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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Louie the Toad:

    Dear TenFive,

    You may want to use level 7 or 8 to get your bearings every couple of turns. <HR></BLOCKQUOTE> NO NO NO! Print out a 7 or 8 map before the battle, but you may not use it during the scenario. That, of course, would be cheating, lol.

    <BLOCKQUOTE>quote:</font><HR> JUST MORE FUN !!<HR></BLOCKQUOTE>

    YES YES YES! This is most fun way to play CM, even PBEM, if you can trust your opponent.

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Grunto IV:

    I had two assuault guns, 75mm howitzers with a 53 inch tube and a muzzle velocity of 1900 feet per second* and that definitely is not the type of weapon for a successful tank duel.

    * This comment makes me wonder if the M8 HMCs carried AP ammo, as muzzle velocity probably wouldn't have been a consideration with either HE or HEAT.[/QB]<HR></BLOCKQUOTE>

    Muzzle velocity is always a concern. At 1900 fps, it is extremely difficult to hit a vehicle size target at all but the shortest ranges. And if that target is moving, forget it.

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo:

    88's and other large calibre AA weapons (US 90mm in the game)

    were not used to shoot at low flying aircrafts.

    Actually, I believe they didn't target any aircrafts at all.

    Instead they were used to "area fire" the sky, to hurt aircrafts

    that would happen to fly into the fire.<HR></BLOCKQUOTE>

    German Flak officers consistently stated in post-war interviews that they did not "spot fire" in hopes of aircraft flying into the fire, but rather they did, in fact, aim at specific airplanes. It is actually much harder to shoot at a spot that far away in 3 dimensions than it is to use a specific aiming point, at least in terms of firing near your target, not necessarily hitting it.

  4. If the scenario author padlocks units, then you will not be able to move them, regardless of which setting you select. The setting refers to whether the AI can move its units as it sees fit, anyway. Your freedom to move is always decided by the scenario author.

    I generally do not let the computer move units, as I assume the author had something (actual historical setup, play balance, etc) in mind for putting the units where he put them.

  5. You have a very valid point. Many people are historical buffs (myself included) and will select accurate, realistic orders of battle, perhaps based on Fionn's rule of 75. Others prefer to select based on "the system" to get the absolute best units. This will result in very ahistorical lineups, but is what some folks enjoy. Then there is the fairest method, which is, as you said, computer pick and let the chips fall... . Whether playing a human opponent or the AI, this method usually results in reasonably historical forces. After all, real life commanders often requested support of one kind or another, but they had no control over whether they got it, or, if they did, what form it would take.

  6. I will definitely be playing both. I'm sure I'll be CM2 heavy for a while, then it will balance out. I do play against the AI quite a bit (since the AI's schedule matches mine 100% of the time, lol) and, as such, I will do with CM2 what I have done with CM. I play scenarios in date order. I make a list of all the new ones I've downloaded while playing and will go back to play those after finishing the current run-through. So, at some point, I'll start in May 1941 and work my way to May 1945, using CM2 and CM. There are so many good scenarios available, not including all the QB's, that it will take me several years to do it all. But I will relish every moment of it.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  7. It can be penetrated somewhere that there is NOT 80mm of sloped armor. For instance, a vision block, gunport, etc. There are weak points for everything. The round may have deflected off the bottom of the gun mantlet and into the thin top armor. In other words, there's a whole bunch of places a round can hit other than the most thickly armored places.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

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