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c3k

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Everything posted by c3k

  1. Hmm. As a lowly beta I cannot give immediate help, but I can pass it on. For info purposes, I've seen this and I think it comes down to brz files which are handled by correctly installing and patching the game. It may be due to your installation being a little out of whack.
  2. Well, since you bring it up... It was a tequila-fueled beta-fest and someone dared Steve to toss you the invite or he'd have to drink yet another shot. He cried "Uncle!" and sent you the invite email. Along with his next morning's hangover were the regrets for his actions. It's been a bit awkward ever since. Ken
  3. Whose smoke? (Soviet Anti-tank: yeah, their atr's were everywhere and put a serious hurt on halftrack and other light afv's. They were told to aim for optics on tanks, as well. I don't know how accurate they really could be, but if you have several dozen firing at a cupola, eventually someone will hit. And they did. Frequently. Many German TC's were taken out of combat due to atr hits against vision blocks. The block would stop the bullet, but the block would break out of its mount and slam into the TC's face. Broken bones and eye injuries of varying degrees would be the result. Sometimes the block would shatter. Soviet ATR's in massed fire were a factor on the battlefield. Kind of like a swarm of horse flies at a family picnic...)
  4. It could be. I enjoy(ed) CM:A quite a bit. I don't know how popular it is, however. SCW: early testing grounds for TO&E for WWII. Small tanks are terrors, but mechanically fragile and sport small guns. Bolt action is all the rage. Small (by WWII standards) forces. Unique historic terrain to fight over. I'd buy it, but then I admit to my addiction.
  5. Bil Hardenberger is a master at battlefield recon. He analyzes the terrain and the enemy force, then saturates critical places with eyeballs. After gaining intel, he then executes a plan. He is a master at "recon pull". The other major technique is "command push". You come up with a plan then execute it. Maneuver is based on the plan, not the intel.
  6. Bah. I never run out of time. I do, however, occasionally run out of men.
  7. ^^^ Greenbook on the bylfe is filled with AAA contribution to the ground combat.
  8. I would like to see AI response to sound contacts be improved. Regarding deafness, per se, it seems my guys hear far too well. Not too many soldiers have earplugs or hearing defenders on when they start shooting. The images of MG34/42 assistant gunners holding the machinegun on their shoulder should make one think about this. Then, there's the scene in "Blackhawk Down" (and discussed in the book) about the two Rangers separated and alone. The one guy kept screaming because he'd been firing his M240 and had that insane ringing/deafness. The other guy kept trying to shut him up so they wouldn't be found. Having been close to several small explosions (which I shouldn't have been), I can attest to the deafening effect. And, has no one else here been out shooting, on a firing line, on a patrol, when it was time to shoot and NOT time to protect your ears? The ringing continues for some time. Men in combat have their hearing assaulted enough to deafen them. Men in combat have a lot of other sounds nearby drowning out something like a T34 idling 500m through the woods. (Depending on the combat situation.) Men in combat have adrenaline flushing through their systems. The body's physiological response to extreme fear/stress is to shed non-critical systems...like hearing and peripheral vision. It's all about blood flow to muscle groups, 02 saturation and focused vision. Hearing and thinking/processing? Those drop off at the same time as digestion and the way you were bothered by that fold in your sock that was underfoot. In the quiet before the forces engage, I'd -love- for my men to react to sound contacts. Once the shooting starts, I'd contend that any sound contact is a stretch of fanciful game engineering.
  9. When you select the PzIV (destroyed) the spotting shows your total spotting knowledge, NOT the PzIV (destroyed)'s spotting knowledge. It is the sum of all spots, not the specific unit spot. (soas>sus. Every individual sus makes up the soas.) If you select the Soviet AFV icon, only the German units which have spotted that AFV will be highlighted. You will see one or more German icons highlighted. Your concern seems to be that the Panther has a crewmember unbuttoned and the Soviet AFV is "right there!", yet, the Panther is unaware of it. Give it a few seconds. The spotting cycle takes a few seconds to re-query a unit's ability to spot. That particular crewmember may see the Soviet AFV, but the Panther as a UNIT needs to get the information disseminated amongst the crew. That takes a few seconds. Does this help? Ken
  10. ^^^ D'oh! Of course. M2 Ball AP is still widely available... So, what is the penetration of M2 AP vs. SmK?
  11. SmK were widely distributed. Riflemen even had some for emergency use. (I don't know how realistic it was for them to really save them. The German Army was certainly capable of strict ammo accounting. ) The US-style halftrack was famously vulnerable to German rifle/mg rounds. The German halftrack, not so much. The SPW armor was thicker (8mm ? Going from memory). It may have been a harder steel, as well. The US M2 ball was lead-filled; no steel core. Sum: - German armor piercing ammo widely distributed - US armor vertical - US armor thinner - US armor (possibly) softer - German armor sloped - German armor thicker - German armor (possibly) harder - US used lead core bullets (only) - Anecdotal evidence points to repeated US halftracks being penetrated, whereas SPW were not so famously porous Ken
  12. ^^^ Great stuff. I wonder what the delay was from production to getting it into the hands of the troops?
  13. ^^^ Good fodder for another (separate) thread.
  14. As mentioned, above, after testing, it seems that they were reserved for bulk allocation to specific units. "Bulk" being a relative term. My understanding, as already posted by others, is that volksgrenadier divisions were given them to equip "sturm" platoons in their fusilier battalions. Later, a sturm platoon in eash battalion, IIRC.
  15. Nice research. I have not checked your numbers. If they are correct, I think the reason would be a combination of B and C. Posting A and D does not reflect credit on yourself. (Perhaps they were meant in jest and the humor did not come across?) Ken
  16. Amazing. Of all the brain cells I have killed, atrophied, or poisoned, that particular cluster seems to have survived...
  17. I thought Assault gave a little more "stick to it" to the squad? Making them more likely to continue to move rather than be pinned down. I don't know where or why that nugget got lodged in my noggin'.
  18. That study only denotes those who survived. So, I would contend it illuminates the fact that bullets are more lethal than shrapnel. It says nothing about how many were killed by any mechanism. (Reminds of a study during the Civil War about battle casualties. Bayonet wounds were exceedingly rare.)
  19. Thanks. My understanding is that it should not be fired that way in the game (obviously it should not be fired that way IRL), but there may be gameplay reasons why it was coded that way. Off to doublecheck... Ken
  20. Panther had internal space. Against small penetrations that means survivability. I would hazard that there is either damage or some casualty effect.
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