Elite friendly units automatically spot each other when in LOS, while in Iron mode they have to pass a spot check, same as they do with enemy units. In practice this means that when a unit loses visual C2 it takes a little longer to reestablish it. -
Waffen SS or Fallschirmjäger
Vanir Ausf B replied to emccabe's topic in Combat Mission Battle for Normandy
Supply platoons are not in the CMBN 3.0 upgrade, unfortunately. -
Status update on "Black Sea"
Vanir Ausf B replied to Battlefront.com's topic in Combat Mission Shock Force 1
The only thing worse than being talked about is not being talked about. -- Oscar Wilde Changing the setting would require throwing out a lot of work, even if the same combatants were used. Most (all?) of the scenario maps are based on real world locations. -
Exit the game and restart.
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I probably still have the PBEM files from a game in which a unit out of C2 does in fact ignore a covered arc to open fire, without being fired upon first. I'll see I can find it. I've seen it happen quite a few times.
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By C2 status I mean they have to be out of C2. It has nothing to do with leadership bonuses. But even then it is an unusual event that seems to be fairly random.
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I don't see how that would work with relative spotting. If you can see the enemy unit with the friendly unit in question selected then they already have LOS to each other. Then again, it's been so long since I played on anything other than Iron difficulty I don't remember if it might work on lower realism levels. But even if you could do it you wouldn't want to. Moving units don't spot well. If you want to engage an enemy unit that has been spotted by a different friendly unit the better tactic is to move your unit to where it is just in LOS of the enemy position and hope the coin flip goes your way. You definitely don't want to be charging toward the enemy while trying to spot him at the same time. You will get shot.
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The voices in the game or the voices in your head? The voices in the game can't be turned off but it should be possible to replace the voice files with silent audio files. Someone would have to make them first.
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Motivation level affects likelihood of disregarding covered arc when under fire. I don't know if it has any affect when not under fire, but one other factor that does is C2 status.
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Status update on "Black Sea"
Vanir Ausf B replied to Battlefront.com's topic in Combat Mission Shock Force 1
I don't mean to suggest that M1s are invulnerable, merely that people should not expect the latest Russian T-90s to be on par with them. -
Status update on "Black Sea"
Vanir Ausf B replied to Battlefront.com's topic in Combat Mission Shock Force 1
It's a hypothetical conflict to begin with so I'm not bothered by it in the least. But I suspect most stock scenarios will feature whatever TO&E mix is deemed most likely for 2017. All I'm saying is that the option for experimentation is there to a degree. -
I'm pretty sure it already works this way.
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SdKfz 251/17D Modeled Correctly?
Vanir Ausf B replied to Peter Panzer's topic in Combat Mission Battle for Normandy
This has been reported as a bug in both CMBN and CMRT. -
Status update on "Black Sea"
Vanir Ausf B replied to Battlefront.com's topic in Combat Mission Shock Force 1
How much more potent is a Sherman 76 than a Sherman 75 against a King Tiger? If you let the US Army have all of it's latest and greatest toys the Russians can't really compete on a 1 to 1 basis. Fortunately the TO&E is flexible enough to where you can easily field a sort-of post budget cuts version of the US Army without vehicle APS, Javelins and one or two other things I'm not sure I'm allowed to mention. -
Status update on "Black Sea"
Vanir Ausf B replied to Battlefront.com's topic in Combat Mission Shock Force 1
The Russians have nothing that can reliably penetrate the M1A2 across it's frontal arc. From the side or rear is a different story, of course, but getting the jump on an Abrams is hard to do because of it's advanced sensors/sights and APS. Yes, this is my experience playing the game, but we have several beta testers with intimate knowledge of the Abrams who say this is accurate. Having said that, almost every aspect of the game is being continuously tested, questioned and adjusted. Also, M1A2s without APS will be available in-game. But my impression is that even the modern Russian army struggles to deal with the Abrams and the FGM-148 Javelin.