Jump to content

Hawkmek

Members
  • Posts

    336
  • Joined

  • Last visited

Posts posted by Hawkmek

  1. From the manual, page 126

    Exit Before / Exit After

    The “Exit Before” option causes the Group to try very hard to get

    to the next Order before the specified time is reached. This

    does not mean the Group will do it, just that it will try. If it has

    taken excessive casualties, is immobilized or heavily engaged

    it may blow the set “Exit Before” time.

    The “Exit After” option does the opposite by telling the Group to

    stay at the current Map Zone until the specified time is reached.

    With this setting a Group never moves on to the next Order

    before the “Exit After” time is reached. These two options allow

    for some reasonable level of coordination between Groups.

    You can increase the “jumps” for the above settings by holding

    the SHIFT key while you click on the + or - buttons.

    So it sounds like you use them as timers to go from Order to Order across the map. I haven't really messed around with the AI plans too much. Too busy playing all the scenarios you guys are cranking out.

  2. WEGO only!

    Same as most everyone else, I like to observe every little skirmish as it plays out across the map. A 30 minute engagement will take me 90 minutes usually.

    I want to see who got a lucky shot in here or there or who is sitting on their ass even when I gave them a valid target command.

    You RT guys are missing all the great nuances that make up the CM series.

    Just stick to Company of Heroes.

  3. SturmSebber: i'm thinking to hold out for the WW2 version when all the bugs are gone
    I was thinking the same thing, but the more I read all the rants and raves, I couldn't help ordering.

    I already had the demo, but I wanted to experience the full-blown buggynicity that is CM:SF! smile.gif

    I needed a close-up perspective of the scene of the accident.

    I also wanted to play around with the editor.

    I'll get the WW2 release when it comes out. At least I'll have the camera controls down by then.

  4. 1: Logically, yes this should be how it is. An M1 could roll over whatever it wants excluding buildings. There must be some coding problem with that though. Maybe sometime in the future this will work like Company of Heroes.

    2: I think the dust clouds are perfect. Their behavior is very realistic. A fast moving tracked vehicle kicks up an enormous amount of dust. You will see the clouds and hear them long before you see the actual vehicle itself.

  5. I guess I fit in with market predictions.

    Bought CMBO: loved it, played it death

    Bought CMBB: liked CMBO so much, I had to get the new one. Even though the setting was less desirable, I did appreciate the new features. Played it a bit.

    CMAK: Played the demo and got kind of burned out. The desert just didn't do it for me. Never bought CMAK.

    I did buy CM:SF and am learning to love it.

    Not too thrilled with desert setting again, but I am getting used to it.

    I will buy the WWII release when it comes out.

    I saw the Combo deal at Fry's for all three games for $19.99. Thought about getting it, but how would I spend my time?

  6. Echo . . . Echo . . . Echo

    That may well be the case. Low supplies or something for that Scenario.

    sgtgoody, I don't remember. I will try that if I notice it again.

    I wish CM:SF had some more helpful info.

    Like is a unit Buttoned or Unbuttoned?

    What terrain is my squad in?

    Arty Countdown timer.

    Icon data on mouseover. All games seem to have that now. Something like Hearts of Iron has.

    e.g. mouseover a sqaud members' rifle, see the nomenclature, effective range, etc.

    I never know if my guys have a weapon that fires 7.62 or not. Do I need to grab some? My ammo box is empty. They do not have an MMG, but the weapons do look different. I think they all fire 5.56mm right?

    Just some things that could have been included to help a brutha out.

  7. I was able to use it in Wadi Scouts, but not Dawn Patrol.

    My squad entered a Stryker. The Acquire button was not available. Do I need to split them?

    Does it have to be "their" vehicle only?

    Also having issues with Pop Smoke.

    The purple line never goes away.

    Any ideas?

    From the manual page 65:

    In order to use Acquire, the infantry unit has to enter the vehicle first. A pop-up window lists all available equipment which the unit is eligible to choose from. Clicking on an entry removes the equipment or ammo from the list and places it into the inventory of the passenger unit.

    Restrictions - only active when infantry unit is inside a valid pickup,such as inside a Stryker or BMP-1.

    Example - after nearly an hour of continuous combat, the infantry platoon is running out of ammo. We split the squads into teams and order them into the Strykers one by one to grab fresh

    ammo.

  8. Played Dawn Patrol (non-baked version last nite).

    Had a BLAST!

    Great map, nice challenge.

    It was ugly, but I won.

    I highly recommend everyone giving this one a go.

    Not too overwhelming, nice terrain mix.

    How does Acquire work? I had a Squad low on ammo, they embarked in a Stryker, but the button was not available. Can the squad get ammo from any vehicle or only "their" vehicle?

  9. First my specs:

    Athlon XP 2800+ (NOT Dual Core)

    Leadtek 6600GT 128MB -- latest Driver 162.18

    1 GB RAM

    Shuttle AN-35(N) Ultra Mobo

    Win XP 2

    BFC eVersion of CM:SF 1.02

    Prior to patching I had never completed a battle. It would always do a black screen reboot after 5-10 minutes.

    I eagerly installed the patch and started the game. I got a BSOD immediately with a message:

    NVMCP.SYS DRIVER_IRQL_NOT_LESS_OR_EQUAL

    After Googlizing I found this error to be the Audio Codec for my nForce onboard Audio.

    I updated all the nForce hardware on the board, Network, IDE and Sound.

    Problem solved. No crashes yet.

    If anyone else is using the nForce chipset on your motherboard, check it out.

    This could be a fix for you.

  10. Go to your Scenario folder and prefix the name with something.

    For example Scenario file Attack of the Hajiis.btt

    becomes Finis1_Attack of the Hajiis.btt

    Just prefix it with something else. your initials, date, numbering system, then they will sort together. Use XX or ZZ to put them at the bottom.

    this should work, right? I have not tried it yet.

    Oh yeah, what's with the the Outoing Files folder? No spell check on that one and it is recreated after I deleted it. Even when I created a properly named Outgoing Files folder.

    I noticed numerous errors in the game and the manual. With Dorosh on the crew, spelling and grammar should never have been an issue. smile.gif

×
×
  • Create New...