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Posts
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Posts posted by Pvt. Ryan
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Nice job. Lots of death and destruction! Lots of fun!
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Those are for a Tesla force field shield.
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Nice stuff. Keep up the good work.
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Purple smoke or the module will be fundamentally flawed.
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I have a Zaris folder.
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Smokin'!
Extra stuff to make the post long enough.
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The second play through is a piece of cake since you know where the enemy is, but that goes for most scenarios that don't have any variables. But then I played as the Germans and had a rough time, even though the Americans did nothing but sit there and shoot back.
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Maybe just make it a little longer so the Americans have more time to scout out the German positions.
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Very nice map and challenging scenario. You really need to be cautious because of the terrain and the forces available.
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When I had this problem before the patch I would bail out the crew and then put them back in. That would fix it.
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Aris - Im very irritated with you.. in a good way. I had to get a new laptop and replace ALL of your goddamned mods for CMBN and CMFI. Do you have any idea of how many friggin mods you've made?!?! It's like actual work trying to get them all!
I keep a backup on an external drive. I keep a folder with all of the downloaded ZIP files and I have a copy of the Z folder with all of the unzipped mods. If I have to reinstall windows or move to a new computer it is very easy to copy and paste the Z folder to the new computer.
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I wonder if they can repel a tank attack by forming squares.
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Then you must miss the ability to enlarge the units to Godzilla size.
I use the floating icons, but sometimes you have to click around until you get the one you want.
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If you call an arty strike with on board mortars and then give a cease fire order there is a delay until the unit receives the cease fire order. This is the same for any arty strike.
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They didn't do away with them, they just didn't add that feature to CMx2. You only see the bases when you select a unit.
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Beautiful work with the airbrush. Remember to get some fresh air every once in a while so you don't get high from the fumes.
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I appreciate the mods, but I share the OP's concern for lack of scenarios. It's gotten to the point that I had to figure out how to select my own forces in QBs.
I would never harshly criticize a scenario. Either it's my cup of tea or it isn't.
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Can you do one with some interested kitties in the background?
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I'm guessing that the MG module will cost $55, not $35, and will include the new CMBN 2.0 exe. Or you'll have the option of simply purchasing the upgrade for CMBN vanilla for $20+.
That would mean the upgrade is not optional for those that want the MG module. The module will most likely be the same price as previous modules, the 2.0 upgrade will be a separate charge (I'm thinking about $10), and there will probably be a bundled price if you want both.
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LOL, where is that pic from?
It's from the Osprey Men at Arms series.
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I'm looking forward to Madmatt's Italian sound files. I think he said the default sound for every action is a rendition of That's Amore!
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I think that is cooking oil. The Italians had their priorities.
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What ever it is, it will be on facebook before you see it here.
You were right. I hadn't been to the forum since early April. I saw the announcement on Facebook and came here to check it out. I even had to reset my password. I am glad that BFC waited to announce CMIT until it was available for pre-order. They are learning.
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Could you kindly provide a car analogy?
Shall try to start an unofficial screenshots thread?
in Combat Mission Fortress Italy
Posted
That's a neat photo. If only the game looked like that.