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Pud

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Everything posted by Pud

  1. Paved road available, please read the reame.txt file in zip as it contains important info. ------------------ Pud ------------- I used to be told I know bloody nothing. I must be learning! Im now told I know bugger all. CM bits and pieces
  2. paved is virtually done, just a couple of annoying little graphic glitches.
  3. Ok!! go to my site (link below) to get all three dirt road mod+variants.Im hoping CM outpost will pick these up and do a comparison? I will be doing the files that allow you to use these in the mod manager soon too. Now to get back to the paved road..... ------------------ Pud ------------- I used to be told I know bloody nothing. I must be learning! Im now told I know bugger all. CM bits and pieces
  4. I will put the mud up on my site soon. There is going to be a selection for all tastes at this rate Try this for grey? ------------------ Pud ------------- I used to be told I know bloody nothing. I must be learning! Im now told I know bugger all. CM bits and pieces Edited typo [This message has been edited by Pud (edited 03-30-2001).]
  5. no pleasing some people I will try to grey it up a bit. Preview soon. ------------------ Pud ------------- I used to be told I know bloody nothing. I must be learning! Im now told I know bugger all. CM bits and pieces
  6. Agua, try this More like a muddy road, than dirt road, I think I like it better! ------------------ Pud ------------- I used to be told I know bloody nothing. I must be learning! Im now told I know bugger all. CM bits and pieces
  7. Agua - yep will do once i finish this one. ------------------ Pud ------------- I used to be told I know bloody nothing. I must be learning! Im now told I know bugger all. CM bits and pieces
  8. work in progress Having a bit of problems in the different tiles aligning correctly. Still rather "clean" for a road! ------------------ Pud ------------- I used to be told I know bloody nothing, I must be learning! Im now told I know bugger all. CM bits and pieces [This message has been edited by Pud (edited 03-30-2001).]
  9. OT (well its to do with current wildlife topic!) but for a laugh have a look at this, I wet myself on this one! Lions, <font size="-1">opens to a new window</font> Pud
  10. Mr Clark, for my roads go here Puds bits and pieces FYI - Im doing paved roads at the moment.
  11. Yep I found that one a few hours ago when I started doing a new paved road mod. Its not in the same sequence as the rest which is why I missed it. I will be able to email it to you Griffin in a few hours. Thanks for the quality control. Pud Edited - 2 missing bmp's now added to zip. or grab from here 626 & 627 [This message has been edited by Pud (edited 03-23-2001).]
  12. No worries Griffin, go for it. If I change it over the weekend I will drop you a note. Pud
  13. File available Here, its 1.3mb in size. gunnergoz; The texture comes from a file I had from my Close Combat 3 map making days. (ie vierville) I will be looking at it this weekend to clean things up a bit. Edited - new zip name. [This message has been edited by Pud (edited 03-23-2001).]
  14. Thanks for the input guys, will do as suggested. I was thinking it was a bit bright. Gordon, shameless plug for your mod, IMHO the best done to date. Do you have anymore in the pipeline, perhaps a tiger? Pud "yawn!! 5.20 am"
  15. Some shading, put in some more "pink holes" for terrain. Anyone wants it email me. Probably relook at it over the weekend. Its 11.30pm and I <U>need</U> some beauty sleep. Im ugly enough as it is. Pud [This message has been edited by Pud (edited 03-22-2001).]
  16. At a guess I suspect its the "prefs" file in your CM directory. Pud
  17. Any interest? still some way to go. Needs some shading etc. Pud [This message has been edited by Pud (edited 03-22-2001).]
  18. Since there are no supply limitations (for tanks in this case) in the game, would it not be acceptable to impose your own. Perhaps something like, can only select 1 tank >200 2 tanks 150-200 3 tanks <150 or something similar, regardless of starting points. I find games that have most points spent on 1 or 2 large (expensive)tanks tend to be all or nothing games, once your tank is dead you loose. Dull. But then I only ever play games <1000 point(combined force)so I dont come across the ubertank problem. Pud
  19. If you are a twitch player, play it over TCP/IP (internet or preferably, LAN). Its feel then is totally different over a LAN (beer helps - more of a social thing). I find PBEM too drawn out,games tends to loose interest if its turns take too long to come back. Also do as Chrisl suggests, keep it under 1000 points. Pud
  20. added Jonesy as the driver Just save that image to file or download the file again. Only 17k. Preview =
  21. I was just messing around and did one. Faces mod (11k) and music intro mod (11mb) available. For the lovers of that great british comedy, Dads Army. Note : Game does use the same images for sarge and cpl as well as the cpt and Lt being the same one (which is a pity). Pud Dads army mods [This message has been edited by Pud (edited 03-17-2001).]
  22. First up install the "mad dog mod packs" Then :- Terrain - Gunslingers (misc, terrain & trees) then.. Kumps (treebase, autumn, misc, sky & trees) add to this "Rubble by Tiger" Buildings - Panzertruppen's Building mods Units - any that take your fancy (I use around 45). Interface - "Clipboard" by Deanco is a must Hope this helps, personal choice is important, try some of the others but this is what I keep coming back to.
  23. Marco. I have been waiting for you to produce some more mods, and again they are superb. Only hope now is that you have the time to turn your considerable talents to do some of the German hardware. Poke me in the eye and call me blind but I just think a Tiger mod needs to be revisited. My hat comes off to you sir.
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