Jump to content

Redwolf

Members
  • Posts

    9,473
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Redwolf

  1. 58 minutes ago, ddkk said:

    HELPP!!!!!

    Trying to return and maybe buy the new MOD -- but cant get the original game to work 

    So reinstalled the original game - used the license in got back in 2014

    CM Red Thunder Engine 3
    CMRT-BGV3

    When I try to activate the key it appears to work  (I use the 2014 serial key ) 

    "M Red Thunder
    Unlock Success! The following are unlocked:"

     

    I hit PLAY and get 

    "LICENCSE FAILURE message"    and tells me to do the activation again????

    PS-- I tried the "Special Upgrade 4 Tech Tips" and it didnt help????

     

     

    license Screenshot 2021-12-26 082952.gif


    Looks like pre-engine-4 key play is no longer supported with current installers.

  2. It looks like LOS determination for air support does not use ground level LOS.

    The reference for LOS seems to be a point up in the air higher than a tall wall but less tall than a 2-story building. That makes it highly un-intuitive.

    I can see no difference in this behavior between CMBN, CMCW and CMBS.

  3. 1 hour ago, OnePingOnly said:

    This is similar to the (unresolved) issue I posted about. I’m using Win 10 via Boot Camp on the latest Intel Mac with a Radeon Pro XT 5700. I never get to the black screen, however… I get a few seconds of the Windows “thinking” wheel and then… nothing. No icon ever shows up in the tray.

    For me, the other titles take 10s or so to fully open, but the icons do show up in the tray while waiting.

    I also tried running in various compatibility and resolution modes to no avail.

    I also deleted my CW install and did a full reinstall from BFC. This also did not work.

    I filed a ticket, but haven’t received any help. Sucks not being able to play a game I paid good money for.


    Did you trying wiggling sound? Plug in headphones and the like?

  4. 28 minutes ago, NeoOhm said:

    Thanks guys!

    So on-map arty is more accurate than off-map - even if the on-map dont have LOS to the target?

    I noticed that the "hand-carried" small mortars is very accurate and fast in RT for example - with LOS


    As womble said, if you fire on-map indirect it isn't that precise anymore. The fall pattern is different IIRC, the oval oriented differently or something.

    In CMCW you get 120mm mortars for direct fire. They mosh.

    The fact that they can fire that quickly in direct fire is probably not realistic.

  5. 1 hour ago, Probus said:

    I've always thought of the individual trees and bushes in Combat Mission as decoration.  But it seems like my tank shells are taking them out.  It may just be my imagination or graphics card or something.  Is it possible to clear trees using area fire or accidental hits on trees?

    (BTW, in my opinion, if a shell hits a tree, it shouldn't explode if its AP or APDS etc... Maybe be deflected, maybe lose some energy, but not explode.  What is the community's opinion on this? Also, his leads me to my next observation:)

    When firing shells at armored targets, I think I may have found a bug.  Again, it might be my imagination (I have a rather large one 🤖). Does it seem like the shell type expended sometimes depends on what the shell hits?  For instance, if it hits the ground the program reduces the HE, if it hits an AFV then its AP?  Does the program calculate the trajectory then, depending on the final destination, reduce the appropriate ammo for best effect?  Sort of a quantum type action? 🤨 This shouldn't be so since the ballistic arc of an APDS shell should be way different than the arc of a HEAT round.


    Both of your observations are correct.

×
×
  • Create New...