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ferdinand

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  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by JasonC: The total armor and gun force comes to around 16 million CM points. [ 10-09-2001: Message edited by: JasonC ]<HR></BLOCKQUOTE> How many Maus (mice) does that make ?
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Chupacabra: ... or the cook that just got it.<HR></BLOCKQUOTE> That's where national characteristics kick in : in the latter case, the french are at lowest moral for the rest of the Operation.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Cafard: Too bad i have to vote for my country in this... i'd qualify french generals in charge for the "brilliant" campaign of '40... <HR></BLOCKQUOTE> The one who is usually singled out is the general Gamelin, I think. Now, doesn't this thread belong to the general forum ?
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Hawk: Bodø, Nordland. 10 points to anyone who finds out which country <HR></BLOCKQUOTE> Give me my ten points, I took the ferry to the Lofoten from here once.
  5. The title says it all. What happens when artillery falls in a minefield in reality, and in CM ? [ 06-22-2001: Message edited by: ferdinand ]
  6. The title says it all. What happens when artillery falls in a minefield in reality, and in CM ? [ 06-22-2001: Message edited by: ferdinand ]
  7. David, wouldn't the same effect be achieved simply by reducing the rate of fire ?
  8. I remember seeing a preview of a game called "Republic: the Revolution" that was supposed to handle smoothly as many polygons as you wanted. Acutally a quick search on Google brings a page with the same claim : unlimited number of polys
  9. I'm a bit surprised by the picture, though. Why did you put a Vichy poster over allied troops parading down the Champs Elysees ?
  10. When I read the title of the thread, I actually expected to find some sort of formula in it, or at least an outline of the methodology. Does anyone here have a reference to these quantitative works ? Is Dupuy an historian using quant. analysis, or a quant. who turned to history ?
  11. Toulon (about 120 kms from Cannes) has a museum about the liberation of Provence in 44. It is also a military port, with historical maritime museums. However, I've never been there, so I don't know what they're worth.
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mace: If you're so smart, how come when I step on them they break! huh! HUH!!!! <HR></BLOCKQUOTE> Could it be that you're more dense than a bit of plastic ?
  13. Well, it makes sense to me : low-res vehicles have lower pixel density, thus the chance of hitting a pixel is greatly reduced. On the other-hand, the higher density of finely modded vehicles means that projectiles are much less likely to pass between two pixels without doing damage.
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by CombinedArms: It's not the hit effects that reflect fuzzy logic, but the response to the hit effects. [ 06-07-2001: Message edited by: CombinedArms ]<HR></BLOCKQUOTE> Now I'm lost. I thought fuzzy logic was 'just' a generalization of 'vanilla' logic with Boolean operators, i.e. the algorithm is still completely deterministic : if you feed it the same situation, it should produce the same decision. Unless what you're meaning is that small differences in the input ("almost the same" situation) can result in big differences in the output.
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Robert Olesen: The "bell shaped curve" is a normal density function. The mathematical formula for this one may be a bit hard to get hold of in some cases, though it is available in e.g. spreadsheets.<HR></BLOCKQUOTE> You don't need the density function to generate a random variate, so it's easy to implement in any language that can generate an uniform variate.
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