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Kingfish

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Everything posted by Kingfish

  1. The odd arrival point is due to how the map edges are assigned. In this particular scenario the Germans are given the east and west sides, while the allies get only the north (BTW, seems odd that the south is neutral even though the Germans have undisputed control across the entire length). Anyway, the new German tanks arrived in the northeast corner. I went ahead and changed the parameters to German-south / Allied-north, all other neutral. New purchases then showed up in the southeast, well inside the German zone.
  2. Just curious, when you checked to see if the units were loaded did you check all four corners of the map? When I first tried it I checked only the map corners that were within the German setup zones and didn't see them. Only after cycling thru the German units using the tab and + buttons did I finally find them tucked inside the allied corner (blue sector I believe).
  3. Methode Champenois Axis - gear Allied - plush Wolf in sheep's clothing Axis - plate Allied - bow Proof of Honor Axis - block Allied - sail Note all are in lower case. BTW, do you happen to have a copy of Wolf? I lost mine in a PC upgrade
  4. Panama Red, Updated scenario with new additions sent back. Enjoy
  5. You want them posted here or in a private e-mail? If the latter my address is in my profile.
  6. The 12th of never!!!!!!!!!111111111 Oh alright, I'll get working on it... You sure you want an exact copy?
  7. The 12th of never!!!!!!!!!111111111 Oh alright, I'll get working on it... You sure you want an exact copy?
  8. The 12th of never!!!!!!!!!111111111 Oh alright, I'll get working on it... You sure you want an exact copy?
  9. Send me the scenario (or Op) and tell me which units you would liked added in. My address is in my profile.
  10. Something else that should be mentioned, now that we are talking about each side's forces, is that the Paras had the support of a few 6 pdr AT guns which had managed to make it into the perimeter before the Germans closed the routes. I've read of at least 3, which were in action at least up to the 19th, maybe all the way to the end.
  11. You won't be able to do it while playing the game, if that is what you mean. The best you can do is make the changes, save it, then start a new game. A quick google search on several websites mentions at least 3 Mk IVs, a couple of Pz IIIs (I assume the 'N' variant with the short 75mm) and two King Tigers, although not all arrived on the same day and in the same sector. No doubt there were others, including StuGs and Halftracks. To that the Germans added alot of artillery from both tube and mortar, which from the 19th onward kept up a steady and heavy barrage on the small perimeter. They even used Phosphorus rounds, which had the effect of starting fires in just about every occupied building and forcing the abandonment of a few positions. You might be mistaking the ordinary grenade for the Gammon bomb, which a few squads carry. The Gammon bomb would certainly destroy anything the Germans deploy in the Op, including the King Tigers, but the attacking unit must be within 15-20 meters to throw it. Although the Gammon bomb was historically a round object, the game's graphics will show it as a yellow square when thrown (Gammon bombs share the same graphic as demo charges).
  12. Yes it does. Lets see, third day, they would just be arriving at Nijmegan. Historically, it lasted another 2 days for the bridge defenders, and the Germans received far more than a company of reinforcements. No, it is not normal, even against the AI. I'd guess he'd be up for a VC.
  13. There is nothing you can do, as it is (and has been) a problem with the way CM redraws the front lines in Ops. The computer is programmed to redraw the line starting from the attacking unit which had advanced the farthest. From that it will add the no man's land setting, which in this op is 400 meters (a bit extreme IMO). The fact that the Paras are surrounded means every redraw will result in your forces being pushed to the edge.
  14. I've seen it on very rare occasions, such as a routed unit retreating from enemy fire. Destroy all the AI's units. It's the only way to be sure. What do you mean by "what you believe it to be"?
  15. No, that is the same tank. Villa Strada is directly behind, and if the pic were a darker resolution you would see the crenellated tower which gave the nickname "The Castle". Here are a couple more: Dead Tiger Looking down the barrel towards Villa Bonazza It may be that the first pic I posted was of the same Tiger, only taken months later after the field was replanted. Note in the first pic I posted the tank appears to be missing its RH track, while the second shows it still intact.
  16. Wouldn't it be cool if someone designed a scenario around this battle? ...sigh...one can only dream... Anyway, After the Battle magazine Issue #129 covers the battles for Florence, and in it there are many modern day comparison pictures taken by a guy named Perry Rowe (who goes by the handle "ropey" on this board). He was able to pass along some pics of the area around San Michele, Villa Strada and Villa Bonnaza, all of which I used when I designed the maps. But best of all were some incredible shots of the above dead Tiger, some taken from atop the turret looking down the barrel as it pointed towards the opposite valley.
  17. John, Sorry for the delay, but real life has dropped the hammer on me yet again. I've gotten as far as converting the map, but force placement and briefing swap still needs to be done. This upcoming weekend I'm out of town, so you can either wait a bit more and start another scenario, or maybe someone will volunteer to finish it up.
  18. John, Sorry for the delay, but real life has dropped the hammer on me yet again. I've gotten as far as converting the map, but force placement and briefing swap still needs to be done. This upcoming weekend I'm out of town, so you can either wait a bit more and start another scenario, or maybe someone will volunteer to finish it up.
  19. John, Sorry for the delay, but real life has dropped the hammer on me yet again. I've gotten as far as converting the map, but force placement and briefing swap still needs to be done. This upcoming weekend I'm out of town, so you can either wait a bit more and start another scenario, or maybe someone will volunteer to finish it up.
  20. It will probably show up as a surprise reinforcement in somebody else's game.
  21. Feedback would be greatly appreciated, especially if it pertains to the size of the scenarios. Too small, Too big (doubtful), or just right? I plan on having 6 scenarios ready for round 2, even though only 3 are needed. A couple will be similar in size to those currently in play, and they get progressively larger from there, with the biggest at 4x the points total. All will be 35 turns or less, and yes you will have variety in terms of mission, forces, terrain and weather.
  22. And to date our pbem of Wild Bill's "To the last man" rates as the best CMBO game I've ever played against another player. Not sure about the exalted part, maybe exhausted would be a better description. In any event you are correct about not having enough time to play. However, while I still enjoy scenario design, I am only doing it for CM1. I was invited to join the beta team for CMSF but declined due to lack of free time.
  23. I remember reading about the US M107, which was a 175mm field gun used in Vietnam. The maximum range was over 30km, far more than whatever the NVA could deploy against it, and making it the ideal counter-battery and H&I weapon. However, that came at a price, because in order to hurl a shell that far it required extra charges, and thus increased the chamber pressure and barrel wear. It was estimated that a M107 firing at normal ranges had a barrel life of around 10,000 shots, but if it fired exclusively at extended ranges the barrel would only last 400 before requiring replacement.
  24. AFAIK, it has not. If you can wait until this weekend I will convert it for you.
  25. AFAIK, it has not. If you can wait until this weekend I will convert it for you.
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