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Redwolf

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Posts posted by Redwolf

  1. 7 hours ago, premadebread said:

    You really are the dumbest person on the planet man. Yeah it will be fun to work for free to fix this companies game, I love doing free work for corporations. You absolute brainlett

    Thank you to the people in here actually trying to help, or distributing good info to the rest of us, I'm sorry BF can't be bothered to make their own game work, hopefully this latest post is right and the issue is resolved for now.


    At least what I propose has a chance of success. Mind you a bigger one if Charles were the one to try it, but anyway.

    As for the second paragraph of your post - nice chatting but did it lead anywhere?

  2. 17 hours ago, Thewood1 said:

    The point was that a poster said its hard talking to people.  I'm just pointing out Steve obviously doesn't think so.  Everyone gets time off, but maybe instead of 10 posts a day in the Ukraine thread, 9 posts a day and one day a month post something on the games he produces.


    He obviously decided that saying "no news" every month is worse than not saying anything.

  3. Here is a similar trick actually applied by people on a forum, in this case DirectX to Vulkan.

    https://www.techpowerup.com/forums/threads/dx12-to-vulkan-mod-for-older-gpus-on-windows.315239/

    This particular one is not what we need for CMx2 and AMD, but it shows that replacement graphics API front ends can be done even with no cooperation from the developers.

  4. I recently reported on games plugging in the Mesa driver that translates OpenGL to Vulkan, "for situations where the drivers don't have good OpenGL support". Sounds familiar to you AMD users?

     

    There now is a second alternative, by Microsoft themselves - an OpenGL to Direct3D translation layer. So you only rely on AMD to get Direct3D (DirectX12) right and you don't use any of their broken OpenGL nonsense.

    https://www.phoronix.com/news/Microsoft-OpenGL-4.6-D3D12

    Getting this plugged in without Charles will be an effort, but far from impossible. Of course if BFC were to pick this up it would be a big win.

  5. 6 hours ago, Seedorf81 said:

    Just to show how stunningly horrible the numbers of deaths in Israel-Gaza conflict are, I calculated what those numbers would be for the USA with their 340 million population. Israel has 9 million, Gaza 2 million.

     

    7 october Hamas-attack killed 1200 Israeli's, so that would be 45.300 Americans. (FIFTEEN times all deaths from 9/11/2001).

    Gaza Palestinian deaths so far 12.000, so that would be (340:2x12.000=) 2.040.000 American dead.

     

     

     

    Mumble Hamas numbers about Palestinian casualties mumble reliable mumble.

  6. 8 hours ago, Apache said:

    Thanks, good to hear.  I really fancy an Air, just because of the weight etc, but the 14" Pro is an option and that of course would be M3 vs the M2 on the Air.  Cost isn't an issue as I find these things last me 8-10 years.  I do hate big screen laptops though, I've had 17" in the past and it'e like sitting with a TV on my lap, just can't stand anything over 15" and that's maximum.  CM is the only game family I will ever play on them and I do no video editing or anything like that so I'm not considering the M3 Pro or Max.  The only thing that bothers me is whether the Air, having no fan, will throttle with bigger games / maps but I don't think CM is that intensive.  I also have a REALLY old Mac Mini (basically a movies server) that I might upgrade to a new M2, using that with an Apple keyboard and mouse I could even play on the 65" TV the Mini is connected to.  Having the option of the Mini or the Air might make the Air the better choice, use the extra cost that would be needed for the 14" MBP for the Mini.

     

    CM only uses one CPU core, so the Air should be fine without thermal throttling.

  7. When I use CMx2 in Parallels in Windows under MacOS I find it is satisfactory for answering PBEM++ moves. For all other uses including regular PBEM you can run natively of course.

    But I don't use an Apple Silicon CPU for Parallels, I have it on a 2019 i9 with 5500 AMD mobility graphic chip (which works flawlessly using the Apple driver, unlike the Windows driver). You can pick up these machines cheap if you want macOS and CMx2.

  8. 28 minutes ago, Jiggathebauce said:

    You're proposing that I figure out how to fix a problem that battlefront's tech support is either unable or unwilling to fix, and is technical to the point that no one else in the community has successfully done it or attempted to?

    This doesn't seem like something I can just edit a couple lines on- or someone would have by now and shared how they did it. 

     

    It will be quite challenging, but also fun. Assuming you like working on/with windows and you don't mind try-n-error fixing of closed-source software.

    Having said that, I cannot rule out that CMx2 with an AMD graphics card actually runs better on Linux now (assuming the fix discussed here has been merged into Wine). But you would run on a clearly better and clearly more backward compatible OpenGL implementation.

  9. 48 minutes ago, LeBlaque said:

    @Jiggathebauce, @nathangun, @Grey_Fox

    As noted by Jigga... this issue remains unresolved.  There is allegedly some hope, however-- see this AMD link.  You may wish to consider posting yourself.

    https://community.amd.com/t5/opengl-vulkan/combat-mission-series-games-23-4-2-driver-fixes-quot-white-flash/td-p/607289

    I am becoming very disenchanted with both Battlefront and AMD.  I understand AMD has no strong desire to address an issue associated with a niche product.  As such, this issue is largely in Battlefront's court as they sell multiple products at full price that are effectively broken with AMD graphics products.  The BF "fanboys" claim we should not expect a small team to come to AMD's rescue.  Well, if we keep passing the buck, who is going to solve the problem??  If you sell a product, unless it is legacy, you are obligated to support it.  Get on the stick, BF!  I tire of constant reporting to BF and AMD on the same issue over and over again.  If I were not such a fan of the games, I'd be posting negative reviews on Steam, and putting-to-rest all my BF products.  And.... next time.... Nvidia.... 

     

    There still is the unexplored route of bringing your own OpenGL frontend to then bypass AMD's. This has been actually done by a different software (game) company which had a problem with AMD's drivers.

    It might even be possible for a user to try this without BFC's help. But you would need to find somebody who is well-versed in Windows and decided to buy an AMD card.

     

     

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