Lars
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Everything posted by Lars
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HQ's and how many?
Lars replied to Canuck_TAR's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
3 for sure. One does the odd jobs or goes to Russia. Sooner or later he's slated for the West though. If you're not going to run an air defense in the West early, no need to leave him sitting there. Buy AA, it's cheaper. -
HQ's and how many?
Lars replied to Canuck_TAR's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
4 German, 1 Italian (although you can get away with 3 German if West is broken). 4 Russian, 1 Brit, 1 American (maybe buy another American, but only near the end). -
Rules on operating units ?
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Supply of 5 and city must be at 50%. If railheads on, must be on or next to a city to boot. -
Hmm, still think it would be easier to just remove USSR surrender. But perhaps give a mmp bonus to Axis for taking Leningrad/Moscow/Stalingrad. Then you'd get in to the more historical German plan to defend the Volga-Archangel Line. Heck, they didn't think the Russians would surrender either. Germans would now need to blow the mpps on a Engineer to free up forces for the West, Russians are going to need time to rebuild. To keep the Russians from just gamily retreating with everything and coming back for a head-cracking later, get rid of the cheap rebuild price if they lose the main objective cities. Now both sides really have something to fight for.
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Research in Hvh ???
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
With a Engineer, could be. But remember, you're playing for a draw, so run the clock on him. -
Research in Hvh ???
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Hey, I'm doing a Barbarossa with less than that. -
Looks like small beer to me. After Russia goes the major units come out and they're enough to crush UK as is. Any partisans you have popping up, even if in massive numbers, will not change the outcome. Out of supply partisans against Level 3 Corps equals a waste of my time, no matter which side I'm playing. You'd be better off removing Russian surrender altogether if that's the effect you want to create. Have Lend Lease supply come in on the Trans-Siberian RR (if Murmansk is gone). And make it hurt for the US to do it (having to reflag vessels).
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Research in Hvh ???
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Depends on the game. This ain't chess, dealing with luck is part of it. -
Research in Hvh ???
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
HQ variability is an interesting idea. And they all should be unknown. The only thing I'd add to your thoughts Edwin is that the rating should appear after the first major "loss" of unit strength or perhaps the whole unit. After all, if your incompetent leader is winning, you ain't gonna fix it. -
Research in Hvh ???
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
What I want is a game where I don't feel like quitting my first HvH game before even Barbarossa because of bad luck, that's what I want... Variability in HvH should come from the players, not from bad luck. But that's my last post about it, lol, I don't want to sound like a whiner (probably too late, hehe). </font> -
Research in Hvh ???
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Whoops, you are correct. I misread the formula above that. May have confused it with the old system to boot. Still, I'm luckier than you. -
Research in Hvh ???
Lars replied to TaoJah's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Umm, you're first mistake is you didn't have a 20% chance. IIRC, it's 5% + 4% + 3% + 2% + 1% for a total of 15%. There's a bit of diminishing returns there. You would have been wiser to spread your bets, as that last chit was very expensive, it only gave you a 1% chance (although eventually rising to 5%). Whereas, if you had put it into, say, Heavy Tanks, you would have gotten a 4% "bonus" for the same money right away. [ January 03, 2007, 08:51 AM: Message edited by: Lars ]