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WWB

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Everything posted by WWB

  1. Yes, I've commented before how utterly juvenile those subject headings are. If wasn't for Seanachai presence here I wouldn't have boethered to even open this thread, much less read any of it. </font>
  2. Email the corrected version and I can post. As Holien said, I am working of some large collected files and I am working fast, so old versions of things might slip in. Sensai, we are members of the 'the Queen's Own Light Tossers and Mental Deficients'. I like capitalization. CAPITALIZATION RULZ!!!!!!!!!!!!!!!!!!!!!!!!!!!! WWB
  3. Saying "It was unbalanced" is pretty useless. Saying how it felt unbalaned is a bit more useful. WWB
  4. The title pretty much says it all. There are now 56 more AARs at Boots and Tracks. Enjoy. WWB
  5. The title pretty much says it all. There are now 56 more AARs at Boots and Tracks. Enjoy. WWB
  6. Aside from the fact that you think everything is too short, so there is no need for explanation, how about you cite specific reasons why you found it unfun? WWB
  7. Hmm, speaking of sebastapol, drop me an email Eichenbaum, I think I have something which will interest you. 1stUkrainian: Thanks for the maps offer. I need to The maps sound awesome, I need to check some sources and I will email you some requests. If you would like some maps to be hosted somewhere, I can arrange for space in various places. WWB
  8. You are sounding somewhat like my boss . . . In any case, I have been on vacation, so no additions for the last week. They will get up as I can get them up unfortunately. As for listing the scenarios with enemies, that is not really a realistic option at this time as there are way too many aars to worry about posting. Anyhow, reading the opponent's one is easy, since all the AARs list the opponent in the headers. WWB
  9. Those maps look great! Funny thing is, they seem to have large, square fields. Go figure. Uzi, if you dont like people's interperations of maps, why not try making your own? WWB
  10. You heard me right. Its been a bit of a wait, but we are proud to present you with no less than four EVIL scenarios. In addition, we are currently in the process of posting ALL of the AARs from the Rumblings of War Tournament. As of right now, more than sixty are posted with MANY MORE on the way. For more details visit http://bootsandtracks.com . Enjoy!
  11. You heard me right. Its been a bit of a wait, but we are proud to present you with no less than four EVIL scenarios. In addition, we are currently in the process of posting ALL of the AARs from the Rumblings of War Tournament. As of right now, more than sixty are posted with MANY MORE on the way. For more details visit http://bootsandtracks.com . Enjoy!
  12. Ah, the joys of switching hosts. Working on them to fix the issue, putting the site offline for now. WWB
  13. Ah, the joys of switching hosts. Working on them to fix the issue, putting the site offline for now. WWB
  14. Ah, the joys of switching hosts. Working on them to fix the issue, putting the site offline for now. WWB
  15. Yes, I think I broke their webserver. Hehe. I like the idea of leaving the british exit zone there, could keep things a bit interesting. What I really would have loved is an "exit for bonus points" option. Noted on the briefings. WWB
  16. Probably a stupid question but how does one go about gaining access to this website? How do you go about registering? Thanks in advance. Regards Jim R. </font>
  17. Probably a stupid question but how does one go about gaining access to this website? How do you go about registering? Thanks in advance. Regards Jim R. </font>
  18. Probably a stupid question but how does one go about gaining access to this website? How do you go about registering? Thanks in advance. Regards Jim R. </font>
  19. Yes, jeff is evil. A few notes here. First, the first few batches of the AARs are now on the web. Enjoy. Second, a few designer's notes on Things Go Bump. Reading the comments, it had just about the effect I had intended. The exit scoring was setup so that the germans could eke out a minor victory without firing a shot. Operationally their goal is to get into position to attack at dawn. The brits, on the other hand, needed to take out a few of the german units to win, as they had two goals--interfere with the germans, and escape with their lives. Seeing the comments, I am considering dropping the allied exit requirements and just turning it into some kind of nightmarish running gun battle. If anyone was wondering about the last turn reinforcements, that was to make certain the game would not autosurrender given the number of exiting troops. WWB
  20. I am not really in the business of editing AARs as well, I just PDF and post what Holien sends me. WWB PS: Site is up now, visit this page for details. Note that there are still a fair amount to post, but rest assured they will get up there.
  21. I am not really in the business of editing AARs as well, I just PDF and post what Holien sends me. WWB PS: Site is up now, visit this page for details. Note that there are still a fair amount to post, but rest assured they will get up there.
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