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Andymann

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Everything posted by Andymann

  1. Never played as the Germans, what are you nuts ! The order of fun to play in CMBO(especially if you pick your own force) 1. German 2. American 3. British of origin ( a million piats and 2inch peashooters)....The Krauts have tons of options-- Get the Germans and get the 150mm field gun into action, if it can survive 2 turns it's generally done its work.....I recall watching from behind the gun on the other side of the map as a tiny(to scale) machine gunner plodded his way up the distant hill only for the guns huge shell to explode fairly close to him. The guy turned on a sixpence and carried on plodding back down the hill-It was pretty damn funny.
  2. Near the end of a game against the pc I sent a Tiger over the hill only to find (one of the pc's glitches) an under used Stuart that attacked me(futile I know). What was interesting, that I have never seen before was that the 2x empty(bar smoke)mortars that immediately started putting smoke shells down next to the Stuart seperating the 2 tanks, in defence of my Tiger, neat. Another good point I noticed in that game was the random maps wich hardly ever turn out odd looking.
  3. I think everybody get's my point now, whether they agree or not. My main gripe is not with units dissapearing but with large immobile units dissapearing and not after the odd potshot after putting 3 squads and a few mgs under fire for a few minutes. As for tank support my tank could only get into as good a hull down position as I can guess even if the pillbox is hidden in a clump of trees no bigger than it is. Mines came in to it in so much as once your troops spot or trigger a mine, wallop, up pops a sign and the position of the minefield to whatever a Sq yardage a minefields size is is known, is that more realistic ? P.S. If anyone has any stories of pillboxes being lost sight of after taking and receiving fire for several minutes I'd love to hear them. Interesting chat though.
  4. I know what you're saying but the pc shouldn't have the option of re-hiding it.......OK, so I'm in charge, I tell a group of tanks to hunt up a hill and take out a pillbox that is within 20 feet of where I last spotted it. (It can't move )In real life are they just going to crest the hill and sit around atop it waiting for the pillbox to fire first ? Not for mines it's not ! They certainly don't know where they are for sure . A pillbox out of sight out of mind ! You're a braver man than I ! :eek:
  5. Good point, so if I know it's there how come my tank doesn't ? Furthermore a pillbox is the size of a small bungalow, and just as mobile if I knew where it was well enough to fire upon once then.......... :confused:
  6. I know what you mean about losing sight of the pillbox, but a pillbox doesn't move ! You don't get a question mark happening with a house !(I know there's a slight flaw in this comparison but you get the picture ).......As for the dissapearing gun it was that "tanks must get through" game and I was almost out of infantry,time and options for flanking.....I guess my commander must be the same one who was in Band of Brothers eh?
  7. Will it be possible to have random forces and/or pick forces for a map you have created in CM2? It sort of spoils a bit of the fun when you make an interesting map but then have to know what your enemy force consists of !
  8. I think a few of you have missunderstood me.... The pillbox has been seen and it's position is clearly identified-My pc opponent chooses to "hide" it next turn and it dissapears bar an obscure marker that I can't target and my units cannot be called upon to fire near at all :eek: if they have to move to get a line of sight first---it's no dice !
  9. I hope this is getting fixed on the new CM2. How can guns and even pillboxes re-hide themselves ? You've seen them once so you know where they are..! More than once I have sent a tank around a wood and had it ignore a clump of trees where I knew an AT gun was until...........
  10. Much abused......If anyone has ever played Napoleonics they'll know that whenever your inferior didn't like your plan he just did his own thing. Highly frustrating but..........! ?
  11. Why not just have them run off, or rout refusing orders. The unit is finished and then there are no "gamey tactics".
  12. Your graphics card can't do fog emulation ! My old geforce did, but my new Radeon doesn't. Visibility is just as restricted for troops etc. Your overall view of the battlefield is better though, eeek cheeet ! :eek:
  13. There already is a desert rats version, can't see it being that much different. Wouldn't the start of WW2 be better. Lighter tanks etc.
  14. I'm sure it's been on here plenty of times but how can anti tank weapons miss from 10 yards etc.. Once maybe, but you can have a halftrack surrounded and time and time again they miss aaargh! WW2 opticians ! :eek:
  15. I agree with all this..... Will the new one have a more realistic random weather facility ? As if you pick random weather you have a good chance of fog ! Random, but not realistically random.
  16. I like around 20 turns and 1500 points if I'm attacking. A few turns extra if it's the comp attacking as he's a bit slow! Quick win or quick lose ! I like exciting maps and realistic looking maps! Hills trees winding roads etc. I like balanced forces not, boom boom boom and it's all over ! I like against the comp' but if there are only a few lines of trees THEIR ttack is very predictable !
  17. Hello, does anyone know about this weather business ?
  18. I'm not fully up on all the ins and outs of this business, but can't the Brits have a platoon without a mortar and piat ! Whenever you play a random you end up with piats and mortars up to your armpits ! And when you select yourself you still can't get the option not have them, and the choice is very limited.
  19. On the topic of Ruskie debts. I remember seeing Gorbachev interviewed on Newsnight. 5 minutes after slagging off Britain for re-bombing Iraq. "Maybe Britain wants to be Great again". He say's "Go on,let us off our debts". The front of the guy, amazing. Tell you what you starve your people for half a century trying to keep up with the yanks and we'll pay for it ! :eek:
  20. When you select random weather is it pick totally randomly ie there are four options is it 25% for each. As this is what it seems, obviously this isn't very realistic, as there is a high chance of poor visibility fog or night. Or have I just been unlucky? Another point, in the new game will a small map mean a small map because the only way you can have a truly small map is with a small force 500 point etc. Also ! Has anyone noticed the computer cheating, cad ! Still shooting your machine gunner when he's crawled behind a building or hitting you with mortar fire at 20 yards! Bounder !
  21. Wow there is some serious shelling going on around here...INCOMING !!!!!!!!!!!!!! :eek: Anyway noone has mentioned how good VT is on dug in troops, in case you don't know, very. I tried an experiment involving 2 companys vs 1 vt spotter, destroyed or routed the lot. You have to get up to the real big stuff to get a similar effect, then again it's almost as expensive! Rockets? Don't mention rockets I got stuffed by my own, they're lucky to land on the map!
  22. Has anyone else found this? In a recent game my 105 vt spotter caught most of the enemy in the middle of a field. I was excited to see his kill rating at the end of the game but was befuddled to see it say 5 infantry ! Especially as I counted 42 casualties in knocked out units in the field that can be attributed to nothing else ! Any clues ?
  23. No probs though is it, I just always give the comp a percentage boost based on my mediocre skill level. Maybe more of a problem is the fact that you can usually guess what attack route they are going to take, ho hum...
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