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Andymann

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  • Location
    Kendal,Cumbria,England.
  • Interests
    This H&D AOE & SO2
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    I.T

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  1. Never played as the Germans, what are you nuts ! The order of fun to play in CMBO(especially if you pick your own force) 1. German 2. American 3. British of origin ( a million piats and 2inch peashooters)....The Krauts have tons of options-- Get the Germans and get the 150mm field gun into action, if it can survive 2 turns it's generally done its work.....I recall watching from behind the gun on the other side of the map as a tiny(to scale) machine gunner plodded his way up the distant hill only for the guns huge shell to explode fairly close to him. The guy turned on a sixpence and carried on plodding back down the hill-It was pretty damn funny.
  2. Near the end of a game against the pc I sent a Tiger over the hill only to find (one of the pc's glitches) an under used Stuart that attacked me(futile I know). What was interesting, that I have never seen before was that the 2x empty(bar smoke)mortars that immediately started putting smoke shells down next to the Stuart seperating the 2 tanks, in defence of my Tiger, neat. Another good point I noticed in that game was the random maps wich hardly ever turn out odd looking.
  3. I think everybody get's my point now, whether they agree or not. My main gripe is not with units dissapearing but with large immobile units dissapearing and not after the odd potshot after putting 3 squads and a few mgs under fire for a few minutes. As for tank support my tank could only get into as good a hull down position as I can guess even if the pillbox is hidden in a clump of trees no bigger than it is. Mines came in to it in so much as once your troops spot or trigger a mine, wallop, up pops a sign and the position of the minefield to whatever a Sq yardage a minefields size is is known, is that more realistic ? P.S. If anyone has any stories of pillboxes being lost sight of after taking and receiving fire for several minutes I'd love to hear them. Interesting chat though.
  4. I know what you're saying but the pc shouldn't have the option of re-hiding it.......OK, so I'm in charge, I tell a group of tanks to hunt up a hill and take out a pillbox that is within 20 feet of where I last spotted it. (It can't move )In real life are they just going to crest the hill and sit around atop it waiting for the pillbox to fire first ? Not for mines it's not ! They certainly don't know where they are for sure . A pillbox out of sight out of mind ! You're a braver man than I ! :eek:
  5. Good point, so if I know it's there how come my tank doesn't ? Furthermore a pillbox is the size of a small bungalow, and just as mobile if I knew where it was well enough to fire upon once then.......... :confused:
  6. I know what you mean about losing sight of the pillbox, but a pillbox doesn't move ! You don't get a question mark happening with a house !(I know there's a slight flaw in this comparison but you get the picture ).......As for the dissapearing gun it was that "tanks must get through" game and I was almost out of infantry,time and options for flanking.....I guess my commander must be the same one who was in Band of Brothers eh?
  7. Will it be possible to have random forces and/or pick forces for a map you have created in CM2? It sort of spoils a bit of the fun when you make an interesting map but then have to know what your enemy force consists of !
  8. I think a few of you have missunderstood me.... The pillbox has been seen and it's position is clearly identified-My pc opponent chooses to "hide" it next turn and it dissapears bar an obscure marker that I can't target and my units cannot be called upon to fire near at all :eek: if they have to move to get a line of sight first---it's no dice !
  9. I hope this is getting fixed on the new CM2. How can guns and even pillboxes re-hide themselves ? You've seen them once so you know where they are..! More than once I have sent a tank around a wood and had it ignore a clump of trees where I knew an AT gun was until...........
  10. Much abused......If anyone has ever played Napoleonics they'll know that whenever your inferior didn't like your plan he just did his own thing. Highly frustrating but..........! ?
  11. Why not just have them run off, or rout refusing orders. The unit is finished and then there are no "gamey tactics".
  12. Your graphics card can't do fog emulation ! My old geforce did, but my new Radeon doesn't. Visibility is just as restricted for troops etc. Your overall view of the battlefield is better though, eeek cheeet ! :eek:
  13. There already is a desert rats version, can't see it being that much different. Wouldn't the start of WW2 be better. Lighter tanks etc.
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