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Everything posted by phil stanbridge
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Nabla, do you have any form of power management enabled either at BIOS level or O/S level? I'm guessing you do. I would be tempted to disable this. I have found that APM kicks in and cocks up, to put it bluntly.
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I read on here a while back that Wild Bill was developing some new ops. Just wondered if they are nearing ready?
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Thanks for all your help Dan. I have two fans in my unit. One of my original reasons for going for a full tower was so that it dispersed the heat better. I will see tonight if I have this utility on my cd. I don't even remember seeing a cd to be honest but I'm sure it's there somewhere.
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Hmmm. Thanks for all that. I have to say, I do get occasional glitches with the graphics but I can get round them by alt-tabbing. Makes me wonder if it is heat related? I know TB's run hot.
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Okay... System specs: TB 900mhz 256MB PC100 Microstar motherboard with AMD chipset DVD 16x IDE CDRW 8x4x32 nVidia GeForce2 MX 32Mb AGP Video Card (No TV Out) Creative Sound Blaster PCI Live! 1024 OEM Microsoft Windows ME DirectX 8 Nvidia drivers as specified in readme, can't remember exact version, but they are the ones that are stable.
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I think the scenarios/operations work pretty well for CM1, but it would be nice to have an ongoing campaign as an option for CM2. Taking into account the scale of the war on the Eastern Front I'm wondering if something like this would be possible. I personally find ending an operation an anti climax. Espeically when you have put so much time and effort into it. I know all good (?) things eventually end, but let me explain. I spend an age on one operation, I'd perhaps like the option to advance on to the next objective as well, with new orders, new supply. I guess, a bit like joining two operations together, maybe even more. Maybe this is unrealistic?? Imagine the Battle of Kursk for example like this. You know, with the new OOB and all that, resupply etc etc. I'm guessing that CM2 will focus on one particular part of the war, rather than the whole thing. This is just my opinion, what do others think?
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I read about problems with the beta drivers but I wasn't aware of anything else. Believe me, I have tried everything I can think of to get a stable game. Kwazydog, I can't see how it could be a heat issue with my machine because I have tested it from a cold boot situation when the machine has been off all day. But as a matter of interest, how can you tell what temperature it is running at? [This message has been edited by phil stanbridge (edited 12-15-2000).]
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Hey that is very interesting!! I have serious lockups with it as well and guess what - I am using a TB900 with 256meg Ram and a Geforce2 MX. Maybe this is a Thunderbird issue??? BTS??
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Video Cards and FSAA
phil stanbridge replied to Pacestick's topic in Combat Mission Archive #2 (2000)
Well said Bruno, couldn't have said it better myself. -
Video Cards and FSAA
phil stanbridge replied to Pacestick's topic in Combat Mission Archive #2 (2000)
You have to go into advanced display properties/direct 3d and I believe, off the top of my head, you'll find a slider for FSAA. I might actually turn mine off tonight and see what happens. I'm having lots of crashes with the beta. Wondering if it has something to do with my card. -
Video Cards and FSAA
phil stanbridge replied to Pacestick's topic in Combat Mission Archive #2 (2000)
Hi Pacestick, 4x FSAA does enhance the look and feel of CM in my opinion. However, they are some drawbacks depending on the card. I have a Geforce2 MX and there are some issues when you run a fairly high resolution with 4x FSAA. It's worth a look mind you. -
TCP/IP anyone else having problems
phil stanbridge replied to randy's topic in Combat Mission Archive #2 (2000)
I have found the beta generally stable, but I can guarantee at least one serious crash during a TCP game. I find with my ISP that sometimes there is data only going one way and this generates the problem you are talking about. Common if the network is overloaded.. -
...It all started back in the summer when CM first arrived in the mail. I basically have got a couple of colleagues interested in this game and got them to download the demo. They were impressed, as I was. Just spoken to one of them now, he's asking my advice about shipping to the UK. I told him that everything was fine, and that a copy of CM over here would cost less than a PS2 game and be shipped direct to your door. My copy arrived in 7 days! He was impressed. He has just ordered his copy and his colleague has just placed his order. That's 2 more orders for you. Just thought I'd share that with you all.
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How could AI be better?
phil stanbridge replied to jKMkIII's topic in Combat Mission Archive #2 (2000)
I have to say that I find the AI very challenging. Yes, sometimes it leads with tanks and sometimes it masses it troops but this isn't altogether a bad AI. It can be quite effective. Negative points, telling the scenario/op to place its own units. You find that the AI likes to stick fortifications in the strangest of places! Especially pillboxes! -
I am stunned to be quite honest. I got into the genre through Close Combat 2 and 3. They are excellent games, even by todays standards - Especially with all the mods out there for them. It is a great shame.
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BTS, CMBO 1.1 update?
phil stanbridge replied to GriffinCheng+'s topic in Combat Mission Archive #2 (2000)
Thanks for the update guys. -
I have seen a marked improvement in the effectiveness of the fighter bomber in the beta patch, at least that what the result of the games are telling me. I have tested this theory with only one scenario in particular but have played it several times and every time the FB rolls in and knocks hell out of my troops. I posted a thread on this before hand but I'm sure something has been tweaked, unless of course it is reflected in the quality of the FB?? That would make sense.
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I think we need a Mod Manager....
phil stanbridge replied to phil stanbridge's topic in Combat Mission Archive #2 (2000)
Twosheds, that sounds just right. Lets hope these mod makers listen in and don't mind the re-packaging.. -
I think we need a Mod Manager....
phil stanbridge posted a topic in Combat Mission Archive #2 (2000)
.. on the pc. I love the mods, don't get me wrong, they are amazing. But it is getting increasingly difficult to manage them. I alone have over 450 megs worth now! I place them all in folders, named accordingly and know more or less which one goes where, but it does get rather confusing.. For instance my mate has the rubble texture, I have a black hole type thing. He has sudued extra green, I like the spotty yellow/green blend. I wouldn't mind, but I can't remember which mod does what... A manager of sorts would be just what the doctor ordered.. Thanks for listening. [This message has been edited by phil stanbridge (edited 12-09-2000).] -
Air strikes - too powerful now??
phil stanbridge replied to phil stanbridge's topic in Combat Mission Archive #2 (2000)
That has sort of shot me down in flames. I have only experienced increased accuracy with air strikes. I guess if there is some random factor involved then I haven't tested it enough. To give you some idea of how it is effecting me: SPOILER info *** In Bridgehead to Benicourt in the first turn I had air support fire either rockets or bombs at me and that immobilized one tank and killed the commander of another. In the second turn I lost several HT's and nearly a dozen men to machine gun fire. At this point I had one 20mm gun firing and sveral mounted machine guns firing at the plane. Not enough suppression it would seem. In the third turn I had the plane again strafe my hidden troops and a hetzer that I had hidden in scattered trees. My tank was damaged and I lost 6 men. Following few turns the plane again strafed whatever it could see. This has resulted in the loss of 6 HT's about 20 men and a couple of tanks have been rendered useless. I spread my tanks etc out, I used cover where I could. This has happened three times on the trot using the beta patch. [This message has been edited by phil stanbridge (edited 12-08-2000).] [This message has been edited by phil stanbridge (edited 12-08-2000).] -
Air strikes - too powerful now??
phil stanbridge replied to phil stanbridge's topic in Combat Mission Archive #2 (2000)
What I meant by this is having played several games in 1.05 and then a couple more of the same scenerio with the beta patch I can see a marked difference with the air strikes. To me it suggests they've been tweaked in some way but maybe it is just a random setting? -
Air strikes - too powerful now??
phil stanbridge replied to phil stanbridge's topic in Combat Mission Archive #2 (2000)
Bridgehead to Benicourt. See for yourself. Play as the axis. -
Playing the latest beta, have the air strikes been tweaked at all since 1.05? I've noticed that they are on the scene almost immediately and are absolutely lethal. Aces all of them I'd say. One example without any spoiler info. One scenario I have played a few times in 1.05 the aircraft would appear middle to late in the battle. Now it appears straight away, ie. first or second turn and hits you very hard. Even with three flak guns and machine gun fire suppression this mutha keeps on attacking. I have lost numerous vehicles and men to it, it flies off, rearms and comes back for me. It makes a game almost unplayable.