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Krinks

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Everything posted by Krinks

  1. Does anyone have the files that someone made that you can print up as a jewel case cover (front and back)? Or could you give me the web address where I could download those files. I did get them at one point but I can't remember where it was. Hopefully somone knows what I'm talking about. :confused:
  2. I have discovered proof that the Nazis invaded the North Pole. This photograph was discovered in the artifacts of a veteran who died recently. Friends and family alike felt that he was delusional and suffered from post-traumatic stress. Here is proof that he did, in fact, visit the North Pole.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Dunnee: "What is so great about this game?" Hookers and eight balls are complimentary with the purchase of the cd.<HR></BLOCKQUOTE> Hey, I think I got jipped! I want a refund!
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by -Havermeyer-: 1 HT is impervious to close assualting allied troops. I've had TWO (2) FULL-STRENGTH, PLATOONS surrounding 1 HT and couldn't kill it. Then I did a test again with a COMPANY surrounding a Stu-- and COULDN'T KILL IT FOR 3 (THREE) TURNS!!!!!! So it just ain't fair, I'm tellin ya!<HR></BLOCKQUOTE> Wow ... those must've been some under-trained units! I managed to take out a HT with a pair of engineer squads and a smoke round from a tank.
  5. Ahh ... so you're using the secret Nazi cloning units... very clever. Very clever indeed...
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Kiltie Lad: Have you tried fighting the entire battle from the grunt's level? A fellow posted one time that this was the only way to play and that it made for a much tighter game and prevented us from taking advantage over the computer player. <HR></BLOCKQUOTE> You're talking about the "True Combat Rules" You can find the full rules here: http://home.nexgo.de/tcmhq/International.html You have to click on "Reports" and then go to the "Rules" section. I don't have the nerve to try it myself... [ 06-14-2001: Message edited by: Krinks ]
  7. I currently have a similar issue with artillery spotters. I've been calling a fire mission for several turns now. Originially, the timer was at 2 minutes. Then, it has taken about 3 turns and still no fire mission. At the beginning of my last turn, the counter said 53 seconds, but when the turn ended with no shells falling, and I plotted my orders, the timer on the spotter said "26 seconds." I, too am assuming this is meant to simulate problems with the artillery guns, or comm problems or somesuch other thing that happens on the battlefield. It's just annoying waiting and wondering where your arty suport is. Good thing my guys aren't pinned down and need it to escape!
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Greenman: Krinks ... You'll never find all my men ... muhahaha <HR></BLOCKQUOTE> Perhaps, Greenman, but I will find that tank crew that caused oh-so-much suffering of my armour, and shall run them over with my Shermans until they are nothing but a mushy red puddle of ooze... :mad:
  9. When units enter a building that may or may not be occupied by enemy forces, will that unit automatically see the enemy. If I have an infantry squad enter on the first floor, will they find troops hiding on the top floor, or do I have to send a squad or half-squad up there to find out? I'm asking because I have a few buildings to clear in a PBEM and I am not entirely certain how the game works with house-to-house combat. What I've been doing is moving one squad into the building's first floor to clear it, then a second upstairs, just in case. It takes a little more time, and if I don't have to do it, I'll just skip the step and get troops moving faster. Thanks,
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by CombinedArms: A happy outcome for me--and it was cool that both squads really used their weapons as I meant them to--but also chastening that at 20 meters it's still possible to miss w/ three out of four of these babies. The Hummel moved slightly to reposition itself to shoot at the Hellcat, which might account for some of the misses.<HR></BLOCKQUOTE> That and the fact that the charges would be pretty heavy (see an earlier post). Trying to toss them around would be far from easy, plus the engineers would want to make sure they didn't catch each other in the crossfire by mistake. I'm only guessing, but I'd think that in combat situations, it isn't easy to throw a heavy pack while being shot at.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by HappyMan: Yesterday I had an engineer troop throw their demo charge from their building into an enemy occupied building. <HR></BLOCKQUOTE> I'm playing a PBEM right now, and I sent a squad of infantry with a supporting tank to investigate some buildings, to make sure the enemy had no vehicles hiding there. When I approached the building, I came under fire by what the game said was "Infantry?" and moved my squad in, with suppressing fire from the tank. As my squad moved within range, I suddenly realized that the enemy in the house was actually German engineers. needless, to say, a flying satchel charge took out my squad very quickly. Gotta love that Fog-O-War [ 06-11-2001: Message edited by: Krinks ]
  12. Does that make you HORNY, baby? Make you want to SHAG? Make you want to fire your guns?? LOL Great picture!
  13. Hey Radar, That little smiley face cartoon is cool. Where'd you get that? Are there a bunch of secret codes for smileys that I don't know about?
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by panzerwerfer42: I think they range anywhere from 10 to 50 pounds. I think it would kind of hard to throw those more than 40 feet. I personally wouldn't want to be near even the smallest one at detonation.<HR></BLOCKQUOTE> Perhaps a new Olympic event? "Demolition Charge Throw-and-Dash"
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by pt: I had one game where airpower obliterated the house that was going to cause me trouble, i.e. I could not have chosen the target better myself,and in the other game, the one in which two passes were made the strikes took place well away from the action and served as far as I could see little purpose.<HR></BLOCKQUOTE> Well, if the plane is going to miss the enemy, then I'd rather have it miss far away from the battle, rather than miss on the heads of your own troops. From the reading I've done, this was a fairly common ocurrence during WWII battles. Close air support, especially in the early days after D-Day were fairly uncoordinated. Operation COBRA (I think that was the on) had planes drop bombs short, and landing on friendly troops, then strafing the same troops. :eek: I'd be glad for that much at least
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by pt: I had one game where airpower obliterated the house that was going to cause me trouble, i.e. I could not have chosen the target better myself,and in the other game, the one in which two passes were made the strikes took place well away from the action and served as far as I could see little purpose.<HR></BLOCKQUOTE> Well, if the plane is going to miss the enemy, then I'd rather have it miss far away from the battle, rather than miss on the heads of your own troops. From the reading I've done, this was a fairly common ocurrence during WWII battles. Close air support, especially in the early days after D-Day were fairly uncoordinated. Operation COBRA (I think that was the on) had planes drop bombs short, and landing on friendly troops, then strafing the same troops. :eek: I'd be glad for that much at least
  17. "The only thing to look forward to in peace, is war." I can't remember who said that, but I liked it.
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mike the bike: Just for interest's sake, last night I was playing a scenario heavy with satchel charges, and you do actually get to see them flying through the air, at elast in an overhead view (#5) - same with rifle grenades.<HR></BLOCKQUOTE> Yeah, I watched my engineers throw three or four until one finally landed right on top of the halftrack, killing all aboard. How heavy are real satchel charges anyway? I would think that much explosive material would be kinda dangerous to the people throwing it too.
  19. Great ... thanks Abbott This'll help quite a bit, since my opponent was having PBEM troubles
  20. Can anyone tell me if it's possible to change a game from PBEM to a TCP/IP? For example if my opponent and I wanted to continue our PBEM game online? How would we go about doing this?
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by Thermopylae: Some people like to count on mines and wire to hold up an important piece of terrain, and leave lighter forces holding behind it <HR></BLOCKQUOTE> The silly thing about this situation I played is that the computer set up the minefield on a road leading off to a side of the board that had no interest or objectives whatsoever. The two barbed wire obstacles were completely unguarded, and in the middle of the woods. One was off on the opposite side of the terrain from the minefield in an even less interesting piece of terrain, and the other was in the middle of the forest, where I had no interest in exiting (since it was visible to enemy troops anyway). The only thing I did was walk a few extra meters to get around it and still met every objective for a total victory. I know a human opponent would place these obstacles in a far better position, but it just seemed odd that a pretty decent AI would stick them in what is essentially the middle of nowhere. I guess that's the big difference between AI and humans.
  22. Personally, if I saw someone flinging around those satchel charges... I'd run like the wind...
  23. Oh, I certainly am not complaining about the outcome of the halftrack situation, it's just that my flamethrower was way out of position and the engineers were the only ones available to take on the vehicle. Incidentally, I didn't buy those engineers, it was a quick battle and the computer picked the units for me, probably because of the pillbox involved in the game. Luckily, though, I didn't have to take it with my infantry due to a lucky tank shot, sop the engineers found themselves used for clearing the woods and securing objective flags, along with the final blaze of glory.
  24. Yeah I figured they wouldn't be too much good against a vehicle moving down the road. The halftrack they took out had been sitting in the same position for several turns, happily firing on another platoon. I just smoked the area in front of him and used the engineers because they were the only ones in position to actually engage the halftrack. It was a lot of fun seeing the vehicle turn to engage the first squad of engineers only to have another one come from behind and start tossing grenades and charges. the halftrack kind of floundered like a beached whale then blew up .... oooo ... pretty flames.....
  25. Can anyone suggest other uses for engineers, aside from clearing mines and blowing up pillboxes? I played a game against the AI and had a platoon of engineers, but they were for the most part useless until the last 2 minutes of battle, when they bravely ambushed a halftrack. The halftrack was looking away, keeping some other troops pinned, and the engineers ran over a hillcrest from behind a friendly smokescreen and started tossing grenades and demo packs until they obliterated the vehicle. Aside from that (beautiful) action, the only thing I used them for was securing objective areas and providing some suppressing fire. There was a minefield, but it was so far out of my way as to be a non-threat. There was also barbed wire, but it was just as easy to go around since it was a large map. [ 05-23-2001: Message edited by: Krinks ] [ 05-23-2001: Message edited by: Krinks ]
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