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Posts posted by Redwolf
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... or just bring your own OpenGL. We aren't the only ones having problems with AMD/ATI:
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I didn't try. I don't know enough about either WIndows or OpenGL.
I wonder whether Wine will offer Zink as a backend. Some work has been done to research how CMx2 calls OpenGL, which was breaking running it on Wine.
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1 hour ago, nox_plague said:
Ah, I was wondering about those AMD issues. I had the actual issues where the game rendered improperly with my PC Radeon 6700XT. For my latest desktop I went with an Nvidia RTX just because I knew it would have better OpenGL support. And the load times are so much faster.
I appreciate your dedication to multi-platform support over the years. I've done some tests on other forum threads comparing the load times on MacOS with a Radeon and then with Windows (Bootcamp), same machine, and seen much longer game load times when on Windows, my guess is that Apple just did a much better job with their proprietary OpenGL drivers for the Radeon GPU. My Mac is still the best at loading CM and it plays pretty darn well for a laptop. I've read on the forums that CM continues to perform well on Apple Silicon and their custom GPUs even though they've deprecated OpenGL support. To me this example of how well CM performs on a much less powerful portable Mac compared with my beefy desktop shows that a lot of the performance fault lies with the GPU vendor driver implementation, something you have zero control over.
Eventually you'll probably want to look into Vulkan and MoltenVK (Vulkan to Metal translation layer) since they are the Kronos Group successor to OpenGL. I understand the opportunity costs make it difficult to invest in such an expensive engine rewrite/re-architecture when OpenGL continues to run.
Regarding the Black Sea expansion - would it be possible to setup a donation campaign or some other form of giving to help show the release is not trying to exploit the ongoing conflict. I could see a purchase option to add an additional $5-10 dollars to each order to help raise humanitarian aid or some similar way to help bring to market the expansion while being sensitive to the reality.
Anyway thanks for the plan and looking forward to continued Combat Mission updates for years to come.
Or bring your own OpenGL: -
BTW, they are only doing this for third party modules. X-Plane itself has been changed to be able to render to Vulcan directly. But many modules do their own rendering - in OpenGL.
Also interesting that they mention AMD by name when it comes to non-working OpenGL drivers.
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This is what flight sim X-Plane does in a situation similar to CM: non-working OpenGL drivers, but working Vulcan API. Like with ATIAMD cards and newest drivers for CMx2.
Bring your own OpenGL to Vulcan mapper. Where "your own" means the free one from Mesa.
https://www.phoronix.com/news/X-Plane-Zink-Shipping
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As written about last year, the Laminar Research developers responsible for the incredible X-Plane flight simulator software have been working to make use of Mesa's Zink for leveraging OpenGL atop Vulkan to thereby avoid vendor OpenGL drivers that can vary in quality across platforms. With X-Plane 12.04b3, that goal is finally realized.
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11 hours ago, sburke said:
we used to say BF will never do a Cold War game too...... never is too definitive.
You would think an automatic process would be possible to keep the QB selectable units in sync with those in the scenario editor. Either to generate the code for both, or at least a sanity test that you can run before release. Doing it by hand is problematic as you always overlook some things. -
11 hours ago, Shady_Side said:
Anybody besides me have tech problem with new patch? I installed it now CMBN will not run.
Don't mess with patches. Download the full installer from your user account. -
8 hours ago, Battlefront.com said:
Personally, I have a lot of interest in the Barbarossa period. However, my interests are not relevant when I look at what to do next with our limited time and resources. I look at what is practical, which includes a range of things including potential return on investment. The big one is opportunity cost.
Two scenarios... someone wants a game that might sell 100 units, other wants a game that might sell 100,000 units. The costs of making the game are identical and someone offers to cover all of those costs. Which game would you make? I doubt it would be the one that has the smaller market because that would be giving up an opportunity to earn a lot more money. Businesses tend to do better if they remember money is what keeps things going
As it so happens, the costs of doing a Barbarossa game would exceed the cost of any other WW2 game I can think of. Why? Because the biggest single expense is on the modeling of vehicles and forces. There's very little in what we've done so far that would be applicable to Barbarossa. For less effort we could make a mid-late North Africa game, which of course would make some people happy and bum others out. Especially those who would rather see Finns and Hungarians fighting on the Eastern Front, which is something even easier to do.
Which means someone would need to pay us not only what it costs to make Barbarossa but also pay us what we could have earned if we made something else. I can guarantee you guys that price would be quite high and sales from it wouldn't even put a dent in recovering development costs.
Steve
But the question is - don't you have to cover some new area/timeframe? If you already did all the attractive ones you can only do them again with a CMx3 game. As long as it is CMx2 engine v5 you have to move [i]somewhere[/i], no? Is there a 100,000 copy theater left? -
4 hours ago, CarlXII said:
Unless BFC have scrapped the plans for releasing a CM3 game (if they ever planned to) i don't think we will see much in the way of new theatres in CM2.
Well, BFC has to do something after the modules are done. So it is either doing a CMx3 and going round again (starting with Normandy) - or new theaters for the "shut up and take my money" crowd. -
This is not a bug. This is how vehicles work in CMx2. And bunkers are vehicles.
There is always a spotting chance 360 degrees around for vehicles.
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21 minutes ago, Thomm said:
Since it seems to be okay to talk about other games:
Easy Red 2 ... is awesome!
For just 8,99 € / 9,61 € it offers phenomenal fun!
IMHO
Best regards
Thomm
Looks cool. Does it have single-player content? -
20 hours ago, snarre said:
I found out that bunkers have 360 vision now and can spot enemy units ewen if bunker is empty. can some one confirm this too and document it for BF .
Sounds like this historical example: -
I'm surprised this is open to green card holders. Isn't it prohibitively difficult to get the clearance?
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The Fleet Air Arm also had variety.
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1 hour ago, massi9797Dz said:
we are still waiting for the updates to come to steam for all modern combat missions , steve what are the guys fro slitherine waiting for if the updates are ready in battlefront why are they taking so long to updates their games ?
They have a lot of other (non-BFC) games to take care of, too. -
54 minutes ago, 37mm said:
The license on the first page of all game manuals explicitly says that BFC owns everything including user made scenarios, campaigns & any mods.
Definitely not enforceable. Again, Adobe doesn't own what you make in Photoshop. You can redistribute works that aren't derived from other works any way you like. The tools don't matter as long as you don't ship parts of the tools.The whole question is a bit academic. Nobody is going to sell a battle pack. At least not successfully. Asking for donations is a different matter.
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53 minutes ago, kohlenklau said:
but for scenarios and campaigns ?
Same deal. As long as it is original from scratch you can charge.
To make an analogy, if you make a painting in photoshop then Adobe doesn't own the copyright either.
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11 hours ago, chuckdyke said:
Actually if you use their games BF is the owner of any scenarios or mods people have created. Technically it may even be illegal to ask for money. I welcome any comments and I am hoping I am actually incorrect.
Yeah, sorry that is nonsense. As long as you didn't reuse any CMx2 original base you are clear to ask for money, whether it is voluntary donations or "forced" before a download.Just don't base your mod textures on CMx2 textures, they need to be made from scratch.
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Don't mess with patches and packs. Download the complete installer from your user account.
I don't need any of that Win8 or admin stuff.
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1 hour ago, Vacillator said:
I think the issue may be that the installer only takes you to 4.00, then you need the patch for 4.01 up to 4.04? But I may be totally mistaken...
No, I asked Elvis and he said the installers in the user accounts are already updated. I think it was in this thread. -
15 hours ago, Sequoia said:
I thought of another. The much feared Finns with pinecones.
Yes, the atni-tank [sic) devices. -
7 hours ago, Erw said:
Staff: CMBN in Steam? What's better? Wait for release? or Install the patch in BTC Version? Am in new PC and Have to Reinstall all CMBN.
I know It's simple.
Thanks in advance.
Don't mess with the patch. Download the complete installer from your user account. -
Integrated Intel graphics? Forget it.
Integrated AMD graphics? Should run.
There is no difference between the modules in this regard.
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The sad thing isn't that the T-90, Gill and LAV-AT bugs exist.
The sad thing is that BFC went through an expensive release process and fix only one of them. That is inefficient. Now, if the other two bugs are supposed to be fixed they cost more. The opportunity to do them cheap is lost.
Which Combat Mission games can my computer run?
in Combat Mission - General Discussion
Posted
The Steam text is from Matrixgames, who are not the developer. BFC's word should be better.
Unless that PBEM++ stuff somehow introduces a Win10 dependency...