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Holien

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Everything posted by Holien

  1. We can all see who is the clear leader. A worthy opponent who is head and shoulders above us mere mortals. We are not worthy.... We are not worthy... I hope to wreck him but by looking at these results it will be a tough challenge. "Hard Times" ahead. In someways I wish I could drop out as I know the anguish that is yet to come as I have some bloody tough opponents to beat and some beatings to take... (Hmmm I wonder where are my old school books...) Bugger... May the thought of a crate of wine keep my sprits high as my force moral levels are lowered. I will of course be employing JK as my PR advisor when my forces are being battered seven shades of blue. (That is of course if he can keep his I-mac running. ) H [ March 22, 2002, 05:28 AM: Message edited by: Holien ]
  2. From an American Stand point I saw the three flags and knew deep down that Wild Bill was not going to be nice to me. I left a sizeable force at the rear flag to ensure that I kept it. I ignored the German flag as I wanted to ensure I had two very secure before even trying to get a third flag. As it turned out I dispatched the small German force attacking my base flag with ease, although at the time I was quite worried as I expected a two pronged attack. From my perspective it seemed that the Americans had the edge in the game and it was a hard one for the Germans to win. H
  3. Hi For what it is worth it is part of the game so live with it or find opponents that think the same way as you. An answer is random endings which I hope will be included in the next release. But even with it it can still happen. I have had it happen to me and it is not fun at the time, but it is a "GAME" and if you know that it can happen then you can always use it as a tool for yourself. If that is your bag... H P.s. I do it to close friends as it helps me bond with them by giving them something to moan about... [ March 15, 2002, 06:44 PM: Message edited by: Holien ]
  4. Great site and the map previews show that someone has used their local knowledge. I look forward to downloading later today... Cheers H
  5. UK players follow the previous link and review the game... Spread the word... H
  6. Watch out if you are using rockets. JK might have some advice on the pattern. H
  7. Thanks Guys, As I am at work I can not check this all out but will do so tonight. KF you have far too much time on your hands. But you are an angel... Must go as business calls.... H
  8. The Operation is a what if and uses the tanks available in the game, and hence uses a later date period. As mentioned in the main forum it really falls within the realms of a CM designed for the early years. H
  9. Hi, Has anyone got any resource material on this operation. Or know of any web sites etc... that might have info on it. I am looking into the possibility of doing a scenario or two on this area and if anyone has any advice it would be gratefully recieved. Cheers H
  10. Ahhh this accounts for the number of posts we make. The other sods must be contented with their work life. Apart from JK Rocket man who gets discontent from termites and WB scenarios with him on the sticky end. H P.s. TB thanks for the scenario your secrets are safe with me. My comments to follow after I have run through it a few times. P.P.s Red Deck I see you are still at work with time on your hands. I have a pint of Old Peculier in mine (hand that is) after a hard day in the office trying to get different depts to work together. Hmm Time for another I feel...
  11. TB just send the scenario over and I will test it out for you. As for that Red Deck character I felt the need to protect myself after that Grumpy Scot in Shanghai got the hump with my mail in the other forum. He made me all self-conscious
  12. Hey TB, Talk to German Boy, He is a great designer and might knock something out for you. Failing that WB is ok... (For Non Brits (or those not tuned to a Brit wave length, as there are some Non Brits that have become attuned) please take the above with a modicum of Salt, Pepper and Vingar is optional) [ February 26, 2002, 06:36 PM: Message edited by: Holien ]
  13. I played this Op with CIKS and we gave up as it was a bit naff in our opinon. But that with standing night battles are tough for a German Tank Heavy force. You lose all advantage with the better long range fire fights. The only thing I suggest is that you screen the tanks with your infantry and concentrate them down a single axis of attack. The infantry should be just within sight of the tanks and then advance to where ever you need to go. If you are on the last map then don't advance as you have done enough to win and all you need to do is defend. If you are not on the last map then you should advance in a V wedge down a road and punch through the defenders. I have not tried this approach as I did not get through to the end in the Op, so if you do try his let us (the forum) know how you faired. H
  14. TB, The finals sound like they will be real fun. I think it will keep to the spirit of the past games where we have been playing real battles. Well simulations of battles gone by. That is in part what has made this such fun is that we have had our paws on battles that have not been played by those other than the play testers. So doing a round robin for those in the finals and playing 3 different new scenarios is reward enough to have got that far. As for the time this would take I think it is worth it. The idea of playing a balanced (maybe boring)scenario vs something with a bit more guts is not appealing. There should be enough games to show who is top dog. H
  15. CDIC, As you know the Welsh and the Scots have fun at one anothers expense... (Mind you I don't take cheap shots at the Italians, unlike some people around here. (That is, if you can find one to take a shot at... Heh Heh Heh...)(a cheap shot but one I could not resist....)) It sounds like you have two jammy Tiggers... Bouncy Bouncy Bouncy bounce ohhh what a wonderful thing a Tigger is fu fu fun..... As for mr Kentucky Fried Fish tut tut.... A full on charge.... That is a good approach for the Allied player as the Germans are in sheer poo if that happens. Same thing goes for Ranville as well. IMO. Anyway I await your return on Thursday. As for Gamey, it is a game and I accept as such even if people charge me with there dismounted vehicle crews... P.s. Tom getr out of bed and send me a turn I am bored... I need to finish that crew off. [ February 24, 2002, 12:35 PM: Message edited by: Holien ]
  16. CDIC you are a gamey so and so... Those Tigers would not dare do as they did. In my Game I pulled them off board when they reached such a situation as I did not want them to die. (This was only done because of playing tourney and the need for points. This of course was the correct historica thing to do but in any other game they would have fought on and died. I wonder if we can get a scoring system for normal game play to encourage such decisions in none tourney games.) You were truely lucky not to lose them and KF was remise in not having any Zooka crews nearby. Without that action you would have lost as the flag would have been in KF's hands.. As for that PB he truely put a number on KF. What intrigues me is that it was niot taken out and did not smoke work on it. The Allied player gets quite a bit of arty and I am interested in how it survied so long... H
  17. CDIC can you send me the last turn and the password so I can see how the master placed his PB's. Those PB's did sod all for me and I need to work out how better to place them for other games. H
  18. I hope you take into account how long it will take for the game to turn up in the UK. What with all you yanks getting first pull at the game. Mind you I might just organise a weekend in Dublin if I can find out where that warehouse is. H
  19. Redeker, You had better. You would not want to slip down the slope. Just reading some of yours again and checking out Wreck's musings. Well I am having to make do with Casey Jones against Tom and Armoured Ambush with CIKs who is offering me a serious beating. I am getting lonesome and need another tourney to keep me going. Mind you I could start calling up the souls who have offered me a fight, but I have been holding off from this, in the hope that I get some more action from this tourney. Winecape that wine sounds very good and could even compete with the beautiful bottles I tasted when over in Adelaide. H
  20. I think the comment made about the Sherman crews actively seeking the weak point in a building wins the argument on bringing buildings down. Even with lighter weapons if you go for the weak point on a building you can cause serious damage and collaspe. All it takes is a key bit of masonary at a corner to cause a serious collaspe. E.g. Hit the lintel on a doorway a couple of times with a 20mm HE round and it would cause a collaspe in that area. Do that for the windows as well and you have collasped the front of the house and done serious damage. When you have smart crews working on that small area as per the Sherman example it will not take long to cause a serious collaspe to the structure. Until I read that I was slightly in the camp of it being too easy to knock buildings down. That post switched the light on and made me think differently. Of course the medimum of CM can not create all the varieties of houses and building structures there was in WWII, so if a degree of randomness can be introduced then that would only enhance the game for me. H
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