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Swede

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Everything posted by Swede

  1. <blockquote>quote:</font><hr>Originally posted by Frenchy: Peachtree City, Georgia USA - via Walter Reed Army Hospital...<hr></blockquote> Too cool . . . it's always nice to meet another Walter Reed alumnus! Myself: Silver Spring, MD --> Bangkok, Thailand --> Indianapolis, IN --> Gardner, KS --> Parkville, MO --> Rolla, MO --> Hampton, VA --> Atlanta, GA --> Hampton, VA
  2. <blockquote>quote:</font><hr>Originally posted by mike8g: you can keep your hands away from this humorless Combat Mission.<hr></blockquote> Humorless? Humorless????!!!! I think men fighting, killing and dying is hilarious! This guy just doesn't have a sense of humor!
  3. <blockquote>quote:</font><hr>Originally posted by CMplayer: My son posted once under my handle too, but he mostly just banged at random on a bunch of keys. You should consider yourself lucky.<hr></blockquote> io450;og94obkl84l;ks sd894;ilasds984;las 1287sad; l87;l asd873;as98737;asd' o 1
  4. <blockquote>quote:</font><hr>Originally posted by Treeburst155: If we do not get 24 people the non-Nordic people will be admitted in the order of their posting to this thread.<hr></blockquote> Hi, Please put me on the alternate list for non-Scandinavian players with Scandinavian nicknames.
  5. <blockquote>quote:</font><hr>Originally posted by Aponos: i have a question about mortars. What the hell I am suppose to do with them when their ammo is over?<hr></blockquote> They can't get any more ammo during the battle, so pull them back to a safe place and hide them. They have no more combat value, but if they get killed it's more victory points for your opponent. They could also be used to spot enemy troops if you're desperate, but they're too slow to get out of the way of an enemy advance and unable to defend themselves. If you're playing an operation, you definitely want to save them because they'll get more ammo before the next battle.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Louie the Toad: Does anyone know if there is a bonus to the squad that is engaging the enemy if its commander can actually see the same enemy? My initial reaction to this question is that there is no extra bonus. A 'blind' command unit gives the same bonus with regard to star, lightening bolt, heart and question mark, as one that can see the same enemy itself. But then is there ANY effect gained for a squad whose command unit can see the same enemy? Wondering Toad<HR></BLOCKQUOTE> The command bonus applies when the unit is in command & control of the HQ, period. I try to always keep my HQ's within command range of the platoon but out of sight of the enemy units being fired on. When the enemy is in LOS, I keep the HQ in "hide" mode. The only advantage to having the HQ in LOS of the enemy is for setting ambush markers, and even then I cancel the HQ's target order and keep it hidden. German HQ's have much better firepower, though, so it may be worth it to have them fire during an ambush.
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by CombinedArms: a) I believe the zap sign does improve accuracy--it's supposed to have that effect on infantry fire, so why not AT guns?<HR></BLOCKQUOTE> Infantry fire is measured in firepower, not in accuracy. The "zap" bonus increases the firepower of the infantry squads and MGs which are in C&C. I don't believe anyone has ever been able to determine whether the "zap" bonus also affects accuracy or not, although someone showed that the displayed "to-hit" percentage of an AT gun doesn't change.
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Juardis: I was testing a scenario last night and playing it in hot seat. I had a British gun, sitting on a hill, in the open. No german units had LOS to it at the beginning of the game. Yet, when I plotted the german moves for the first turn, there was the gun, sitting on the hill. Not a sound contact mind you, but ID'd as a gun?. I couldn't target it because, as I said, none of the germans had LOS to it. How is this possible? <HR></BLOCKQUOTE> I remember this issue being brought up before. Since then I've noticed this problem coming up in a couple of my PBEM games. In one game I was able to see enemy infantry walking on the reverse side of a hill and behind some woods, and just the other night I was able to see a "Panther?" driving around on the other side of a hill. These were NOT sound contacts. Both times I checked line of sight of every one of my units, and none of them was able to see anywhere near where the enemy unit was. The funny thing is, they were both against the same opponent (sorry, Chuck!). [ 09-26-2001: Message edited by: Swede ]
  9. I tend to move my crews to my edge of the map and hide them. If enemy units approach, I withdraw the crew off the map. Either that, or I hide the crew near a safe VL.
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by JasonC: On map mortars or a full sized tank with frontal facing. And if you use the tank, be sure you have identified the target location beforehand, not just a sound. Otherwise you won't target it correctly, and area fire can be delivered to the wrong place.<HR></BLOCKQUOTE> If a 20mm gun fires for several turns at a stationary target (e.g. infantry), the impact locations will end up drawing a nice, neat line which points directly at the gun. This, combined with the sound contact, can sometimes be used to locate the gun even when it hasn't been spotted. In a recent game I was able to find a gun and destroy it with on-map mortars using this technique, even though I never had a visual contact. You have to make visual contact to verify that it's dead, though, or you could waste a lot of ammo on a gun that's already destroyed.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fuerte: Why do they shout ELAINE! when they are hit?? :confused: Are they calling their mother? :cool:<HR></BLOCKQUOTE> Nah, if they were calling their mothers they'd be saying HI MOM!
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Holien: I need to test this but it seems that in the winter snow the fox holes have become visable at a distance in a normal game (with foliage etc...) they would not have been seen.<HR></BLOCKQUOTE> Are the foxholes in woods? In winter, woods and (I think) scattered trees offer less concealment, so that may be why the foxholes are easier to spot. If anyone tests this they should try it in winter with and without snow, and also in tall pines, which (I think) offer the same concealment in winter as they do in summer.
  13. If you're on a PC, you can use the CM Movie viewer to splice together the individual movie files: http://home.worldnet.att.net/~kyleneet/CMMovie It's an imperfect solution, but it's the only one.
  14. I love the "Tony the Tiger" tanks! They're very good. No, better than that: they're grrrrreat!
  15. Rob, Are you going to make a hi-res version?
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Shatter: So maybe they hear the tanks and half-tracks or something, but I have check several times and no unit has LOS to the oncoming German units at this point. So how are these units being spotted???<HR></BLOCKQUOTE> Click on the enemy units and see if it says "Sound Contact". It's pretty common for AFVs to be heard long before your troops can see them. If it's a sound contact, the enemy vehicles are represented by a generic grey vehicle and their locations are only estimated. [ 04-17-2001: Message edited by: Swede ]
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by Olle Petersson: I've only encoutered one person that used a pirate copy of CM, and that with a very reasonable cause. He lives in China, and if he orders CM by mail it will most certainly be lost en route (all copies sent). Bying a copy on the street costs $1.50, and is delivered directly.<HR></BLOCKQUOTE> Simple solution: 1. Friend orders CM from BTS. 2. Friend also buys pirated copy on street for $1.50. 3. Mail-ordered copy is lost in mail. BTS sells one copy. Friend receives one copy for only a buck-fifty more. Everyone happy.
  18. With Olle's proposed modifications, the spotter wouldn't know how long it would be till FFE since that would depend on the results of the spotting rounds. The spotter would only be able to give an ETA shortly before the rounds were fired, which would be based on time of flight. Even now when it gives an ETA for the FFE, that doesn't always seem to be very accurate. I once had a spotter indicating 22 seconds at the beginning of a turn, but then the counter stayed frozen at 22 seconds for almost the entire 60-second movie and the rounds finally arrived well into the next turn. ------------------ Swede Rommell, you magnificant bastard! I read your book! -- GCS as GSP
  19. Rats, I got beat to it. ------------------ Swede Rommell, you magnificant bastard! I read your book! -- GCS as GSP
  20. Ooh! Ooh! Me me! Go to http://www.Rugged-Defense.nl/cm/Fionn3.htm, among other places. ------------------ Swede Rommell, you magnificant bastard! I read your book! -- GCS as GSP
  21. I don't see why a determination of the "front line" should have to come into the equation. The onus is on the attacker to capture certain objectives, abstractly represented by VF's, with acceptably low losses; the defender's goal is to keep the attacker from seizing those objectives, or to make him pay dearly for them. If the attacker is never able to occupy the VF's, the defender should get the points for them, IMO, without having to actually occupy them himself. It would still behoove the defender to occupy the objectives just to make sure that the attacker has not snuck a small force to that location. However, there are usually enough crews, etc. running around behind the mainline troops that can be used to occupy those VF's later in the game, so I don't feel like the current system is too flawed. Occasionally it might be a problem, such as the tightly-contested battle mentioned previously where no troops can be spared for garrison duty, but I would think that would be rare. I am just advocating the minor improvement of giving uncontested flag points to the defender--or maybe to the last side to occupy them, which defaults to the defender if neither side has ever been there. ------------------ Swede Rommell, you magnificant bastard! I read your book! -- GCS as GSP
  22. When using an HQ for indirect targetting, the target/LOS line from the mortar to the intended target will still show up red, but when you click on the location an orange area fire line will "stick" to that spot. If neither the HQ nor the mortar has LOS, the line will disappear when you click on the spot. Note that you can only use area fire--orange line rather than red--with indirect targetting, and this can only be done with mortars, not guns. ------------------ Swede Rommell, you magnificant bastard! I read your book! -- GCS as GSP [This message has been edited by Swede (edited 03-12-2001).]
  23. *** Possible Spoiler *** While playing A Walk in Paris, I had an AFV appear in a wooded area. It ended up just sitting there for the rest of the game. ------------------ Swede Rommell, you magnificant bastard! I read your book! -- GCS as GSP [This message has been edited by Swede (edited 03-09-2001).]
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