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russellmz

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Posts posted by russellmz

  1. NEW FAQ HERE

    <font color="AA0000"><big>Frequently Asked Questions (now with answers!)</big></font>

    also check out the <big><font color="0000BB">Combat Mission 2 FAQ

    </font></big>

    First off, Probably the Number One Most Frequently Asked Question

    How do I take a screenshot?

    "On a Mac press Command + Shift + 3. A file will appear on your hard disk called Picture 1. Subsequent screenshots take subsequent numbers.

    On a PC press Print Screen. This saves the screen to the clipboard. Then open Paint and use Ctrl + V to paste to a new document." -Big Ron

    But for Voodoo 1 and 2 users, you need to download a screenshot utility such as Hypersnap, and use it's Special Capture function.

    Now then,

    Look at the FAQs! Also a very good search function is available above. It is sometimes quicker at answering your questions then waiting for a reply.

    search.jpg

    (Thanks Dogface for the swell-tastic image! And updating it after the forum change!)

    The search function has been on the fritz lately, but it should get you there most of the time, albeit slowly. You can search by member number to narrow and speed your search.

    Your best bet is CAR_12's excellent FAQ at his webpage(look for a FAQ link there)

    CAR_12's CM for Macs Webpage

    wargamer.com's FAQ, based on posts by Steve and Charles

    The Wargamer CM FAQ

    Big Time Software's CM FAQ(way out of date):

    Big Time Software's CM FAQ

    Mina's Combat Mission Site

    Combat-Mission.com FAQ's and also useful is the Terms page.

    <font color="BB0000"><big>Board Culture, Usage, and Vocabulary</big></font>

    How do I use the UBB Board?

    How to:

    o make smillies

    o change your profile

    o find out about setting preferences

    o clear cookie

    o and much more!

    How do I:

    o post urls and images

    o quoting messages

    o email

    o bold and italicize

    o bullets/lists

    o preserve formatting

    How do I look at the UBB with no frames?

    How do I become a member?

    You need to post 30 messages.

    How many posts do I have?

    Look at one of your messages. There is an icon of a face with a question mark. Hit that button to get your current number of posts.

    What's with all the Peng threads?

    After a certain while a Peng thread (aka the Cesspool) gets so big that the UBB crashes(bad). Hence, new Peng threads. Here is the Peng FAQ for reader confusion. As to WHY the Peng threads, it is a place for mock insults at your opponents and match finding. Go in at your risk, and bring a thick skin.

    Who moderates/represents the BTS BBS/company?

    Big Time Software(Steve or Charles), Madmatt, and KwazyDog.

    How do I get a link/image in my signature?

    Images are not allowed in your signature.

    Where can I test my signature?

    Just add a post to the end of a topic. People will understand.

    What's with all the "Hi Mom!" posts in certain threads?

    The moderators lock down threads that threaten to spiral out of control into flamefests. Posters who think this is going to happen sardonically post "Hi Mom!" since you want to say hi to mom before the thread's locked.

    What's with all the gerbil and hamster talk?

    Most probably from the SS are overpriced hamsters! thread. Now it's part of the board vernacular.

    What's an Uber Tank?

    The biggest and baddest tanks in the game. Mostly German, they are the heaviest tanks in the game, and are almost impervious to smaller enemy tanks. A few examples are the Tiger, Panther, Jumbo, and Pershing. There are others as well.

    What's a mod slut?

    Someone who always searches for, downloads, and uses new mods for the game.

    What's this abbreviation mean?

    o AP: armor piercing

    o HT: Half-track, an armored car with front wheels but tracks in the back.

    o ME: Meeting Engagement, a type of quick battle between two sides with equal number of purchase points.

    o MG: Machine gun. There is also HMG, MMG, LMG for heavy, medium, and light mg.

    o PBEM: Play By E-Mail, playing another human by sending turns through email

    o QB: Quick Battle, the random scenario generator

    What's tungsten?

    Tungsten is a very dense metal used even today in armor piercing shells. They are used very effectively against German tanks but are less available in the early months of the war.

    <font color="BB0000"><big>TCP/IP and PBEM</big></font>

    Where's the TCP/IP patch?

    <a href="http://www.battlefront.com/downloads/index.html">Da' Patch<a/>. Scroll down till you see Combat Mission in Patches.

    How do I find an opponent?

    There is an opponents forum at battlefront:

    CM Opponent Finder. Also try the Tournament House Gaming League and Combat Mission HQ chat rooms.

    How do I tell my IP address?

    1) Use this URL: http://www.babygrrl.com/ip.shtml

    2A) choose RUN from the Start menu and type "WINIPCFG". Then click one of the connection devices, and it will reveal your IP.

    2B) If you are using Mac, look at the TCP/IP setting in the Control Panel.

    3) Host a TCP/IP game, then your IP address is shown automatically.[last two from GriffinCheng+]

    How do I switch from TCP/IP to PBEM?

    How can I make PBEM easier?

    You have two major choices: the PBEM utility by Fuerte or CM: One Click to Combat by Kman. Both have been recieved positively by the CMers on this forum.

    What are Fionn's Short 75 / Panther-76 Rules?

    Fionn's Rules can be found here. They were rules set up to prevent every engagement from being an uber tank battle(ex. all King Tigers vs. all Super Pershings).

    How is scoring done?

    redwolf has provided a detailed explanation on the exiting of units. SurlyBen provides a mathematical formula for general score computation.

    What and where is the BaDco Endgame Randomizer?

    "The BER's purpose is to randomize when the actual last turn of the game will occur, thus making games much more challenging." -BaDco Endgame Randomizer Website

    <FONT color="BB0000"><big>Gameplay</big></font>

    How do I order infantry mounted on a vehicle to a fixed spot and disgorge the troops?

    Order the troops to move to the spot you want, and add some pauses so that it covers the time of the trip, plus command delay.

    Why did my embarked unit not get off that tank?

    Originally posted by kump:

    When you dismount, always dismount right next to the vehicle, somewhere close.

    If your dismount point is a good distance away from the mounted vehicle, the passengers will stay mounted, even with vehicles paused. They are waiting for the vehicle to approach close to the dismount point.

    So try it out. Pause the vehicle, plot it to move, and at the same time, plot the passenger to dismount right next to the vehicle. Then plot the passenger to move away. Turn vehicles off if the "embark" keeps happening when you try to dismount close.

    After following the above, I've ceased having dismount problems. See if it works for you.

    How do I get my vehicle to move away after is drops off it's passengers?

    Originally posted by L.Tankersley:

    Additional notes to the above: you don't actually need to stop but you can't be moving at Fast speed. If you want to keep the vehicles moving (e.g.to get them out of harm's way quickly) you can shift them to Move speed briefly right at the point you want the troops to disembark. I find that having the vehicles turn around a bit at Move speed pretty much guarantees the infantry will have enough time to get out. It also helps if the disembark movement order for the infantry is to a point as close as possible to the vehicle's track. You can issue additional movement waypoints to get away from the vehicle if needed.

    How do I un-bog my vehicle?

    There is a chance that you will not un-bog at all and become immobilized. But the current feeling is to simply leave it alone or remove all movement orders of the vehicle and then have the vehicle back-up straight.

    What do asterisks on a building indicate?

    The building has suffered some damage if there is one star, and major damage if there are two. (You should evacuate any troops you have in a building with **)

    <font color="BB0000"><big>Reality</big></font>

    My King Tiger/Super Pershing/Uber tank missed fifteen times and got killed by a Stuart/Lynx/wuss tank! How did that happen?

    Sometimes bad luck happens, even in war. The little units may be computers but they act like men, so there will be screw-ups, chokes, and bad karma. On the technical side tanks have weak spots, poor armor quality, or even design flaws. Plus, the Allied tanks have and now use tungsten rounds in the new 1.1 patch, a major tank killer.

    When and where am I most likely to bog my tank?

    There was an unofficial test done to determine bogging probability.

    Originally posted by: joeri

    After thinking this over for a while I have made the following assumption on how it works:

    Chance of bogging is dependent on:

    - ground condition (unknown how but probably just how deeper the mud/snow the more chance)

    - terrain type (open terrain gives highest chance, then wheat, then brush, then scattered trees and lowest chance on roads)

    Movement order has no influence because when ground conditions are bad, the driver automatically takes the slowest possible speed. Exception is reverse which removes the chance of getting bogged (this is probably a bug).

    Based on these assumption best tactics in bad conditions would be (if roads are not available):

    - use reverse whenever no contact is expected (and you don't mind taking advantage of a possible bug).

    - use rough terrain like scattered trees and avoid open terrain when advancing to contact.

    Totally different from how I used to do it.

    How do I un-bog my vehicle?

    There is a chance that you will not un-bog at all and will be immobilized. But the current feeling is to remove all movement orders of the vehicle and then have the vehicle back-up straight.

    Do vehicles provide cover for infantry?

    Only if they are knocked out and burning because the smoke blocks line of sight(LOS). The calculations are too complex for CM to do it while the vehicles are on the move.

    How come my tank fired at a nearby target and died when nothing hit it?

    If the target was too close the main gun's blast knocked out the tank. You can check if this is so by clicking on the unit, pressing ENTER, and clicking "kills". The tank should list itself as a kill.

    How did a machine gun take out my tank?

    Depends on how close the machine gun was and it's ability to penetrate armor. Angle and armor quality also factors in. For example, a Hetzer's side armor cannot withstand a .50 caliber machinegun at medium to close range. (The .50 caliber was designed to take out light armor)

    Here is an example of the MG42 and .50 caliber's penetrating power:

    russell-image002.jpg

    Why is the M16 MGMC Quad .50 AA vehicle not included?

    "BTS ran out of time. There is an official statement, and many discussions relating to this topic, and it brings forth a lot of passion amongst people." -Germanboy

    Do machine guns on vehicles jam or get damaged?

    No, but they may get knocked out if the main gun gets damaged.

    Can my tank fire its machine gun if it fired off all its heavy gun ammunition?

    Yes, if it has MG ammunition left. You can check this by clicking on the unit and hitting enter.

    Do machine guns jam or get damaged at all?

    Yes, a machine gun can indeed JAM. What's cool is that the gun crew can unJAM it given enough experience and time. Machine guns can also be immobilized.

    Why can't my light/heavy machine gun run?

    They have to carry the machine gun(heavy), spare gun barrels(a bit of weight), and ammo(really, really heavy). See the links so kindly provided by Lindan: spur of the moment complaining and David Aitken: Light MG 42's speed

    A human wave overran my position even though I had machine guns. Are they modelled properly?

    Basically, they are modelled fairly well, although they cannot be told to do some common techniques that stop human waves(grazing fire, fire arcs). Read especially the long BTS post by Steve on page 8 (yeah, page 8).

    How did that human wave attack succeed?

    The human wave succeeded for several reasons:

    o if it suffered a 40-60 percent loss, than that's not a good thing for the attacker, and hardly something for the enemy to cheer about

    o your machine guns were alone

    o your machine guns were right in the front line instead of being far back. They work best if the enemy is at least 300m away.

    o you told the machine gunner to target one unit in particular. Even if it breaks and runs away, it will ignore other squads running straight at it longer than if you left the machine gun to fire on it's own judgement.

    Why do the firepower stats not add up for some German squads?

    Most likely the squads have a light maching gun, the MG42, which requires two men to man. One soldier with a rifle will drop his rifle and help with the more deadly LMG.

    Does anyone know where one can get good topological maps of European battlefields?

    Of course, there is also Topozone.

    Where can I find maps of Omaha Beach?

    Why can't I have a roster of all my troops?

    Why isn't there white phosphorus in CM?

    "WP was, so far as our research shows, rare on the battlefield. Very few weapons could fire it, so right there we question if we should bother with it in the first place. And when used HE or Smoke could have done just a good of a job at CM's level." -Steve

    Why can't my artillery spotter hide and fire at the same time?

    It can. It will have reduced accuracy and longer response time.

    Why does the artillery clock countdown at 2 sec for every second in real time?

    That will happen if the oberver doesn't have a clear LOS. it will only move at 1 sec/1 sec if there is a clear LOS to the target. Unit experience also is a factor I believe.

    How much does it take to destroy a bridge?

    Generally wooden bridges blow up in a few turns. Stone bridges are tougher. The large heavy stone bridge needs 14 inch guns or 300mm rockets to destroy in any decent amount of time.

    [ 08-22-2001: Message edited by: russellmz ]

  2. after the joys of the internet surfer's utopia of my college, with its t1 line out my dorm room, 24/7, already paid for, i must suffer the indignity of waiting up to 2 minutes for a webpage to download on my home puter with its 56k phone line. < sob > on aol no less. < SOB > and i may have to get netzero so i won't pay, with ads 24/7 < SOOOOOOOOBBBB >

    so anyway, glad to see cm2 is humming along nicely.

    ps: when are you updating that faq panzer bum? you making us faq authors look bad :P

  3. 'a termite walks into a bar and the bartender asks, "why the long face?"

    bwahahhahahaa!

    wait, i told it wrong...lemme check this list of old faq threads for the original joke in there:

    <DT><H3 FOLDED ADD_DATE="985904657">FAQ</H3> <DL>

    <DT>FAQ, FAQs, Frequently Asked Questions - Battlefront.com Forum <DT>FAQs - Battlefront.com Forum <DT>LOL! - Battlefront.com Forum <DT>Bonus! The whole filthy story at a go! - Battlefront.com Forum <DT>Griffin's Combat Missing Command Post (CMCP) <DT>-- F A Q -- How to Take a Screenshot and More! - Battlefront.com Forum <DT>faq - Battlefront.com Forum <DT>-- F A Q -- How to take a screenshot & more! - Battlefront.com Forum <DT>. FAQ . How to take a Screenshot and More! - Battlefront.com Forum <DT>GriffinCheng FAQ <DT>Battlefront.com Forum . FAQ . How to take a Screenshot and More! <DT>==) FAQ (== How to take a Screenshot and More! <DT>=) FAQ (== How to take a Screenshot and More! <DT>Battlefront.com Forum ==) FAQ (== How to take Screenshots and Stuff! </DL>

    here it is! a termite walks into a bar and asks, "is the bar tender here?" bhwhwhahahahah...sniff. ba-da-BUMP!'

    the other faq'ers quickly reached a consensus. "that is the most..."

    [ 05-27-2001: Message edited by: russellmz ]

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader:

    Thanks, as soon as that LOSER who keeps track of the old FAQ gets his back up, I will relinkify.

    Where are ya, russelmz?<HR></BLOCKQUOTE>

    byatch! don't make me go over there and break ma foot off 'n yo ass... ;)

    "have you ever been bitch-slapped?" -Lisa, to Matthew on Newsradio

    http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=019090

    FAQ back up! let the rejoicing begin

  5. <font color="AA0000"><big>Frequently Asked Questions (now with answers!)</big></font>

    also check out the <big><font color="0000BB">Combat Mission 2 FAQ

    </font></big>

    First off, Probably the Number One Most Frequently Asked Question

    How do I take a screenshot?

    "On a Mac press Command + Shift + 3. A file will appear on your hard disk called Picture 1. Subsequent screenshots take subsequent numbers.

    On a PC press Print Screen. This saves the screen to the clipboard. Then open Paint and use Ctrl + V to paste to a new document." -Big Ron

    Now then,

    Look at the FAQs! Also a very good search function is available above. It is sometimes quicker at answering your questions then waiting for a reply.

    search.jpg

    (Thanks Dogface for the swell-tastic image! And updating it after the forum change!)

    The search function has been on the fritz lately, but it should get you there most of the time, albeit slowly. You can search by member number to narrow your search.

    Your best bet is CAR_12's excellent FAQ at his webpage(look for a FAQ link there)

    CAR_12's CM for Macs Webpage

    wargamer.com's FAQ, based on posts by Steve and Charles

    The Wargamer CM FAQ

    Big Time Software's CM FAQ(way out of date):

    Big Time Software's CM FAQ

    Mina's Combat Mission Site

    Combat-Mission.com FAQ's and also useful is the Terms page.

    <font color="BB0000"><big>Board Culture, Usage, and Vocabulary</big></font>

    How do I use the UBB Board?

    How to:

    o make smillies

    o change your profile

    o find out about setting preferences

    o clear cookie

    o and much more!

    How do I:

    o post urls and images

    o quoting messages

    o email

    o bold and italicize

    o bullets/lists

    o preserve formatting

    How do I look at the UBB with no frames?

    How do I become a member?

    You need to post 30 messages.

    How many posts do I have?

    Look at one of your messages. There is an icon of a face with a question mark. Hit that button to get your current number of posts.

    What's with all the Peng threads?

    After a certain while a Peng thread (aka the Cesspool) gets so big that the UBB crashes(bad). Hence, new Peng threads. Here is the Peng FAQ for reader confusion. As to WHY the Peng threads, it is a place for mock insults at your opponents and match finding. Go in at your risk, and bring a thick skin.

    Who moderates/represents the BTS BBS/company?

    Big Time Software(Steve or Charles), Madmatt, and KwazyDog.

    How do I get a link/image in my signature?

    Images are not allowed in your signature.

    Where can I test my signature?

    Just add a post to the end of a topic. People will understand.

    What's with all the "Hi Mom!" posts in certain threads?

    The moderators lock down threads that threaten to spiral out of control into flamefests. Posters who think this is going to happen sardonically post "Hi Mom!" since you want to say hi to mom before the thread's locked.

    What's with all the gerbil and hamster talk?

    Most probably from the SS are overpriced hamsters! thread. Now it's part of the board vernacular.

    What's an Uber Tank?

    The biggest and baddest tanks in the game. Mostly German, they are the heaviest tanks in the game, and are almost impervious to smaller enemy tanks. A few examples are the Tiger, Panther, Jumbo, and Pershing. There are others as well.

    What's a mod slut?

    Someone who always searches for, downloads, and uses new mods for the game.

    What's this abbreviation mean?

    o AP: armor piercing

    o HT: Half-track, an armored car with front wheels but tracks in the back.

    o ME: Meeting Engagement, a type of quick battle between two sides with equal number of purchase points.

    o MG: Machine gun. There is also HMG, MMG, LMG for heavy, medium, and light mg.

    o PBEM: Play By E-Mail, playing another human by sending turns through email

    o QB: Quick Battle, the random scenario generator

    What's tungsten?

    Tungsten is a very dense metal used even today in armor piercing shells. They are used very effectively against German tanks but are less available in the early months of the war.

    <font color="BB0000"><big>TCP/IP and PBEM</big></font>

    Where's the TCP/IP patch?

    <a href="http://www.battlefront.com/downloads/index.html">Da' Patch<a/>. Scroll down till you see Combat Mission in Patches.

    How do I find an opponent?

    There is an opponents forum at battlefront:

    CM Opponent Finder. Also try the Tournament House Gaming League and Combat Mission HQ chat rooms.

    How do I tell my IP address?

    1) Use this URL: http://www.babygrrl.com/ip.shtml

    2A) choose RUN from the Start menu and type "WINIPCFG". Then click one of the connection devices, and it will reveal your IP.

    2B) If you are using Mac, look at the TCP/IP setting in the Control Panel.

    3) Host a TCP/IP game, then your IP address is shown automatically.[last two from GriffinCheng+]

    How do I switch from TCP/IP to PBEM?

    How can I make PBEM easier?

    You have two major choices: the PBEM utility by Fuerte or CM: One Click to Combat by Kman. Both have been recieved positively by the CMers on this forum.

    What are Fionn's Short 75 / Panther-76 Rules?

    Fionn's Rules can be found here. They were rules set up to prevent every engagement from being an uber tank battle(ex. all King Tigers vs. all Super Pershings).

    How is scoring done?

    Also, additional explanation of exit points and killing units.

    Random Quick Battle Settings availiable from George's program and JMcGuire's webpage. (Hit refresh on that page to get new results)

    <FONT color="BB0000"><big>Gameplay</big></font>

    Order the troops to move to the spot you want, and add some pauses so that it covers the time of the trip, plus command delay.

    "Additional notes to the above: you don't actually need to stop but you can't be moving at Fast speed. If you want to keep the vehicles moving (e.g.to get them out of harm's way quickly) you can shift them to Move speed briefly right at the point you want the troops to disembark. I find that having the vehicles turn around a bit at Move speed pretty much guarantees the infantry will have enough time to get out. It also helps if the disembark movement order for the infantry is to a point as close as possible to the vehicle's track. You can issue additional movement waypoints to get away from the vehicle if needed." -L.Tankersley

    How do I un-bog my vehicle?

    There is a chance that you will not un-bog at all. But the current feeling is to remove all movement orders of the vehicle and then have the vehicle back-up straight.

    The building has suffered some damage if there is one star, and major damage if there are two. (You should evacuate any troops you have in a building with **)

    <font color="BB0000"><big>Reality</big></font>

    My King Tiger/Super Pershing/Uber tank missed fifteen times and got killed by a Stuart/Lynx/wuss tank! How did that happen?

    Sometimes bad luck happens, even in war. The little units may be computers but they act like men, so there will be screw-ups, chokes, and bad karma. On the technical side tanks have weak spots, poor armor quality, or even design flaws. Plus, the Allied tanks have and now use tungsten rounds in the new 1.1 patch, a major tank killer.

    When and where am I most likely to bog my tank?

    There was an unofficial test done to determine bogging probability.

    Originally posted by: joeri

    After thinking this over for a while I have made the following assumption on how it works:

    Chance of bogging is dependent on:

    - ground condition (unknown how but probably just how deeper the mud/snow the more chance)

    - terrain type (open terrain gives highest chance, then wheat, then brush, then scattered trees and lowest chance on roads)

    Movement order has no influence because when ground conditions are bad, the driver automatically takes the slowest possible speed. Exception is reverse which removes the chance of getting bogged (this is probably a bug).

    Based on these assumption best tactics in bad conditions would be (if roads are not available):

    - use reverse whenever no contact is expected (and you don't mind taking advantage of a possible bug).

    - use rough terrain like scattered trees and avoid open terrain when advancing to contact.

    Totally different from how I used to do it.

    How do I un-bog my vehicle?

    There is a chance that you will not un-bog at all and will be immobilized. But the current feeling is to remove all movement orders of the vehicle and then have the vehicle back-up straight.

    Only if they are knocked out and burning because the smoke blocks line of sight(LOS). The calculations are too complex for CM to do it while the vehicles are on the move.

    If the target was too close the main gun's blast knocked out the tank. You can check if this is so by clicking on the unit, pressing ENTER, and clicking "kills". The tank should list itself as a kill.

    Depends on how close the machine gun was and it's ability to penetrate armor. Angle and armor quality also factors in. For example, a Hetzer's side armor cannot withstand a .50 caliber machinegun at medium to close range. (The .50 caliber was designed to take out light armor)

    Here is an example of the MG42 and .50 caliber's penetrating power:

    mgvsht.jpg

    "BTS ran out of time. There is an official statement, and many discussions relating to this topic, and it brings forth a lot of passion amongst people." -Germanboy

    No, but they may get knocked out if the main gun gets damaged.

    Yes, if it has MG ammunition left. You can check this by clicking on the unit and hitting enter.

    Do machine guns jam or get damaged at all?

    Yes, a machine gun can indeed JAM. What's cool is that the gun crew can unJAM it given enough experience and time. Machine guns can also be immobilized.

    Why can't my light/heavy machine gun run?

    They have to carry the machine gun(heavy), spare gun barrels(a bit of weight), and ammo(really, really heavy). See the links so kindly provided by Lindan: spur of the moment complaining and David Aitken: Light MG 42's speed

    Basically, they are modelled fairly well, although they cannot be told to do some common techniques that stop human waves(grazing fire, fire arcs). Read especially the long BTS post by Steve on page 8 (yeah, page 8).

    How did that human wave attack succeed?

    The human wave succeeded for several reasons:

    o if it suffered a 40-60 percent loss, than that's not a good thing for the attacker, and hardly something for the enemy to cheer about

    o your machine guns were alone

    o your machine guns were right in the front line instead of being far back. They work best if the enemy is at least 300m away.

    o you told the machine gunner to target one unit in particular. Even if it breaks and runs away, it will ignore other squads running straight at it longer than if you left the machine gun to fire on it's own judgement.

    Most likely the squads have a light maching gun, the MG42, which requires two men to man. One soldier with a rifle will drop his rifle and help with the more deadly LMG.

    Of course, there is also Topozone.

    "WP was, so far as our research shows, rare on the battlefield. Very few weapons could fire it, so right there we question if we should bother with it in the first place. And when used HE or Smoke could have done just a good of a job at CM's level." -Steve

    Why can't my artillery spotter hide and fire at the same time?

    It can. It will have reduced accuracy and longer response time.

    That will happen if the oberver doesn't have a clear LOS. it will only move at 1 sec/1 sec if there is a clear LOS to the target. Unit experience also is a factor I believe.

    Generally wooden bridges blow up in a few turns. Stone bridges are tougher. The large heavy stone bridge needs 14 inch guns or 300mm rockets to destroy in any decent amount of time.]

    =========================================

    <font color="BB0000"><big>Graphics</big></font>

    Possibly the most asked question.

    "On a Mac press Command + Shift + 3. A file will appear on your hard disk called Picture 1. Subsequent screenshots take subsequent numbers.

    On a PC press Print Screen. This saves the screen to the clipboard. Then open Paint and use Ctrl + V to paste to a new document." -Big Ron

    "Go to the CMBO directory and delete the "prefs" file. When you restart CM, you will be able to change resolutions." -Doug Williams

    It takes too much computing power to show all 8-12 men. A lot of polygons go into those little men so tripling the number will tax almost any CPU/videocard.

    Why isn't a bloody corpse shown for every casualty?

    Again, too much computing power is required. Not only that but BTS felt that too much gore will detract from the game.

    Sorry no, the big, dark crater is the same picture as the foxhole picture.

    Sorry, in CMBO it is a flat .bmp, not a 3D object. However you could place several roadblocks on top to simulate a pile of rubble, since they use the same bmp file.

    "...there is one little 'trick' you can use; just raise the rubble tile 1 elevation level, compared to the surrounding tiles." -Fred

    <font color="BB0000"><big>Mods & Sounds

    </big></font>

    There are numerous places. Try this post, for beginner tips. The major mod palace is CMHQ. This is where most mods start off or wind up. Another place I go to is CM Outpost. Be sure to read this great article on CM mods, written by one of this board's very own members! And also at Manx's awesome COMBAT MISSIONS there is .

    Where can I find the desert mod?

    The Desert Fox Desert Rats mod is at http://www.dfdr.net/

    No, sorry.

    ...items that are hard coded:<UL TYPE=SQUARE><LI>Unit bases<LI>Berrets<LI>Pistols<LI>On map mortars<LI>MG tripods<LI>Bazooka/Panzerschreck/PIATs

    These are the items I remember straight off.

    There may be more...

    Cheers

    Olle</font><HR></BLOCKQUOTE>

    Muzzle concussion and the building collapse shockwave/debris cloud are hard-coded as well.

    How do I change .bmp & .wav files to use on a Mac?

    " (MCMMM - MCM3 for short) and the are both at CMHQ under third party dl's iirc." -jd

    Where can I find a list of all the .bmp files?Right here. Grass tiles are .bmp files 1550-1569.

    The above link goes to a thread where I posted a general sound map. Scroll down till you see a listing...

    The .wav file should be at Mono 16 bit 44100 samples. Use a sound utility to make sure it has these properties.

    Change file 00000171.wav and either use a computer sound recorder program to reduce the noise level or copy in a different sound like the sniper sound 00000410.wav or the "Taps" end of battle sound 00000129.wav.

    How do I change that really loud exit sound?Change file 00005010.wav and either use a computer sound recorder program to reduce the noise level or copy in a different sound like the sniper sound 00000410.wav.

    <font color="BB0000"><big>Scenario Editing and Work-arounds</font></big>

    How do I increase a scenario map to the South and West in the scenario editor? On the width and height buttons, hold SHIFT and click the height and width buttons to increase/decrease map to the South and West.

    Suggestions with comments, located in the Scenario Editing Forum.

    How do I:

    o generate a random map?

    There's an "Auto Generate" random map button at the top of the editor.

    o turn off the numbers indicating height in terrain mode?

    There's a "Don't Show Height" button at the top left of the editor.

    o add bocages, walls, hedges, etc.?

    There're more tiles than can be show in one screen. Hit the button with the down arrow above the tiles.

    o edit a unit?

    In the unit listing double-click the unit you wish to edit, or click the edit button at the bottom of the screen.

    o select unit positions

    Hit the "Preview" button near the top of the editor and place the units wherever you want on the map.

    o liiiive without yooooou?

    I waaant to knooow...

    "is break your reinforcements up into 5 groups and use all the reinforcement slots" -Berlichtingen

    How do I set the initial view for each side when the scenario starts?

    Before you exit the editor, move the camera to the view that you want the Allied player to see when the game starts. Then for the Axis player, press "\", no quotes (not the turn 180 degrees key, other slash), then set the camera view. Press GO! and then save it.

    Sorry, in CMBO it is a flat .bmp, not a 3D object. However you could place several roadblocks on top to simulate a pile of rubble, since they use the same bmp file.

    "...there is one little 'trick' you can use; just raise the rubble tile 1 elevation level, compared to the surrounding tiles." -Fred

    How can I edit a vehicle so it is immobilized?

    No actual editor commands for that but I found a work arounds (I hereby claim credit for the rubble immobilization technique now and forever!). First, take the vehicle and padlock it exactly where you want. Go to the terrain editor and place a rubble or rough tile on top. The vehicle can still rotate, but it can't move out.

    How can I put a gun in a house?

    Same as above, place unit where you want, then put a terrain tile over it.[note:I haven't tested the effectiveness of the gun in the house, so be warned]

    How can I edit a vehicle unit so it is gun damaged?

    Edit the unit so it has no ammo.

    How can I edit a unit so it has wounded?

    Use split squads and make some of them shaken. That's the best idea I heard as of yet.

    How do I make the AI attack more aggressively?

    Swap the map edges. So if Allied friendly edge is West, make it East in the scenario and vice versa for the Axis.

    Also there is this tip:

    <BLOCKQUOTE>quote:</font><HR>Originally posted by James:

    Here are some tips on senario design which give better AI performance from the infantry and more unpredicatble better fought meeting engagements. Here are the three steps.

    First: In map preview split all squads. This may seem strange but what happens is the split squads behave with more caution, a more sensitive TacAI - they react more sensibily without needless sacrifice. Also the global moral of both sides drops to 55-70% making the overall AI more cautious and less prone to giving you a turkey shoot. The infantryman in CM is abstrated into squads, by splitting the squads that abstraction is also half as less.

    Second: Remove all victory flags. What!? I hear you say! The trouble with VLs is that you know where the enemy will head for, even with dynamic ones, and all you have to do is get there first into cover to let the AI force his men relentlessly into your incoming until their all casulties or broken.

    Third: Place exit zones for each side opposite each other. ie Allies start in the west advance to exit zone in the east and the opposite for Axis. What it actually does is give the Strat AI a fine balence between attack and defence. It will utilse both strategies with flexibility according to the situation and use any part of the map. It even withdraws in a hot spot to a better position. Actual exiting by the AI hardly ever happens, and there is no need for you to exit if you are concentrating on defeating the enemy. The exit zones are there not there as an objective but as a modification to the behavior of the AI.

    These 3 steps may seem a bit strange but try designing a senario useing them all. Even an experienced CM player can actully be given a real challenge and be beaten by the AI without it having superior weight of numbers! I use forces of approximatly equal point strength all the time and the AI really gives as good as it gets. I have had some excellent battles and lost a number of times, drawn most times, won sometime. Not only does it feel more realistic it is a better game for useing these 3 steps.<HR></BLOCKQUOTE>

    Also, additional explanation of exit points and killing units.

    <font color="BB0000"><big>Misc</big></font>

    <A HREF="http://www.battlefront.com/discuss/Forum1/HTML/014130.html" TARGET=_blank>When will my copy get here?

    </A>"Answer is that normally it takes about 3-5 days for an order to arrive in the US, about 10-15 elsewhere." -Steve

    Also says it takes 2-4 times longer during the holiday season. Not to mention that BTS sometimes runs out of stock due to demand. Overseas can be even longer: for example, three weeks for Finland.

    "go to the Dogs of War website at:

    halfway down the page on the left are links for different catagories of units, just about anything you could want." -Silvio Manuel

    Chris' CM Scenarios and Unit Database Charts also has CM statistics (go to bottom of page).

    What's the latest patch?

    That would be v1.12. Be sure to get it here. There will be no other patches as CM2 is now being worked on.

    How can I watch all the movies together?

    You probably can't. Unless you do PBEM(which saves movie files) you can't save movie files since a saved turn has a different outcome each time. If you do have PBEM files, KMan made a PC utility that works on some computers to play all the files.

    Also go to Combat Missions' WWII Books - Recommended Reading, and you can support Manx too!

    Thanks to all who post answers to questions so I can just post a link to it, the CM webmasters, and of course, the FAQ bumpers, who have fancy plans, and pants to match.

    <small>Feel free to copy, post, and modify it elsewhere (so long as it still has the correct answers). Please email any comments, suggestions, and especially corrections to </small>

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Germanboy:

    IMPORTANT ANNOUNCEMENT BEFORE READING ON!!!!!

    The only post truly worth reading is the first one. All the other posts are a public service mostly provided by people from the Peng Thread to keep the first post afloat. If you have any moral/legal/tastal/mammal or any other issues with the Peng Thread and its occupants, please refrain from reading on, since even JD Morse will not be able to get damages for you in that case. We will write a harmless story and promise to try very hard to behave and self-police this. Honest.

    If you read on, you have been warned, don't come a-crying later.

    [ 05-23-2001: Message edited by: russellmz ]

  6. THE STORY:

    Steve, Charles, Madmatt, and KwazyDog finally go on a well deserved vacation. Before they leave, Steve posts a message on the message board, stating that the CM2 Beta demo will be released!...after they come back from vacation.

    Despairing, the board members flame and Peng each other in an orgy of text and sheep. Without the Moderators to interfere on the CM UBB, chaos reigns. Then, out of the destruction, russellmz hatches a "brilliant" plan.

    <BLOCKQUOTE>quote:</font><HR>Originally posted by russellmz:

    with bts gone, we can stage a lightning raid on their secret corporate headquarters! once we enter the compund we can take what is rightfully theirs, but that we want anyway...

    <HR></BLOCKQUOTE>

    Of course, two or three members were quick to ask how he knew about their corporate headquarters if it was secret. russellmz cleverly told them to "shut the $#%^ up. are you in or no?"

    Eventually, everyone agreed on this "brilliant" plan. Unfortunately, it was decided that it would be fun to bring WWII uniforms and memorabilia along for the ride on this mission.

    After it was over, the survivors agreed that bringing in authentic live wepaons was a BAD(no quotes) IDEA. Especially when Steve and company came back early...

    GOALS:

    Move YOUR character into the safehouse where the Beta demo of CM2 is locked up. Be sure to watch out for the BTS defense grid with fixed fortifications and automated sentries. And try and get some kills, you wuss, no "keeping my butt safe behind the first two lines of skirmishers." I expect some screenshots of your badass self.

    DESIGNER'S NOTES:

    This is a scenario featuring everyone in Kingfish's member directory. If you're in it, then you're in this. If you are member number

    0 - 999 then you are Elite

    1000 - 1999 " " " Crack

    2000 - 2999 " " " Veteran

    3000 - 3999 " " " Regular

    4000 - 4999 " " " Green

    5000 - 5999 " " " Conscript

    I choose who to put on each side randomly, unless they had a name that signified their country or I remembered what nationality they were(Rob/1, deanco, and Michael Dorsh). Otherwise, you are either German or American.

    Two or three names I remembered but were not in the list and so I just made their status veteran or crack or something. And if you are one of the few units with flamethrowers, please don't take that as an insult...

    KINGFISH DIRECTORY: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=9&t=000387

    this is what happens when you don't pay attention to who's point man...

    me.jpg

  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Alex heritage:

    i think ure a complete bastard for killin a defenseless mouse <HR></BLOCKQUOTE>

    it wasn't defenseless: it just failed to use proper tactics and take advantage of its greater mobility to avoid humans...and what was it doing going fast? why wasn't it sneaking? and didn't it send scouts forward?

    was it using manuevuer warfare properly? no, and that's why it got mashed by attrition warfare

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