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CMplayer

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Everything posted by CMplayer

  1. I just saw 'Spirited Away, and thought it was great.
  2. In that case I'd say that they should first implement friendly fire casualties for units in front of tanks and guns, and for units crossing the line of fire of squads and MGs, and so on. Wouldn't be very funny unless the TacAI would enforce some fire discipline in those situations. </font>
  3. I wouldn't object. It would add to the sense of 'metal flying everywhere' or 'lethal air'. (not to mention the WtFDTCF? factor).
  4. LOL. I love this kind of anecdote. 'Cool, willy pete'! Damn
  5. It would definitely be fun. But what effect would he have on the game? Put him in a command tank and make him the maxed bonus leader I guess. +2 courage, +2 combat, +2 stealth, +2 command. Or sumfink. And if he dies all the Germans stop fighting and bear him from the field, heads hanging, weeping, and fiddling at their beards... wait.... I'm mixing that up with the Silmarillion, sorry.
  6. I agree that the demo will most likely have two demo scenarios, one with the Brits against the Germans in North Africa, and the other with the Americans in Sicily or peninsular Italy. Of course they might really try to show off with German Paras against Kiwis on Crete or something flashy like that.
  7. Yep. I still haven't taken the plunge and bought a PC, which means that I'm still running OS 9.2 as my preferred system. It's okay, but I can't stay with it indefinitely. My goal is to hold out until the new CM engine is ready (which I'm hoping will run under OSX).
  8. I'd agree that the artillery model is simplified, but the armor seems anything but generic. What do you mean?
  9. Yeah. The CMBO demo had good scenarios, but CMBB's were a couple of duds. Hope CMAK makes up for the lapse.
  10. I'd like a copy, pdf please. Addy in profile. thanks
  11. So you have a thing about sheep too? You should meet a fellow named Mace. He's about these parts now and then. As for me, I'm a wolf-man myself; never saw the attraction of sheep really.
  12. Strangely enough, the game Go, which is arguably a very static game, also produces an illusion of movement. And there, every piece has a movement factor of 0!
  13. Heh, ye olde edge-hugger blitz. I used to do that in CCII (with just one AC) to hunt down the other guy's mortar team. If you imagine a continous front extending off both map edges (like in most CMBO situations) it would be totally gamey, but in many NA settings it might be perfectly reasonable, especially if you're near the Southern flank.
  14. I thought he was taking the p*** out of Reincarnated, actually. Guess I wrote it wrong, and gave the opposite impression. Isn't it because he seems too cuddly? [ October 23, 2003, 02:33 AM: Message edited by: CMplayer ]
  15. I am a bit surprised to hear that. which tank trials do you mean? The ones in the Soviet Union in the 20s? </font>
  16. I think you're being unfair. What makes a discussion like this interesting is precisely the contact between geek amateurs with their speculation, and real historians like Dook seems to be. The amateurs learn something, and the Dooks do too, since they're stimulated to go check something out and write it up. Here's to geeks and Dooks everywhere!
  17. I wouldn't put it past the Germans to have been secretly experimenting with aircraft to try to circumvent the restrictions. After all, they did that with tanks, making mock-ups to practice infantry/armor coordination. </font>
  18. I wouldn't put it past the Germans to have been secretly experimenting with aircraft to try to circumvent the restrictions. After all, they did that with tanks, making mock-ups to practice infantry/armor coordination.
  19. I think I'd probably like it now, to judge by everyone's descriptions of it. Youth is lost on the young, *sigh*.
  20. I had it and never played it. It looked like no fun to play, way too much dice rolling and book-keeping.
  21. Well AFAIK the theory at least was that CAS would function like artillery able to keep up with rapidly advancing Armored columns. Poland and France, for example. Modern European armies as opposed to Colonial Warfare. By modern I mean organized and equipped around par for the course for a European Country of the period with any pretention of being a 'power'. [ October 22, 2003, 11:17 AM: Message edited by: CMplayer ]
  22. Another WWII setting which would be interesting to cover would be night battles, regardless of theatre. Night battles are, as yet, not represented in CM.
  23. Thanks, I'll look into that. Still I suspect that the Germans made major developments in how they incorporated CAS into their operational-level procedures. Central America can hardly have involved the kind of large scale rapid mechanized advance against a modern army that the Germans pulled off at the beginning of WWII. So even if they borrowed the CAS-specific techniques, they must have developed it's role within their overall fighting style. [ October 22, 2003, 06:01 AM: Message edited by: CMplayer ]
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