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Posts posted by Redwolf
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Well, readable as long as it isn't that red font, I can't read that one.
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Just get a Mac. We have the high-res screen and 3D and still a readable UI in CM.
You can re-use your existing licenses.
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Trying to draw out the snipahs.
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Do you have an email and if not did you check your spam folder?
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Thanks, JK.
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3 hours ago, user1000 said:
Will landing craft be in?
No, this is a "charles-free" product, so no programming on the engine will be done. Charles is hopefully busy with engine v5 this year. -
This one covers North Africa in text. I don't know about TO&E:
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Linkie no workie.
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26 minutes ago, Simcoe said:
That is a good point. How often are you actually going to use the machine gun teams? Cold War is way too fast paced and long range to make use of them.
Flank protection come to mind. -
I use the 2-man MG teams as buddies for AFVs, to get spotting reports.
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Looks like C:MO just got multithreading today:
https://www.matrixgames.com/forums/tm.asp?m=5146181
Wargames going all out on modern CPUs this year
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On 10/14/2021 at 7:11 AM, Zimtstern said:
Units can get pinned in situations where it doesnt make sense. If I have a covered line of retreat but cant move because of enemy fire something not right.
Yeah, this is bothering, especially with trenches. If you have a network of trenches reaching to the rear you can still not move in them under (outside) fire. -
31 minutes ago, Glubokii Boy said:
Combat mission has its flaws but what other tactical games handle these things better in your oppinion ?
I can think of NONE ...
TacOps4. -
In my opinion the weather is a big deal. Russian doctrine doesn't like follow-on forces to bog down. Whether there will be frost conditions freezing the ground deep enough to prevent that this winter is a different matter.
Otherwise I'm in the camp that an attack around the end of the winter olympics is planned.
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To clarify to me who doesn't have the PBEM++ code (on a Mac):
does this happen in every normal PBEM?
Can you continue your normal PBEM after clicking OK?
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Ukrainian 100mm AT gun with radar. Whether the article's description is correct or whether it is merely a rangefinder is a different matter.
I want this in the CMFB module
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9 hours ago, Thore said:
So, the basic CMRT with with the latest upgrade and upgrade and no ekstra modules purchased is 17 GB. It has no more scenarioes than CMFI and yet still is 17 times larger.
Again, it is not. CMFI 4.0 with modules is also 17 GB. -
3 hours ago, Kevin2k said:
Wondered about compression versus loading times, it also improves.
That does not apply to texture files where the textures are directly memory mapped (as opposed to all being read on block by block). This both simplifies game design and speeds things up.Also, decompression speed depends on which algorithm you picked. Most of the fast-decompress algorithms are not good at compressing raw pictures (textures) or raw audio.
And the most modern NVMe are very fast, probably faster than what you can get out of a compression algorithm that is good for textures.
Finally, you can turn on compression in your filesystem if you really want to load CM from a compressed storage.
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You need to give the firing/target command to the mortar team inside in the carrier. The vehicles accepts target commands but does nothing about them.
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7 hours ago, Thore said:
I just recently started playing CM2 again so i reinstalled CMFI and CMRT.
I purchased the upgrade 4.0 for Red thunder and now the game takes up a staggering 17GB !!! on my hard drive while fortress italy which is still just engine 2.0 just takes up about 1GB
Why? when i look into CMRT's folder there are a lot of giant files for every update since the beginning.
The games with winter textures are the big ones. Fortress Italy with the modules is 17 GB for me, too. It is all the textures.Wait until you play many PBEMs. Then the growth is impressive.
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17 minutes ago, FlammenwerferX said:
Does he mean the Finland, Balkans and N. Africa part?
Beats me. I didn't hear anything spectacular either. -
Buy the 4.0 update and then don't bother with patches. Downloads from the orders page in your user account. That gives you an up-to-date, comprehensive installer for all your content in one file.
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59 minutes ago, SgtHatred said:
The technical parts of that interview were very painful to listen to. Windows has been running on ARM chips for a decade, but you are unlikely to see them go mainstream anytime soon. CM does in fact run in some virtual environments and no, the 15 year old OpenGL implementation is very unlikely to be the reason why it would not run in others. CM2x is not hardware intensive to run, which is why you won't see a performance improvement from a 2014 era to a 2022 era enthusiast grade PC. CM2x just isn't very efficient and can't use all the resources it has available to it. The interviewer explaining how he discovered power states on laptops was pretty funny.
They also kinda badmouthed CMx1's ability to run today. CMBB and CMAK, the GoG versions run perfectly fine for me - in the Parallels virtual machine using win10.
How do I increase the UI size at higher resolutions like 4k resoluotion?
in General Discussion Forum
Posted
No, what I am saying is that on the Mac the UI is actually big enough and not scaled down to negative infinity like on a windows machine with 28" 4k screen.