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Redwolf

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Posts posted by Redwolf

  1. 39 minutes ago, Probus said:

     

    1. No bombardment of each other's setup zones in Meeting Engagements. [Set to No pre-bombardment]
    2. Bombardment of avenues of approach is not allowed in Meeting Engagements until contact is established. [Set to No pre-bombardment]


    But in attack/defense surely the attacker should be free to pre-plan bombardment of the defender's zone?

  2. 5 hours ago, domfluff said:

    They are trying to target the individual soldier in both cases (and granted they're not exactly the same, but they're as close as you can get), but that the dispersion from the first is significantly more.

    This is clearer with automatic fire, since that will inevitably spread more for all of the obvious reasons. This really looks like a bug in the underlying calculation, rather than something intentional or working as designed.


    This makes a lot of sense.

  3. 43 minutes ago, Simple Wine said:

    I'm sure and the non-firing tank had an armor target arc as the other two tanks had. I used this technique to ambush enemy armored vehicle in my games (you need just fire at the ground from the MG for a minute to have an acceptable zeroing). At the distance of 1.5-2 km the ability to hit first is an advantage.


    How did you determine that your first-shot-hit-probability went up?

  4. 18 minutes ago, tursas said:

    I wish it was the case, but it is not: both my Mac & CMBS are in the default settings. No actions taken so far, beyond of running the latest OS updates.

    Its quite standard computer too: 13’’ MacBook with retina display at 2560 x 1600 resolution.

    Does anyone have the same?


    Wait, what is your current problem? I though you could not run CM in 2560 x 1600?

  5. 1 hour ago, chuckdyke said:

    I thought that AT-Guns are supposed to be camouflaged during the deploy phase of a scenario.


    Yes, I believe that is the case.

    However, that cover is blown when in a trench because now the trench is spotted earlier than the gun.

    And trenches are expensive so you can't just buy enough of them to make the attacker waste ammo on empty ones.

  6. 3 hours ago, Bulletpoint said:

    Points-wise, it's a success. Even cheap tanks like the Sherman are around twice the points of a Pak-40.


    Well, Pak40 is 120 points, cheap Sherman is 190. So a gun is 2/3rds of a cheap, full tank

    More importantly, even if you get one tank out of every AT gun that engages your purchased AT guns do not all engage. Some are out of way of the chosen attack path, some are discovered by infantry before they can shoot at a tank.

    As long as we can't boost the gun with better cover and concealment in fortifications I think pricing them more at a factor of 0.4 or maybe even 1/3rd would be in order. It is all about actually getting the historical benefit out of the guns.

  7. 1 hour ago, Vanir Ausf B said:

    It's been some years since I tested this, but IIRC trenches can only be spotted at ranges at which the gun would be spotted regardless. I don't recall ever seeing a trench spotted but the gun not.


    No, I just tried. Approaching 3x Pak40 in open ground, foxhole and trench the trench gets spotted first.

  8. 27 minutes ago, tursas said:

    If that is the case does anyone have a recommensation on which resolution I should choose for 13’’ MacBook Pro, if the default 2560x1600 isn’t good?


    Nah, you must have done something really wrong to end up with some non-standard resolution on the Mac. Default for both desktop and CM, that should be it.

  9. 25 minutes ago, Vanir Ausf B said:

    Trenches actually reduce the distance at which AT guns can be spotted. It's not a huge amount, maybe 10-15%.


    Yeah, but the trench itself can be spotted farther out than the gun without a trench. Bad when playing human opponents.

  10. 6 hours ago, Drifter Man said:

    It is also interesting that the tank can zero in using the MG. This probably shouldn't work in real life as the MG rounds have a very different trajectory.


    I for one am unconvinced that ground hitting fire (no matter which gun) will improve hit probability on tanks later in that spot. Zeroing in is very limited in CM, quickly lost and pretty much carried over from nothing to nothing.

  11. 12 hours ago, Battlefront.com said:

    Updated CMSF2 and Black Sea (1st Quarter) - both previously released Matrix/Slitherine CM Families will get the PBEM++ and Tournament systems as free updates.  Any bug fixes and what not that have come up from Cold War development will be rolled in as well.


    Does that include cluster munitions by a chance?

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