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Posts posted by Pvt. Ryan
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Also there is no key way of doing a scenario....it's no where near a puzzle type wargame like a few others out there...infact I've replayed scenarios where the AI has acted differently each time...
Not officially, no, but sometimes you can play a battle a few times, which means you basically know what and where the enemy forces will be, but given the sometimes nearly unobtainable objectives and limited duration of the scenario, you have to get everything just right to get a victory. The varying AI plans certainly help to change this up. It gives longevity and replayability to the game, but I don't remember most CMx1 scenarios being as difficult to win. Maybe the AI is just that much better this time.
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I think some scenario designers seem to have forgotten how to make fun scenarios, instead more recently in CMSF and now into CMBN alot of scenarios feel like a frustrating chore to be endured. I suppose it was simpler in CMx1 when everyone was designing missions for WEGO and the victory options were pretty much limited to capture the flag.
I would agree with that. Many of the scenarios are so frustratingly difficult. Of course, I enjoy a good challenge, but it often seems you are doomed to failure unless you unlock the "key" to a particular battle.
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I'm going to leave out the "U's" from now on" ...
In their patriotic fervor, they found themselves talking about their new country so much that they didn't have enough Us for use in other words when setting the typeface. They also had to use f instead of s in many places for the same reason.
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I've always heard wind described as the direction it is coming from, not going to.
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I have his book on the Sherman. It helped pass the time while waiting for CMBN. R.I.P.
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CMx2 is a different game. Nothing has been removed or changed, unless you are comparing to CMSF. I enjoy CMBN. It certainly does play differently than CMx1 games, but that's to be expected when you move to a new game engine. There are some things I like and some things I don't like, but nothing is a deal breaker for me. There are a few bugs that I am sure will be fixed sooner or later. I like the interface and I don't understand the complaints. For example, I can't imagine how someone could possibly bail their troops from a vehicle unless that's what they wanted to do. Of course, you may enjoy CMx1 over CMx2, and that's a valid preference, but don't criticize CMBN because it doesn't tickle your particular fancy. If there are other games you like better, then play them!
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Just because the exterior walls have been knocked down doesn't mean you should have an unobstructed view through a building. The building is still there.
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My pre-planned bombardments never land anywhere near their intended targets.
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I remember something similar in CMSF. I don't remember if it was ever fixed. I would be in control of the opposite side from what I had chosen, but the AI was still moving my units. See, co-play works!
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I'm not familiar with all of the game's advertised features, but is moddability one of them?
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I know... I just have moral and ethical issues with the whole culture of credit and debt. I've spent years raging against it, and now find myself unable to avoid becoming part of it.
Well, just remember that you are in control. Only buy things that you know you have the cash for and never carry a balance and you will never be in debt. You could even send a payment before you get the statement if you don't want to worry about it.
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No, I'm pretty sure he was 10 when CMBO came out. Explains a lot, doesn't it?
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If I recall correctly from CMSF, it takes longer to set up indoors to simulate the extra effort involved in creating a secure platform for the base to stand on so that the gun would fire through the window instead of at the baseboards.
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Assuming there is only one Fionn Kelly in the world, here he is:
https://www.facebook.com/fionnshula
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After consulting with the girlfreind, I has decided to give in and get a credit card.
26 years of telling credit card companys to go away... over.
If you pay off your balance in full every month the card shouldn't cost you anything, other than what it costs to buy stuff that you couldn't buy because you didn't have a credit card.
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I suggest a toggle that lays a color shading over the different types of terrain features that people have trouble with, such as dark green for high bocage, light green for low bocage, mauve for hedges, etc.
I'm not a programmer, but I'm sure this wouldn't take more than a few minutes to code.
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Before Rambo showed them how to do it.
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BTW I was wondering : what is that thing all around the turret ?
I thought they were extra tracks mounted either for spares or for extra protection, or both, but they don't look like the tracks on the tank.
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I didn't have a problem with it in CMSF, but I do in CMBN. I guess it's the green terrain.
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But I hope you meant it.
I meant it.
As a joke.
At this point, though, I don't see why they couldn't put them in if they wanted to. However, I don't really see much use for them in CM style battles.
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And motorcycles with sidecars are sure to be in.
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I received my game yesterday, but I never received an email from the USPS. I should get it in the next few days.
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Marder is German for Martyr, isn't it?
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I don't think you can recover crew served weapons such as tripod mounted MGs. If the gunner is killed another crew member should take over, but if the gun is knocked out or abandoned, that's it.
What is this?
in Combat Mission Battle for Normandy
Posted
It's too dark for me to see anything.