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russellmz
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Posts posted by russellmz
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i hate to sound ignorant, but who would fight new zealand? i mean, sure it's worrisome they are disarming, but what could their obsolete planes do if they were attacked by...whoever hates new zealand and has sufficent capacity to lauch an air/nav invasion(how many is that)...?
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the day i see cmbo free is the day i accidentally run into a warez site while looking for hardcore grog porn...
[ 05-09-2001: Message edited by: russellmz ]
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i have diligently added this to the Unofficial CM FAQ(Now with Answers!)
...with a warning that it is for reader confusion...
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Gyrene:
There is no sign of Sgt Johnny Farmboy and Pvt Timmy Soondead, who were in the church when it was destroyed by the God-less nazis.
Gyrene<HR></BLOCKQUOTE>
hehehehe
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well, the ai is impresssive without rivers:
i once made a large hedge maze and the ai got a tank to solve it....impressive!
http://mapage.cybercable.fr/deanco/hysterical.htm
[ 05-09-2001: Message edited by: russellmz ]
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Otto Mekanik:
russellmz,
Ahhh.. I see.
But have you played this scenario "Nachut"?..... with all the vehicle carnage and allied bombers coming out of my wazzoo and 20 clowns jumping out of PSW's I didn't even think of counting
Seriously, its a great scenario with lots of action and vehicles being scattered everywhere. I have played it twice and managed only a draw both times.
Otto
[ 05-08-2001: Message edited by: Otto Mekanik ]<HR></BLOCKQUOTE>
Sounds cool! Where can i get it???
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<BLOCKQUOTE>quote:</font><HR>Originally posted by FriendlyFire:
As some of my paratroopers are currently finding out to their cost in a dastardly little low-ammo scenario, if you blow up their trucks elite truck drivers are also pretty handy with their pistols...<HR></BLOCKQUOTE>
hahahahhahaha
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt.Tom:
No, sounds cool, what's the name of the movie? The funnest part of the Lend Lease info is that we sent them our crappy torpedoes, Hee Hee Hee.<HR></BLOCKQUOTE>
fatherland
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Otto Mekanik:
Ellros ,
The AAR doesn't mention successful units "exited", unless there is a way to find out and I'm not aware of it.
<HR></BLOCKQUOTE>
i think he means, if u exited like 5 hts and had none destroyed in the game but the aar shows 5 destroyed or not...
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maybe this is an honest to goodness bug...
perhaps when a unit exits, the computer just "parks" them beyond the map edge, not visible to any other units but still there, all stacked up.
then the bomb hits the units and they are all destroyed, even though they had "exited".
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i thought dogface's response was much funnier
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Dogface:
The dang mouse ran into the cat three times!!! Ans i mean ran into accualy bounce off of is more like it and the cat didnt even seem to notice...... <HR></BLOCKQUOTE>
the cat's ai needs to be fixed.
<BLOCKQUOTE>quote:</font><HR>Originally posted by Dogface:
then gets bored and whines at the door to be let out.
<HR></BLOCKQUOTE>
was it conscript or green?
<BLOCKQUOTE>quote:</font><HR>Originally posted by Dogface:
The little buggers sure are fast!!!
<HR></BLOCKQUOTE>
yeah, but they don't have the punch needed to take out a cat, even from the rear or flank. you need to get rats to take out a cat, and even then you need more than one. they need to take the cat from the sides and rear, not frontally.
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remember one thing: go for a flank or rear shot. especially if you are allies...
never stand toe to toe with a heavy german tank from the front, even if u got eight shermans(unless you're willing to sacrifice a few to bait the enemy while the other guys gang bang him
).
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thnx! i use panzertruppen's hi res small and medium buildings, while using magua's heavy buildings
i do have the tc clipboard, but i like his hi-vis info screen better than his gunmetal one.
i have tried to replicate that roof trick, but no joy yet
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hmmmmm, only one comment? no that's just bad luck, or there's no more patches so stop complaining? do i inspire that much indifference?
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i remember another member said to lock roadbocks onto rubble tiles gives it a nice look to the rubble tile(they both use the same bmp)
the 3d foilage for the hetzer is painted on. there is a shadow painted on as well to make it look like it's sticking out
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i tried it once. the way the 3d model textures work is that even if you make part of a wall transparent, it won't show the inside of the wall opposite it(the grey texture)...it shows the grass on the other side of the wall, so it looks bad.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Blenheim:
(those guys in the Ronson should be court martialled: they blasted 3 rounds in the side armour of the JT without getting a penetration before the beast got them) [ 05-06-2001: Message edited by: Blenheim ]<HR></BLOCKQUOTE>
boy, it'd suck to be commanded by you
'oh well u tried your best, got into position, and even after your first three rounds had no effect you still stood your ground and fought till your tank was blown out from under you.' {Blenheim then throws the (surviving)crew in stockade} 'let that be a lesson to you!'
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and oh yeah, the german ht survived the scenario:
notice the half track, regular, 144 mags of ammo, not firing at stationary juicy target
[ 05-06-2001: Message edited by: russellmz ]
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1)
i had a sniper on the ROOF of a single story house:
2)
the computer ai sent an armored car into an alleyway and fired on my troops...it hit the building edge four times before the vet crew abandoned the car...
3)
i ordered my sherman to shell a building. 38 sec later it did. it was a regular tank so it should have done this faster.
after friendly inf nearby panicked from enemy fire the sherm fired. did it not fire for fear of friendly fire?
4)
a german halftrack hid in an alley. i ordered my sherm tank to rush up there and take him out. the half track at the same time backed out. let me narrate:
the ht rams my sherm, freaks and runs away, which my sherman doesn't even notice, the ht rounds the corner but hits a knocked out stuh, where it gets stuck, my troops throw nade after nade at it to no avail, it spins around, breaks loose, gets a rifle grenade up the butt, rounds the corner again, rushes past my halftracks which do not fire, and then parks near the german position in full view of the hts(cyan blue line).
my ht ignores the german ht even after i order it to fire on the german, just to go after some retreating volk inf, leaving the helpless crippled german ht alone.
the german ht is assaulted by inf AGAIN and runs away right toward my ht which i had told to fire on the german.
5)
in an earlier scenario version the comp set up his troops so vehicles were stuck in the middle of a ring of rubble(blue circles) and heavy buildings so they couldnt leave. troops were also stuck in heavy buildings surrounded by heavy buildings so they could not leave(inf units in red circles).
was that list not impressive???????
[ 05-06-2001: Message edited by: russellmz ]
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Slyspy:
Well, maybe not thousands but definitely a great many. I'm looking for advice on tactics to counter massive rushes of low quality troops. My last quick battle (an attack) was an odd one. I chose a relatively balanced defensive force, mostly regular infantry with some support weapons, armour and arty. The AI on the other hans chose a force consisting entirely of green paratroops (with bazookas, MMG and a couple of arty spotters). Do you know how many green troops you can get for 2000 points?! My HMGs didn't really cut the mustard against so many. Any suggestions?<HR></BLOCKQUOTE>
yeah that's a weakness that a lot of players feel about cm, the cheap inf rush.
best as i can figure is to have mmgs at far distance greater than 500m and don't tell them what to target(they would fire at that one guy even if they were running)
try and get flanking shots for the mmg
if you have a hill, try putting your guys on the reverse slope(the side of hill away from the enemy), which the ai can't handle well.
have inf some distance in front of the mmg
target the arty immediately, so you can have them firing quickly...your artillery can hide when firing, although it is less accurate and takes a little while longer
hth
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hey stuka, i put "Torture you? That...That's a good idea" into google to get the quote source and a peng thread came up as second choice!
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when i design a scenario i have fun with the exp levels, i like making a bunch of greenies with a good vet or crack hq unit
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For Laughs, Boys
in Combat Mission Archive #3 (2001)
Posted
<BLOCKQUOTE>quote:</font><HR>Originally posted by Kiltie Lad:
Yikes! The formatting really did come out all wrong! I tried to split the screen. Rats! Is there any way I can kill it and start again?<HR></BLOCKQUOTE>
i beleive the {code} tag does this, just replace {} with [ ]