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ebitt

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Everything posted by ebitt

  1. Seems like you could gain experience if you picked on weak units with your strong ones and delay the surrender by not taking the capital (gamey though).
  2. Does the Surrender #2 script only work to force a surrender on a specific date or can it be used to arrange surrender at any time the conditions are met after the date? Which #TYPE setting would be used, Multiple Check or Recurring Check? Thanks
  3. Is plunder calculated as it was in SC Blitzkrieg (Patch 1.01)? If so, the formula given there is: - adjusted the plunder formula: - Resource Plunder = 75% full value of originally owned resources - Initial Unit Based Plunder = Current Unit Cost / 10 * strength * 5% (for all units) - Initial calculation is stored and then at the end of each turn the current unit value is re-calculated to see if we can exceed the old value. This way it reflects what a country can support economically as well as takes into account any losses taken in the field over time. - Total Plunder = (Resource Plunder + Unit Plunder) * [150%, 200%] Does this mean you get more plunder by not killing units before the country surrenders? Thanks
  4. I'd be a little careful using Wikipedia as my source. At the Riom Trial in 1942, General Vuillemin (Commander of the French Air Force) submitted documents showing the French Air Force consisted of 1,220 modern aircraft (700 fighters, 140 bombers and 380 scout planes). Colonel Lesquen backs up these numbers in his study published in Revue de Défense Nationale (January 1952).
  5. Good point! I have tried increasing the number of units a HQ can control, but I'm afraid that this is a game breaker.
  6. Playing Fall Weiss against the AI, I was lucky enough to have a corps and the fighters survive the fall of France. I had received one French IW hit, but the surviving corps hadn't been upgraded. It appears that once the French units are in the UK they can only be reinforced, but cannot receive the benefit of tech upgrades. Considering that the Free French fought with the host country weapons, shouldn't they be elgible for upgrades?
  7. I was using the 39 Fall Weiss scenario as a starting point for a new scenario. Before making any changes I used the "Save As" function under the file menu to copy the scenario. While using the changed version I noticed that there was no picture associated with the pop-ups. It appears that the media folder is not copied when using the "Save As" option. Is this intended? Thanks to all concerned for the improvements to what was already an excellent game. [ October 28, 2007, 01:16 AM: Message edited by: ebitt ]
  8. Thanks. I just found that the image referenced in the Popup Script folder and tied to a script with similar conditions to the Warsaw/Konigsberg script.
  9. While trying the demo, I left Warsaw ungarrisoned. As expected, the Soviet readiness spiked due to the script, but I also received a nice popup (axis_report_1940.bmp) from the Media folder. This is a great feature, but I don't see how you can replicate this feature in scripts as there is no obvious tie. Will there be a way to do this is the final release? Thanks
  10. No such luck! Never made to Ebbet's field, but I can remember the eternal cry: Wait til next year!
  11. To be able to play it on something like Google Earth or Virtual Earth where the $!*% map will actually convey the true scope of WW II.
  12. From ev's post: 1943 was the only year that Germany did not build more tanks than they lost (Built 6,000- Lost 6,400). I should say full year, because in 45 they lost them all.
  13. If she was part of your 60’s scene, I hope the attachments weren’t too brief. Like the hippy burn-out, Frank (George Carlin) said in “Outrageous Fortunes”: “The 60’s were good to you.”
  14. From Targul's post: I think that attachments were the norm rather than an exception. Below is an extract of a VII Corps Operation Order from WW II (Courtsey of FM 101-5 (Staff Organization and Operations)): I just looked at the unit history of the 4th Armored Division which was published in June 45 and it has a full page of units that were "Attached" to the Division. The periods of attachment varied, but most were very short.
  15. Originally posted by Stalin's Organist Good Point! The US produced 86,000 tanks but only fielded 16 Armor Divisions. The majority of the tanks were in seperate tank battalions at Army and Corps level which were attached to the Infantry/Airborne Divisions. As you pointed out, raising the Tank Attack and Tank Defense value for a US Corps from 1 to 2 might be overkill, but a raise from 1 to 1.2 might be appropriate.
  16. Righteous words! Petty geniuses attempt to hold everything; wise men hold fast to the key points. Frederick the Great: Instructions for His Generals, vii, 1747
  17. I've had the patch installed since 9 Aug and no crashes or any unusual behavior (XP Pro with all critical patches applied).
  18. The title of Colonel David Glantz's excellent book Zhukov's Greatest Defeat: The Red Army's Epic Disaster in Operation Mars, 1942 says it all.
  19. Count the torpedo hits. The Japanese had modified the torpedos (Simple wooden fin attachements, I think) to work in shallow water. Ships sunk and damaged
  20. In my original question I thought the problem might have been caused by my use of the editor, but here is the same situation from an unedited game. The Baltic has a storm condition, but all coastal tiles coded as Baltic all show as clear when you hover over them I know it would be difficult to have another set of terrain tiles with whitecaps, but shouldn't all tiles coded the same have the same weather conditions?
  21. Blashy said: You are absolutely correct. For SeaLion there are other factors involved. I was simply trying to find a way to have certain areas of a coastline unusable for amphibious operations at certain times of the year.
  22. The problem with SeaLion seems to be that the weather is always good on the coastal tiles. I tried to edit the tiles as show below: While testing, I noticed that while the area 15 tiles (North Atlantic) had a storm, the tiles coded 15 which border the channel coast are clear as seen here: I know that it would be difficult to paint whitecaps on the coastal tiles, but there is no storm conditions in them. Is that correct behaviour?
  23. The USS Nevada was in the Atlantic by mid-43. She was part of the gunfire support for Utah Beach.
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