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Reaper

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  1. Ok, request time! C'mon Tiger, do your magic on the German SP Guns! Hi-res Hummel, Wespe and Marder III would kick. Great work. Reaper
  2. Hey, If you can handle more than one, send me a setup as well. I prefer Axis, but will take whatever. Don't care about setup options, but I do like a realistic game. jagdcarcajou@home.com Reaper
  3. Hey, Just finished listening to the 1.4 sounds. I really like the new stuff, except the 1.3 MG42 was waaayyyyy better. The 1.4 sounds, hmmm, wrong. Anyway, just my opinion. I'm keeping the 1.3 MG42, but switching the rest for the newer versions. Reaper
  4. Hey, I have played one QB every day since I got the game; I have played 7 of the packaged scenarios, 1 of WBW's scenarios (Ramelle), and have been slammed in 3 PBEMs so far, won 1, and have 3 ongoing. I have managed to get in 2 hotseat games as well. I do most of my forum reading from work since I can't exactly play from here... At night I also pop into the CMHQ chat for a bit to see what everyone is up to. My wife is a CM widow now (she is used to losing me to games though). Of course, CM has also got me reading WWII stuff now. My library is already growing... And she thought I had a lot of books on WWI! Ha! Now, I just need to convince my wife that $300.00 on books is not a problem... Reaper
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Banshee: Just switch the purchase units setting to "Allow Human" in the QB screen <HR></BLOCKQUOTE> Hey, That doesn't work. I always allow for the Human purchase element, but I can't pick Regulars and Elites in the same battle because you have to pick Low (Green and Conscript), Medium (Regular and Veteran) or High (Veteran, Crack, Elite) at scenario setup. There is no "ALL" option. Thanks anyway. Reaper
  6. Hey, So I am still a relative newbie here, and I've been reading Fionn's AAR for the last few days on CMHQ, and I have a question. How did Fionn get units from Regular to Elite in the same battle? I can only assume that: A.) This was a feature of 1.03 that has been eliminated B.) It was not a quick battle. I received my copy of CM right about the time that 1.04/1.05 were released so I have been patched ever since. There have been occasions when I would love to buy "scattered" qualities, but QB won't allow it. I noticed that the scenario builder lets me pick whatever I want, but I got the impression that the AAR was from a QB. Thanks for any insights! Reaper
  7. Panthers, and Tigers and Bears... Oh wait, no Bears. You rock, sir. Thanks to the makers and the host! Whooo hooo finally get those Panthers! I don't even use 'em all that much, but that could change! Now lets see some high res SP guns (Nashorn, Wespe, Hummel) and a winterized Jagdpanther! Reaper
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Heinz 25th PzReg: What do you guys think? <HR></BLOCKQUOTE> Hey, Well, in my experience Sneak works very well. The issue you are experiencing is that your unit does its best to follow its orders as given. When it was sneaking it does not know the enemy can see it back (necessarily) so it continues to try to complete its orders. Usually my units will return fire in that type of situation, but not always. You are better off just using Move orders when contact with the enemy is imminent. Use Sneak when you already have the enemy's attention and you are trying to get around his flanks, etc... I also use Sneak in buildings to avoid detection while I set up ambushes. Good luck. Reaper
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Philistine: The 5 out of 20 guns knocked out can be a high or low number, depending on what percentage of hits it was. <HR></BLOCKQUOTE> Hey, Since I didn't write down anything but gun results, I did another test tonight. I set up a Panther G (late) vs. an M4A3 (W+) in an open field at 692 meters. Both were regulars; Panther's chance to hit = 15%; Sherman's chance to hit = 16%. I let each get 50 shots (over several games - I just kept reloading the saved setup). Here are the results: Panther ======= Kills vs. Enemy - 7 Richochets - 5 Misses - 38 Sherman ======= Kills vs. Enemy - 2 (1 vs. weak point) Immobilized - 2 Gun Damaged - 1 Richochets - 10 Misses - 35 So, overall, the Panther was definitely getting better kills. As I said, I'm done with this argument. I am very happy with the game, and one little thing like this isn't worth losing sleep over. I just responded because you asked, and I didn't want to come across as lazy. Take it easy, Reaper
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: Where is the mention of fitifully waiting each and everyday for Santa Matt to update CMHQ? Madmatt <HR></BLOCKQUOTE> LOL! So Santa Matt, when do we get Tiger's Panther collection? Reaper
  11. Wolfe (and/or Fionn), Any objection to my copying that chart and putting it on my web site. I have been getting a lot of people I know into CM, and I think that would make a nice reference for the less historically inclined when playing QBs. I don't mind the occasional armor slug fest, but its nice to take the workhorse tanks every now and then! Reaper
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: Man, is it ever hard to get a gun hit in CM. <HR></BLOCKQUOTE> LOL, Well I did the same thing last night (10 vs. 10 on flat open farmland. I had 3 german tanks get their guns knocked out, and 2 allied tanks suffered the same fate (just before dying) all in one battle. The German losses were 2(!) Tigers and a Panther G. They were up against Jumbos and M4A3s. I also talked to some friends in the army last night that serve as armor crew, and they found the idea of a sight or internal gearing getting knocked out by non-penetrating impacts ludicrous (they have never been in combat, but they have beaten the hell out of their 30 year old tanks). And finally I checked up on the T.Z.F.12 sights used on the Panthers, and they were in fact swapped out primarily because they switched from a more sensitive binocular type to a more rugged monocular (T.Z.F.12a, etc..) type. All late war vehicles used monocular sights. I think this helps explain the field report that Bastables shared with us. I also decided I just don't care enough to argue about it anymore. I have yet to find a better simulation, so I'll just go be happy with what I've been given. Anyone up for knocking my guns out in a PBEM? Reaper
  13. What, no hi-res Panther G's? Thanks for the mods. I presume these will be debuting at Madmatt's soon? I have the battered A already, but I would like to get the Gs. Nashorn, Marder and Wespe next? Nudge, nudge, wink, wink. Reaper
  14. Hey, Something that we have been sort of dancing around here is that the "defenders" are asking that those of us questioning the current mechanic to provide proof that there is a problem. Proof normally consists of reports, etc... from primary sources. I think what many of us are citing as "evidence" is the nearly complete lack of any record of gun damage as a significant issue. Our proof is that its never mentioned as a problem in the texts we have read. Quite honestly that (and my instinct) is all I have to go on. I make no pretenses of knowing more than the developers, but I would certainly be interested in seeing evidence that I have yet to encounter that indicates these percentages are accurate. Hell, I could just be having extraorinarilly bad luck with the sim, so the math could be fine and I am a statistical aberation. My point is, I think the best we can cite without extensive research is "I have never seen any evidence to indicate that gun damage occurs at the rate experienced in CM". I have read histories from several sources, but I make no claim at being an expert. I have consulted books by Melenthin, Chamberlain and Doyle and I have nothing to indicate the level of damage one way or the other. I will quietly sit back now and see if BTS responds, or wait for someone to give me a book title so I can do my own reading. I thank those that took time to consider this post, and those that presented evidence for each side. Without further data we are dancing around speculation and conjecture and that rarely produces useful results. Reaper
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Slapdragon: If anything, the Panther tilts it in the German favor, since I need to touch my nose on its butt with my Sherman to do more than scratch its paint (as was the case in real life.)<HR></BLOCKQUOTE> Unless you get a gun hit... Reaper
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