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Holdit

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Everything posted by Holdit

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Formerly Babra: Hello. Is this the right room for an argument? B]<HR></BLOCKQUOTE> No it isn't
  2. It's an experimental meeting engagement that should require a more realistic approach than just charging forward to occupy the objectives. It's a first attempt, so I'd be especially grateful for feedback. Email me and I'll forward a copy. Thanks.
  3. It's an experimental meeting engagement that should require a more realistic approach than just charging forward to occupy the objectives. It's a first attempt, so I'd be especially grateful for feedback. Email me and I'll forward a copy. Thanks.
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by hnh3_cm: Personally, I like keeping my brain cells. <HR></BLOCKQUOTE> What better way to keep them than by pickling?
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: I gotta agree with Daverino. Got a corked up bottle of Grand Reserve chilling in my basement and CM on my harddrive Steve<HR></BLOCKQUOTE> You'll know you've overdone it when your CM cd is chilling in the basement and there's Grand Reserve on your hard drive...
  6. Hang on to it. You'll be glad you did. If you get rid of it now, you'll be sorry later. Take this for someone who's done it (not with CM, though ).
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Christov: My Girlfriend asked me a few days ago, "What is the purpose of War?" I thought I should ask the men at arms on this forum. So what is the Purpose? <HR></BLOCKQUOTE> According to Yossarian in Catch-22, it pays well and frees young men from the pernicious influence of their parents...or something like that.
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: War has been around long before humans were capable of logging their own history. That is a LONG time... Steve<HR></BLOCKQUOTE> But it's been argued (convincingly, I think)there are two very different types of war that have been around during the time man has been on earth. One is more like an extreme sport, dangerous but not too dangerous, that is still practiced by some of the more remote tribes - more about self-expression than annihilation. The other type is the war/battle of mass slaughter that arrived along with civilisation.
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by KiloIndiaAlpha: PhD in ?<HR></BLOCKQUOTE> The Bleedin' Obvious. I'm only interested in Pokémon...
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by L.Tankersley: Ok. I will probably regret posting this, but ... ::throws caution to the winds:: <HR></BLOCKQUOTE> Congrats on your intelligent approach to the subject. I'm coming in late, but I used to always play the German side. The reason is simply the equipment and the smart gear. Whatever about the final result of WW2, the Germans definitely won the style war. Having said that, with CM I've found myself playing the allies a lot too. Discovering that the Sherman isn't really so bad was a big help...
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Hakko Ichiu: What about the Seven Years War, Danish-Prussian War, Austro-Prussian War, and Franco-Prussian War? They did okay then.<HR></BLOCKQUOTE> And against Napoleon in 1813 - 15. Best not to dwell on 1806, though. Your comment about the ****e quality of some German units also applies to the SS, which seems to be overlooked a bit as people focus on the "big seven" SS panzer divisions. The quality of some of the lesser known SS formations was appalling.
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Chupacabra: Sigfried Sassoon was another WW1 poet of some note. <HR></BLOCKQUOTE> Here's one of his: The General 'Good-morning, good-morning!' the General said When we met him last week on our way to the line. Now the soldiers he smiled at are most of 'em dead, And we're cursing his staff for incompetent swine. 'He's a cheery old card,' grunted Harry to Jack As they slogged up to Arras with rifle and pack. But he did for them both by his plan of attack.
  13. I might be studying this next year. From Britannica.com: >b/>fuzzy logic <i/>in mathematics, a form of logic based on the concept of the fuzzy set. Membership in fuzzy sets is expressed in probabilities or degrees of truth, i.e., as a continuum of values ranging from 0 to 1. Fuzzy logic and fuzzy sets were first described in the mid-1960s by Lotfi Zadeh. According to fuzzy-logic theorists, classical logic oversimplifies the concept of set membership by flatly including or excluding an individual, whereas fuzzy logic expresses the extent to which an individual pertains to a set. For example, under classical logic, theoretical tree x is a member of the set of tall trees; in contrast, under fuzzy logic, x pertains partly to the set of tall trees and can be described as fairly tall. As a form of data processing, fuzzy logic is employed by advanced electronic computer systems. In less complex information processors, the possibility that a particular event will occur is expressed as a certainty (either false or true) represented by the binary digits 0 or 1. Fuzzy-logic systems, in contrast, break down the chance of the occurrence into varying degrees of truthfulness or falsehood (e.g., will occur, probably will occur, might occur, might not occur, etc.). This allows the outcome of an event to be expressed as a probability. Moreover, as additional data is gathered, many fuzzy-logic systems are able to adjust continually the values assigned to different probabilities. Because some fuzzy-logic systems appear able to learn from their mistakes and mimic human thought processes, they are often considered a crude form of artificial intelligence. Fuzzy-logic systems were considered an experimental technology during the 1980s, but they achieved commercial application in the early 1990s. Advanced clothes-washing machines, for example, use fuzzy-logic systems to detect and adapt to patterns of water movement during a wash cycle. Other applications for fuzzy logic include expert systems, self-regulating industrial controls, and computerized speech and handwriting recognition programs.
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: I think the "Willing Flesh" was the German-language only name. It was only ever printed in English as the "Iron Cross" IIRC> B]<HR></BLOCKQUOTE> In fact it was printed in English as "The Willing Flesh" in both paperback and hardback. I'm guessing sometime in the 70's. The paperback was by Corgi, I think and was slightly abridged. And if I ever get my hands on the hoor who stole my hardback version...
  15. <i/>Interests: "Teaching the world that Nazi Germany and those that fought for it were evil. " To be followed up, presumably with lessons involving grandmothers and eggs...
  16. There nothing to stop you doing it yourself, of course. A similar approach could be taken with campaigns.
  17. One thing you could do would be to design a scenario where one side's setup area is closer to the central objectives, but the other side has extra units to make up for it. But neither knows whether he's got the more troops or the closer setup. I think that would make for a more careful approach by both sides. It would work best with a fairly big (or long) board.
  18. It's interesting that someone who lists his interest as history, contributing to a forum about history, bases his opinion of CM on gameplay (read: not real-time) and graphics, but ignores the...em...history
  19. How about this: Tanks may fire on crews with either bow or flexible machine-guns, but not main armament or co-ax.
  20. In an army canteen queue: Soldier: "What kind of fish is that?" Cook: (Examines it and then slaps it down on plate)... "Army fish" Spike Milligan: "The army works like this; if you hang a man and he dies, then you keep hanging him until he gets used to it"
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by Olle Petersson: (It's visually disturbing for me to have half of the unit hanging in thin air outside the building.) <HR></BLOCKQUOTE> Not half as disturbing as it must be for the unit...
  22. Here's some more. If it's been posted already, apologies in advance to those old-timers whose day it might ruin http://www.gamesdomain.co.uk/gdreview/zones/previews/may00/squadldr.html It looks more like CC Follower than Squad Leader (sorry). I love this bit...<i/>"the top brass demanded that the game play more like Saving Private Ryan rather than the Avalon Hill turn-based game it is based on"...it sounds like the kind of entry you get in Dilbert's list of the day. Edited for memory lapses. [This message has been edited by Holdit (edited 08-21-2000).]
  23. While you're all on the subject, I've just blown the dust off two of my old books. "Scenarios for Wargames" and "Programmed Wargame Scenarios" by Charles Grant. Between the two, there are about 100 scenarios covering various classical military situations, such as assaulting a defensive position, fighting through a town, seizing a bridge, reserve demolition, defence in depth, coup d'etat and so on. A fairly basic map is provided with each, which could be given the CM treatment, and the prescribed forces translated into WW2. They're generally small, so would be good for quick games. I was wondering if anyone would be interested in playing them. If so, I'd be happy to try doing a couple as soon as I've finished my Waterloo map for CM (nearly there!).
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