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Fuerte

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Everything posted by Fuerte

  1. I now watched the battle from Kettler's point of view (first time ever I did this). VERY interesting! I don't understand why he didn't surrender after I had destroyed his three vehicles on the left. :cool: My Sherman really ruled the battlefield in the beginning. If I was lucky in the beginning, then the StuH killing my Sherman evened it out, because it had only one hollow ammo, and my tank was hull down (OK, the StuH was veteran). I should have won this game hands down, and I would have if it had lasted a turn longer. The only thing about the map that was favorable for Kettler was the victory location area. He had much better cover from my units there, that's why the flag rush in the last turn was out of the question for me. Also I think that my one and only green 100 mm artillery spotter did relatively much better job than his two rocket, one 100+ and one mortar spotters. Btw, my infantry units on the left and right were there mainly for luring artillery fire at them. They succeeded partially, and I had a lot of infantry in good shape in the middle in the end.
  2. I totally agree. I wondered this in the beginning, but kept myself silent! Especially the Priest position was wonderful. Great analysis!
  3. The fight is over. The Priest was worth its weight in gold... it was so self-confident that it didn't even waste its one and only hollow ammo to the StuH, instead killed it with HE! Of course showing the left flank helped a lot, only 30 mm armor there. I had two bazooka teams near the StuH, and it was disturbed by one of them. Perhaps a bit surprisingly both VLs were in dispute, even if he had infantry units in both of them. In the end I had a lot (about 50) more infantry in good condition. Kettler managed to shock my TD in the last turn, when I decided to unbutton it. It was unbuttoned for about two seconds. If the fight had lasted a turn longer, I probably would have got both VLs. I don't see his artillery spotters anywhere, he must have moved them out of the map (I never do that, perhaps I should). The score: Draw. Axis - Allied: 35 - 38. My password: NiMN1uSO (random generated in PBEM Helper).
  4. In the previous turn the other flag was mine and the other in dispute, when you said that the other was yours. Now they both seem to be mine, but of course that is not true.
  5. In the woods on Kettler's side my green infantry units killed one unit but suffered heavy losses as well. Meanwhile the other infantry units continued firing at each other over the road and victory locations. Will we see a flag rush in the last turn? Will the StuH move?
  6. But we did that! And we were clever enough to stop it in time... Historically I don't think that we had much choice. Russia wanted to conquer Finland, and Germany was the best choice for an ally. Of course, I'm not that good in history, so correct me if I am wrong... Otherwise I agree with you Soddball, Molotov's suggestions are pretty bad.
  7. Right. But what we ultimately would want is the ability to view the full movie from CM after the game has ended, and that we have full view of everything, so that we see what the enemy does as well, without having to change passwords. Implementing this requires that all PBEM turns are saved on hard disk, of course. I think that this thing would not be too hard to implement. But what about the suggestion for faster PBEM, so that we would have a replay on each turn? Has this been confirmed yet?
  8. Well, it destroyed two halftracks, but fortunately my TD escaped in time, and Sherman didn't immobilize or anything (it was killed later though). My infantry didn't suffer any major losses, luckily. I think that Kettler aimed the biggest artillery at my vehicles.
  9. Kettler: His StuH (late) advances near the victory flags, while I keep my Priest firing at his stubborn infantry at the other victory position. Of course that infantry unit was eliminated. He still has a couple of units near the other victory position. I counter his StuH with my TD...
  10. Kettler: Right, he killed my last halftrack! I blame the AI, because it moved the halftrack forwards toward the enemy, because Kettler started dropping artillery at it. AI should have moved it backwards, or a bit forwards and then backwards to the safe place. Now he has that assault gun and I have the Priest and TD. Still quite a few turns left.
  11. I have 27.20 now. I noticed one more problem with this Desktop Manager: PBEM Helper does not automatically enter the file name and password when it is enabled. Have to try to find the reason for that... the workaround is of course to disable Desktop Manager.
  12. It's nice to see two Finns at the top, but not so nice to be the third in the other end. Not the last though. My last fight with Kettler is important, because he and Dorosh still have a few battles left and can gain a position or two.
  13. Calm down , I am very happy to get CMBB and leave CMBO behind, but this bocage problem IS very serious, that's why I was asking. Basically it makes all/most bocage scenarios unplayable (if you want any realistic results).
  14. Eh, are you saying that of course we will get more patches, or that we don't need them because we will get CMBB and everyone is going to play that then? If the second, then it's true, I probably won't touch CMBO anymore, but who knows?
  15. Yes, and a simple thread concercing just this issue: Bocage blues Just wondering if we are going to get any more patches, now that CMBB is near? [ February 01, 2002, 05:22 PM: Message edited by: Fuerte ]
  16. I'm sure that this has been discussed before, but the biggest bug in CMBO must be bocage. Whenever I have my infantry units near the bocage, and if they are fired at, then they decide to run FORWARD at the enemy and the bocage, probably to get shelter in bocage. And then they keep on running FORWARD through the bocage at the nearest woods. Of course they are slaughtered. This has happened to me so many times now, that I now avoid getting near the bocage, just to avoid this bug.
  17. Kettler: I see the tank now. It fired some smoke at my infantry on left. In the woods in the center my infantry sneaked right past enemy units, this "sneak" command didn't work right here. Should have stopped and fired at the enemy of course! On the right my reliable Priest terrorized your infantry once more, turned one unit running back and almost destroyed another. In the end a couple of artillery rounds dropped near the Priest, I see that you are really pissed off!
  18. Right. Totally unexpected. Still I'm not sure what hit it, I thought that you put some panzerschreck team in the woods after it, but I'm not sure anymore. 89 mm front turret, not bad with the first shot. Meanwhile I turned some of your infantry units in your left running back. You tried to kill my TD with panzerschreck there as well but fortunately missed.
  19. Kettler: I killed one of his veteran engineer units in the woods by halftrack+tank+infantry, and forced another regular infantry to retreat by a flamethrower. This was perhaps the first time ever that I had any use for flamethrower units. Usually they just get killed before can fire even once.
  20. <blockquote>quote:</font><hr>Originally posted by John Kettler: Will be away for much of the weekend.<hr></blockquote> Yeah, same here, I was slalom skiing in middle Finland. Great trip!
  21. I have now 27.10 drivers. They indeed fix the transparent white problem etc. in Combat Mission. I had problems when installing, however. I first uninstalled the old ASUS drivers and installed then these. Unfortunately whenever I had ANY window (e.g. Notepad) open on desktop and started CM, it would run for a second and then the display would change back to desktop. I decided to switch back to ASUS 21.81 drivers. I installed ASUS 21.81, but I didn't overwrite any newer files (I knew that this is risky). I got a Blue Screen Of Death on WinXP startup. I decided to use the last working configuration. Now I have nVidia 27.10 back, except that nvdesk32.dll (Display management hook library) is 21.81, i.e. ASUS. Now the graphics problem is gone, and the CM screen stays. I don't have that cool new nVidia menu anymore, though. So now I have all of the problems fixed... Maybe I should try to reinstall 27.10 once more, but I don't want to risk anything right now. [ 01-24-2002: Message edited by: Fuerte ]</p>
  22. <blockquote>quote:</font><hr>Originally posted by Vader's Jester: The site won't let me download the driver though!! :mad: <hr></blockquote> Exactly.
  23. Kettler: It's not nice to destroy fine old buildings like those. Especially if they were occupied.
  24. Kettler: I destroyed the remaining veteran SPW 250/9 with my TD. Sneaky yes! I disturbed it first with my infantry units. Meanwhile his artillery destroyed another one of my halftracks. He is also advancing with his infantry in the woods near the victory point houses. I turned that one unit back, but he has several more in the woods.
  25. Kettler: I was impressed by the artillery hit! Funny that I started dropping my smaller artillery at about the same time, you probably didn't notice it at all. You are now advancing with one infantry unit, I think that I will make it turn around before it gets to the victory point (that I control). Btw, perhaps we need a new thread because this is quite big now? [ 01-20-2002: Message edited by: Fuerte ]</p>
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