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Holdit

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Everything posted by Holdit

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by GonzoAttacker: the walls you are talking about are small ones, I am looking for Castle type walls...<HR></BLOCKQUOTE> I wish they were in too. It occurred to me that bocage might work for want of a better alternative, but I haven't tried it out yet.
  2. It's finished, but only the map. I'm a bit stuck for the best way to use it as the basis for a scenario, so I thought I'd make it available in the meantime in case anyone else wants to have a bash. I had to scale it down a bit to fit into the limits of the CM map editor, but the main features are in place, and in the correct proportions, so you'd hardly know. I've forwarded it to Wild Bill & Co, but if anyone wants it in the meantime, mail me and I'll send it on.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by ACTOR: Welcome aboard! 9 meters...and missed...I think I have seen some of that guy's relatives in my games. B]<HR></BLOCKQUOTE> I think I've commanded most of them...
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Raze: Ok. So having my unit ACCIDENTLY move off the map and disappear from play ISN'T a bug. <HR></BLOCKQUOTE> Correct. If it works the way the designers intended, it isn't a bug.
  5. One of my favourites, a counterattack by a German reserve platoon, using some AI-laid smoke to cover their approach (thanks!), then, dash across an open road into a small US-occupied wood...shots...grenades...shouts...Americans with their hands up. The German platoon didn't take a single casualty. It was the kind of thing you read about in the histories but which never seems to get replicated in games...until now.
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Lorak: Maybe I take it to personaly but thats my .02 <HR></BLOCKQUOTE> Sounds reasonable. Dyslexia or not,I think it's safe to assume that any grammatial inconsistencies in Rob's postings aren't deliberate. So whether the cause be educational or medical, there's still no reason to take the piss.
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wild Bill Wilder: In that vein, I would love to see a CM map depot started, where folks could download good maps for their own scenario design. What do you guys think? Be a great place to put those fine maps you are all doing! My E-Mail address is right here on the forum. I would love to have copies of these jewels. <HR></BLOCKQUOTE> I think that's an excellent idea. I find doing the map easier than setting up a good scenario. I'll send Waterloo on when it's done. If it goes down well, I might follow up with Ligny/Quatre Bras or Austerlitz - maybe even Borodino (Guess what my favourite period is! ). Even if it's not a great map for CM, it's fun to be able to tour the great battlefields in 3D.
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Steve Clark: BTW, this has inspired me to start working on the terrain map for Antietam, the battle that I know very well.<HR></BLOCKQUOTE> Waterloo should be ready soon, too. The trickiest bit is what kind of battle to set up on it.
  9. No. I trust BTS sufficiently to leave it to them. However, what about...(off-the-wall-idea alert!)...some kind of tool (SDK?) for making vehicles, units, ordnance, etc, that could then be submitted to BTS for inclusion in some future patch, once they've checked and approved it for accuracy. I'm still more than happy with things as they are, though. The above just accurred to me while reading some of the 'yes' votes.
  10. "The game takes players from Normandy in 1944 to Germany in 1945 on World War II's <i/>two Western fronts" Eh?
  11. Coffee mainly. On some evenings, sharing a bottle of red wine with herself while I'm playing CM and she's watching ER. Bliss.
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Rob/1: Well not all go by just going to post web site updates like many others I am not likeing the amount of flame wars going on so I am leaving till CM2 or the TCP/IP come out. Rob<HR></BLOCKQUOTE> Don't let it get to you, Rob. Good work on the site, by the way.
  13. If the opportunity came up, I'd vote for option 1, but the issue doesn't bother me at all. I'd been playing with it accidentally switched off for two weeks before I wondered what happened to to the detailed hit info. Then I just left it off anyway. It would be nice for your own tanks only, though.
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by The CM Borg: Holdit! Holdit is assimilated <HR></BLOCKQUOTE> Bloody hell, that was quick. I think I've been conned...
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Lord General MB: Were do they all come from? <HR></BLOCKQUOTE> They breed. Rumour has it that there's a Shagging Smiley where you can catch them at it...
  16. I reckon he couldn't assimilate his way out of a thick fog. He hasn't got me yet...thanks to AvoidAssim! Send £50.00 to yours truly. I guarantee that if it doesn't work, you've been conned.
  17. The hesitant CM Borg: -------------------- Wild Bill has been...ah.. more or less assimilated...probably. Resistance is fairly futile...at least I think so, but feel free to give it a try if you like...you never know your luck...er....um.... ...I think that's it. Is it?
  18. Hard to say. I think it would be fascinating to play from either side, because of the vast differences in approach. I'd probably end up going more with the Germans because of the quality, but then quantity is a quality all of its own.
  19. Bumpity-bump! What? No takers? And me after slaving over a hot editor... I do believe I shall sulk...
  20. Combat Mission was never intended to be a twitch n' splatter game. The things that matter to the players who comprise the target market for this game are not the things you describe. If you search on the items you mention, you'll find why the CM treatment is more realistic than anything else out there. If blood n' guts is what you want, stick to Quake or Duke Nukem, or even better, visit your local abbatoir. You're right to delete the CM demo from your hard drive; it's obviously not the game for you. Don't imagine that it will cause any loss of sleep to the designers, though. Sure, you can play Close Combat, Commandos or Hidden and Dangerous and a whole host of others. By all means enjoy them, just don't kid yourself they're representative of the WW2 combat experience. One tip, before you waste your bandwidth on a 30mb download, try checking out some reviews of the game first. That should tell you if you'll be getting what you want.
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by RMC: BTS has completely missed the boat. Instead of working on patches and stuff, they need to get on the marketing bandwagon and put out some goodies. This is the new wave. future game reviews won't lament about about the TCP/IP thing. CM will get dogged for a lack of merchandising.... <HR></BLOCKQUOTE> And not even an improbably-endowed female in sight... How can BTS expect to be taken seriously? I think RMC's tongue is very much in cheek. Nice one. (Edited for crap typing.) [This message has been edited by Holdit (edited 09-04-2000).]
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