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Clubfoot

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Everything posted by Clubfoot

  1. You caught us with our pants down altering the .doc files. They should be back online tomorrow. Using the mod is fairly simple. 1. Download the mod and scenarios. 2. place the scenarios in your Cmbo/scenarios directory. 3. place the .zip mod file in your Cmbo/Mods directory (created upon installation of TwoShed's ModManager). 4. fire up ModManager (if you don't have it, you should get it) and turn on DFDR. Select any special options you want to use, click 'install' (with sounds), and then launch CM. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  2. IIRC, I think that's a fallshirmjager uniform mod available at CMHQ. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  3. Actually, It's not only for good taste. Many European countries do indeed have laws prohibiting the sale of any products that are swastika inclusive. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  4. Done! ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  5. Try here: http://www.dfdr.net/downloads/dfdrmap1.zip ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  6. That's what I need. When used, the computer automatically chooses the same flag at setup every time. This happens whether 'Attacker Chooses' is turned on in the editor or not. And always the exact same flag. I did a search but came up with no answers (although I did find several similar questions). Any help? TIA. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  7. Although this post is commendable, it occurs to me that about half of the guidelines given are matters of personal preference, not guidelines per se. Examples would include: Don't use Jumbos or King Tiger. Use more, rather than fewer flags. Using onboard 81mm mortars instead of offboard on larger maps. Avoid SP artillery. The whole scenario for pbem or h2h only being a cop out is just silly. Don't put units in one setup zone. Don't make operations(?!?). Seperated lakes or ponds being on the same height level (not the case in a mountainous setting). Don't use 5m height variable. Just about every man made thing being on the same height level. Avoid large tracts of forest. Houses should always be near roads. However, I do applaud your efforts in starting a thread concerning map design do's and don'ts. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net [This message has been edited by Clubfoot (edited 03-30-2001).]
  8. Just took a peek at the new nav. bars. Much, much more handy for meaningful modslutting ventures (mmm... mmmmm... must have Allied AT guns.. ohhh...)as well as the everpresent 'just got home from work and need a beer and mod to ease your achin' back' surf (latest additions). Of course I'll probably still occasionally engage in the slow, enjoyable 'channel surfing' fashion of hunting, the now comfortable search employed by all modwhores. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net [This message has been edited by Clubfoot (edited 03-28-2001).]
  9. Arise! Arise thread!! ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  10. Good news fellas, Just received the latest patch (v1.0g) of Mod Manager from TwoSheds. This patch fixes the 'list index out of bounds -1' error and it'll be up on the sight by tomorrow night! ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net [This message has been edited by Clubfoot (edited 03-28-2001).]
  11. Fellas, I've found that this occassionally happens (the index list out of bounds -1 error) when no actions are made in the manager before it's closed. Try restarting your PC, staring Mod Manager, installing a mod, and then turning MM off. See if this works for you. I can't help with the non-recognition of Drive F problem. Try e-mailing TwoSheds at mbuttazoni@icomplete.com ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  12. Fantastic! ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  13. Alright, v1.1 is fixed with all options enabled. v1.2 will probably show up no sooner than next weekend so all of us can take a break and actually PLAY the game for a while. We will however, try to put a healthy handful of vehicles up this week. In the meantime, their are currently several sand/ochre paint schemed vehicles available out there. Look to Manx's Combat Missions UK for several pieces of desertesque armor. C'ya later. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  14. Well alllrighhtttttt......... ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  15. Okay, Logan and I are hashing out the Stuffit to Winzip issues and will correct everything shortly. Until then, if anyone has downloaded the DFDR Single file mod and is having trouble utilizing either the "options" tab or seeing the previews in Mod manager, e-mail me at melton1911@aol.com and I'll be happy to send a file that will correct this. It's two .txt files that act as a config. of sorts for MM and are incredibly small. Once again, sorry for any inconvenience. On the bright side, we've recieved an alpha for a desert 'roo from Gordon that looks smashing. We'll test it(this time)and release it upon conformation from Gordon. Some unit availability doc's for home-brewed scenarios will also be up soon as well as a gob of other vehicles and an Italians Attack! update by Alla Keefek (unit portraits). ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  16. Heinz, I'm sending a small zip file to your e-mail address containing a couple of text files. Replace the similarly named text files in your DFDR.zip file with these new ones. Do me a favor and let me know if this delivers full options functionality and preview screens inside Mod Manager! ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  17. It appears I was correct in the above post. It will be fixed by tomorrow evening. Sorry for the inconvenience everybody. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  18. Heinz, I'll look into this right away. It may be a sideffect of transfer from windows zip files into Mac Stuffit. Although the mod was made on PC, the site was made and is maintained from a Mac. The directory structure that enables option inside the zip file may have been bunged up. I'll fix it if so...... ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  19. I'm mildly surprised that more people aren't hootin' for this. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  20. Griffin, If you downloaded the large v1.0 single file, the patch will add Italians Attack! for you so there's no need to download it again. If you downloaded th mod in it's smaller increments, then you need the stand-alone I.A.! MM compatible file. There will be several scenarios which utilize the Italian troops. Keep checking back! So you know, the update contains: * All the v1.0 content (including the interface conversion, incidental artwork, & the deep desert/coastal terrain set). * MikeT's Tunisian terrain&shrubbery option. * Audace's Italians Attack! force conversion option. * Gordon&Marco's Desert Rats AFV option (for the Stuart V and Sherman II & III). * Geoff Marchiori's DAK uniforms. * Tiger's beautiful desert sky textures. * Replacement unit portraits by Alla Keefek * and a nifty scenario editor terrain palette by 66cubalibre. The scenarios are still downloable seperately. All the items listed above will also be available for seperate download for the bandwidth-challenged. Italians Attack! will also be offered in it's own stand-alone MM compatible zip file. Now is when I start soapboxing about TwoShed's Mod Manager. As the mod gets bigger and bigger (it just grew 6 zipped meg), this is proving the quickest, simplest, and most versatile way to manage the mod and offer multiple, easily installed options. The "Options" ability of MM allows the implementation of all sorts of terrain variants (from MikeT's Tunisian terrain option, to the soon to come scenario specific building options and more) as well as scenario specific vehicle textures and force conversions (Audace's Italians Attack! is activated/deactivated easily in the options menu, providing Italian armor, guns, and infantry who speak Italian). If you have not tried it, you really should give it a shot!!! ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net [This message has been edited by Clubfoot (edited 03-26-2001).] [This message has been edited by Clubfoot (edited 03-26-2001).]
  21. A little news: Just delivered v1.1 of DFDR to Logan for upload to the site. He assures me it will be up no later than tomorrow evening. There will also be a patch to v1.1 for those of you who've already downloaded v1.0 The update contains: * All the v1.0 content (including the interface conversion, incidental artwork, & the deep desert/coastal terrain set). * MikeT's Tunisian terrain&shrubbery option. * Audace's Italians Attack! force conversion option. * Gordon&Marco's Desert Rats AFV option (for the Stuart V and Sherman II & III). * Geoff Marchiori's DAK uniforms. * Tiger's beautiful desert sky textures. * Replacement unit portraits by Alla Keefek * and a nifty scenario editor terrain palette by 66cubalibre. The scenarios are still downloable seperately. All the items listed above will also be available for seperate download for the bandwidth-challenged. Italians Attack! will also be offered in it's own stand-alone MM compatible zip file. Now is when I start soapboxing about TwoShed's Mod Manager. As the mod gets bigger and bigger (it just grew 6 zipped meg), this is proving the quickest, simplest, and most versatile way to manage the mod and offer multiple, easily installed options. The "Options" ability of MM allows the implementation of all sorts of terrain variants (from MikeT's Tunisian terrain option, to the soon to come scenario specific building options and more) as well as scenario specific vehicle textures and force conversions (Audace's Italians Attack! is activated/deactivated easily in the options menu, providing Italian armor, guns, and infantry who speak Italian). If you have not tried it, you really should give it a shot!!! The site's BBS is functioning better although it's still not golden. All the contact links work now as well. More to come. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  22. I'll go check this right away! (the explosion thing, that is) The terrain names are indeed hard-coded. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  23. Thanks a heap, gunner. More's coming! ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  24. Summer textures only are needed. When a mission is made, the parameters are set to June 44 to get as close as possible (which isn't very) to the correct timeframe. Beautiful work, by the way. ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
  25. Looks fabululous! Mind if we post it at the site (with credit to you, of course)? ------------------ Clubfoot. melton1911@aol.com Do it in the desert at www.dfdr.net
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