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Scipio

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Everything posted by Scipio

  1. Yo, I've already seen my tank driving with full speed into a wreck what certainly stop it and give my opponent time to kill it. That's very annoying, and it's impossible to move in a convoy. It would be nice if the drivers would learn to slow down speed and/or dodge BEFORE they crash into the next vehicel or other obstacle. Of course, that's only the way how we move our cars in Europe, maybe it's different in US
  2. . [ 11-19-2001: Message edited by: Scipio ]</p>
  3. Yo, CM uses some kind of sound positioning, is it only 'simulated', or makes it sense to use surround boxes?
  4. Mh, sounds like a good idea...I should seek my wave editor.
  5. Would be nice if the ambient sound and the effects volume could be adjusted by the players. I find the ambient mostly to loud - but the only alternative is to turn it off.
  6. All I can say about ME is : it detected my Soundblaster as 'Older PCI Graphicadapter' !!! Thanx god I, the store taken in back!
  7. German Infantery Division : 16 - 20 Thousand men. Jäger (Ranger) or Gebirgsjäger (Mountainranger?) some less. Tankdivision : one tank regiment, plus several support Battalions like Engineers, AT, Recon, Self-propelled guns... At all 150 to 225 tanks and 20 to 125 Halftracks Check http://www.feldgrau.com/ [This message has been edited by Scipio (edited 12-29-2000).]
  8. Yo, how can I remove an ambush marker? [This message has been edited by Scipio (edited 12-29-2000).]
  9. Yp Germanboy, whats the problem with calling someone "intels"?
  10. Oh, no problemo, I can wait til CM 4 or 5
  11. ***Well maybe you should scream and bang your fists on a table. Maybe that'll help.*** Hey, I will tel this my mama!!!
  12. Will we see a CM for the Pacific theatre?
  13. How is the general moral calculated, and how the end score? How was the purchase costs of the units defined? And I - and some of my opponents - hardly missing some units, like the Quad.50-halftrack, the Pz III and much more. Will they be implemented later? NO, I DON'T WANT TO WAIT UNITL CM2. And before someone tell me that I should use the seek function: if those i....s can post their boring peng threat, I can ask the same old questions for the 10th time.
  14. A question : when I command my infantery to run into an enemy occupied house or closer to an enemy tank, is this similiar to an 'Assault' command? How can I bring my egineers to blow a bridge (or maybe a house) with their explosives? I don't mean an accurate prepared explosion - just throw their explosive at a pier an run away. Should be enough, at least for a small bridge or maybe a medium wooden bridge. They can take a Kingtiger this way...
  15. On a foggy morning, I hide my 75mm Infantery Gun, let that Sherman Jumbo pass by and try to get it from behind. Well, by gunners hit the turret two times, but couldn't break through the armor. That's okay, I was only hoping for a lucky punch. But I don't understand: the mounted MG-team should take heavy casualities by shrappnells and I guess panic, because they can't escape fom the fast driving tank... but they're fresh and recovered. How I already said : passengers should take very high casualities when the vehicel is hit.
  16. IMO they will support multiple gun fire in differnt directions, because they already do that. Tanks can fire their main guns into one, and their MG into another direction. I guess it make no problem to adapt that for bigger guns. Of course it's another question if you can give fire orders for the single guns. IMO that's a decision of the tank commander (TAC-AI).
  17. Pals at the programming front, why is it impossible that my opponent get a briefing sheet with all QuickBattle-setup parameters? It's a bit pesky to write down all datas every time and transmit them to my opponent. And BTW, how should I or my opponent knows if the datas are written down correct?
  18. Yes, hail to all the heroic Japanese airmen which given their lives when attacking the sleeping giant. BTW, can I remind to bring out a CM-game for the pacific theatre? [This message has been edited by Scipio (edited 12-08-2000).] [This message has been edited by Scipio (edited 12-08-2000).]
  19. Maybe it was something completly different. I've already lost vehicles by technical problems before a single shot was fired, the crew left the tank, and I ask myself what the damn was the reason.
  20. Trenches and sandbag positions, and I would greet 3d bushes and (once again) 3d ruins. This MUST come with CM2. Can someone imagine Stalingrad played on a battlefield of flat squares??? I would be also happy about amphib landings! Okay, this game is named 'Beyond Overlord', but... [This message has been edited by Scipio (edited 11-07-2000).]
  21. WHERE IN THE HELL CAN I FIND THIS DAMNED MAGUA BUILDINGS?????
  22. Maybe someone can create a non-sexual-reproducing-mod for CM-players??? Something that doesn't force us to leave the PC longer than necessary as going for pizza and beer?
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