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Posts posted by Redwolf
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21 hours ago, Codreanu said:
One of the benefits is that devs can push hotfixes to the whole playerbase much easier, if a critical issue pops up they can fix it quickly and send out the update. I doubt Battlefront would do this though because of their large playerbase off of Steam so it's really just a way to increase the visibility of their games.
Well, in reality it takes endless for patches to make it from BFC through Matrix. So only BFC edition runners get the on time.
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23 hours ago, lcm1947 said:
Thanks for the reply particularly in regard to the game loading speed. I now am noticing although it could have been going on ever since getting the game that even saving is taking more time than ever plus the game will freeze and I have to manually terminate the game and of course that save didn't save. I especially hate that when it's been lots of action and not having saved in some time. I will be buying CW but it'll be from BF for sure so guess I'll find out if it's my machine or not but everything I test shows the PC is running properly.
Maybe some kind of antimalware service pays special attention to the Steam version?
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7 hours ago, Sequoia said:
I don't recall this. Was this a mod to make soldiers look like Santa or something?
It was a mod and picture thread that had vehicles made up as the Coca-Cola advertising vehicles that were running in TV spots at the time.Sadly, the pictures are lost in time.
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Yeah, units that don't fold open are bugs. There is at least one other one in some game.
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Overpriced hamsters.
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Weihnachtsgrenadiere.
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My Steam version of CW loads fast. I can't see any differences to the BFC or Matrix versions.
Speaking of it, there are 3 versions, not 2:
- battlefront's (which has activation count DRM and gives you the other 2)
- Steam build (steam DRM)
- Matrix build (serial number based DRM)The Matrix one is attractive from a DRM and management standpoint, but only the battlefront version is available for Mac.
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There was an interview with Charles and Steve just recently (in CM timescale).
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19 hours ago, BornGinger said:
It seems that new modules is what Battlefront is focusing on instead of doing changes to the game engine that will improve the simulation aspects of the games.
I think it is worse. A module and game engine work both require Charles to get involved. The only Charles-free content is scenario packs.Lately we had a serious lack of content that requires Charles. I would be happy with modules even without engine changes, but it is kinda in one pot.
Of course this opens up a path to hope that Charles is instead working on engine v5 with multithreading and better integration with modern GPUs.
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22 hours ago, Thewood1 said:
The content for first gen CM is stellar. I can live very easily with the graphics. Its the interface that kills me after playing second gen CM.
Well, the fortification victory points bug in CMBB really hurt.
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The only question here is why the patch in the winehq bug is not integrated into the official wine yet. Then it would arrive in bottle over time.
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On 12/9/2022 at 4:56 PM, Artkin said:
I VERY highly doubt anyone in this community wants to play Panther fires 100 rounds a minute.
What people want is content, and theyre sick of paying $60 for a half recycled game.
I'd happily pay $60 for a 3/4th recycled game - if I could.The "Charles-free" new content such as scenario packs is not that interesting to me. I want to play with new toys and I want bugs fixed.
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2 hours ago, Steve_R said:
The demo version of Fortress Italy loaded under bottles but did not run. Received the error message: "Could not initialize OpenGL graphics. Please update your OpenGL drivers." I looked around the various configurations options available with bottles, but did not find an obvious way to fix. I'll make a post on the bottles forum. Any advice from this forum?
Assuming bottles uses Wine to actually run things. There still is a patch needed to Wine to run CMx2. Wine versions missing that will fail when initializing OpenGL.
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What version do you have there, exactly? I can run CMBB on Win10.
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On 10/27/2022 at 12:55 AM, Artkin said:
The way I see it: a map/scenario/campaign pack is just a good thing. Bfc can hire forum goers to push high quality content for us while Bfc themselves can spend their time on bug fixes, features, and the next game.
I don't see this upcoming pack slowing down the schedule whatsoever.
That is all true.The catch is that the amount of work that can be done without Charles' involvement is very small. Basically the hired guns cannot do anything at all that any random user couldn't do.
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For me, CMRT also isn't starting and after many kill cycles it still didn't change its mind.
CMCW works fine on first try.
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4 hours ago, Bufo said:
Neither you have to worry about this with the steam version. Also that one is easy to run on linux.
But then you have to run in Steam. That prevents some usage scenarios such as having the game open on your desktop and your laptop at the same time.
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Actually there are three builds:
[list]
[*]BFC (license with install count), Mac and Windows
[*]Steam, Winblows only
[*]Matrix build (just serial number), Winblows only
[/list]
The Matrix build is actually attractive because you don't need to worry about the max install count.
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2 hours ago, Grey_Fox said:
There's no point if the devs don't use it.
Well, the idea is to point beta testers to the proper bug reports, so that they consider copying them to the BFC bug system.
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We should really use a proper bug tracking system such as github's (free to use).
That is way more convenient for the beta testers to traverse and copy those bugs they want to bring into the BFC system.
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We should really use github for bug tracking.
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11 hours ago, PIATpunk said:
I just hope attention is paid to including bug fixes pointed out on this forum, as well as registered in their internal tracker.
No, if you want that to happen you better keep a list of bugs yourself. Unless you have seen confirmation that a given bug has been entered into the bug tracking system by a beta tester. -
28 minutes ago, BFCElvis said:
They do. That is how we test both the tournament and PBEM++ systems. But before an actual patch release we need to test it with the real public server.
So they wanted to leave it like that for -what- a whole week before actually releasing the matching patch?
I mean they obviously don't do things with the server on weekends. If you hadn't told them to revert they would have left it like that rejecting all public versions, while none of them does anything on there.
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I am surprised they (Matrix) don't have a separate test/staging server for testing new versions before they go public. Upgrading the one production server to 1.06 before any of the customers can get 1.06 is a little below the standards of good software engineering.
Blender Questions and Issues
in CM Shock Force 2 Maps and Mods
Posted
Please don't post "an error message" without telling us what the message said.