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Havermeyer

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Everything posted by Havermeyer

  1. The French confuse me. I wanna like 'em. The Rainbow Warrior assualt thrilled my heart... but at other times they can be so... wishy-washy (let alone socialist). I'm reminded of the American cartoon "The Critic." A school for UN children. The cafeteria. A food fight. Before the first bit of flung lunch strikes the floor, the beret clad French kids arise... and shout, "We Surrender!" ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  2. French Like: Nous Nous rendons! ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  3. You know... I was doing this kind of thing on the purdue.talk newsgroup... ohh... circa 1988-1990. Yawn. ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  4. Pardon... I asked because I was afraid I would do it wrong. Heaven forfend I disturb the luxurious elixir I so eagerly await to share with a little of scenario *snip* (pounding Juardis into submission-- like that Sherm105? Or the new one with 70 rounds of HE?-- Eat lead (or something)). Good... I don't have any good ice, but plenty of good water. I got a speyburn (sp?). Will head across the border to buy better cheaper (hopefully tomorrow). Typically a bourbon drinker, meself... but you bahstahds and this thread prompted me to wheel by the ABC... (Charlotte, NC). Me wife is amorous this evening... tis a pity. I have a mission to finish.
  5. How does one drink a single malt scotch. I've never been one to do so... but I picked up a bottle on the way home (can't recall what kind-- but it was neither great nor blended). In a glass on the rocks?
  6. Uhh... I'm using the Borg in a round about way to gauge sales... so everyone step up and ass'd. Do it singly Borg. (Duh)
  7. Mmmm.... Skullspliter... Aventius (sp?) A wheat beer... is good too. I recall the hangover...
  8. MIDNIGHT MADNESS AT PRUM Spoiler Follows (I strongly recommend its play-- its a WBW scenario): * * * * * * * * * * * * * The mission begins with the Amis exhausted. They have a nice dug in position around a road into town... However there are two luscious ambush sites about 75m in front of them. I took the bait and moved my weary soldiers out of safe holes-- only to encounter the Krauts just beyond visibility (60m). It was a slaughter. I don't recommend it. Game Over. ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  9. I've been around here for awhile, but have not yet been assimilated. Add me to the count... And I bought the game.
  10. Where'd you get the exposure percentage info? I don't recall reading it in the manual. (Did you Hotseat it?)
  11. Number one enhancement on the wishlist (even before TCP/IP) IMHO. Saving all the turns of my PBEMs so I can hopefully one day compile them into some movies...
  12. How did BTS find time to get v105 out in between posting to this thread? A better game. no. A better company. no.
  13. I don't. ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  14. Has this been addressed in any of the patches? I've refrained from playing until the game affords absolute realtism. ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  15. -- Don't mind Fionn, he has the bedside manners of Eva Braun.
  16. I accept that driving at move is of great benefit. However, in scenario *snip* you get 10+ vehicles spread all over a town-- about 3-4 different types-- plus others from earlier. To get to the front a long curvy road has to be navigated. It is so tedious to fight a battle across a broad front while a clickfest in the rear is performed. A follow command for troops is of reasonable benefit, but the vehicle convoy-thing is certifiably tedious.
  17. I don't believe anyone is robbed tactically by automating convoying vehicles. Even if "managed" by an HQ or a convoy command moving tons of vehicles into a workable line takes minutes of time whether I am clicking the little tykes into place or it is being managed for me. Plenty of opportunity for you to rain holy hell on my position. It's not as if you will magically click all the vehicles into a workable line and *blink* in one turn they are there. However, it is certifiably annoying and distracting to establish way points for 15 vehicles on a windy road-- especially when the turf on either side is soft. As to multiple threads and resurrection of the dead-- I have not encountered a reply by BTS yet-- and that is who I want to hear from.
  18. You know Fionn, I was making a point. The developer has not addressed this to say we are out to lunch or not. I resurrected all of them hoping someone would pop their head up and say something. In particular, someone who has the power to do something about it. All or Nothing is a great Scenario I will never play again because of the vehicle movement. As a scenario developer, I would find this disconcerting if my audience was lost due to something which frustrates many. It is needless. If the developer wishes to accentuate the difficulties in organizing armored/motorized coordination-- it can be done without so much bloody oversight by the player. It is time consuming and painful. ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  19. What about it? Can we expect such a command? See the newly issued thread "Follow command".
  20. What about it, any plans for such a feature? There is an OP I won't even consider playing again because of the movement of vehicles from rear to front withouth a "convoy" type command. See newly issued threat on this. In the search I didn't see BTS response.
  21. Maybe we could select the vehicles to convoy and tie up an HQ with the vehicles, who would then independently organize the vehicles for effective convoy (some HQ organize convoy command, or something). That would tie up some time (and again model the frustration of organizing motorized/armored vehicles), but free the gamer to play rather than perform a click fest. Perhaps the HQs quality could effect the amount of time to organize the convoy-- that way the gamer does feel some frustration about getting the troops to the front. We rely upon the HQs to do a lot, why not to do something else beneficial. I did a search looking under BTS, but didn't come across any thread titles that fit the convoy thread. Has BTS ever spoken to this? ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  22. MUST HAVE. It is far too painful coordinating convoys. The realism of traffic jams would not be lost by a convoy command. It would likely take a few rounds to get the vehicles in line on the road to convoy, this preserves the chaos of armored/motorized warfare. But will make it a little easier on the poor SOB coordinating a 15 plus vehicle convoy once the boys are in line. ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  23. Good point, didn't think to check about the kill record. Thanks for the replies on this. I was surprised a PIAT would ricochet given its design (notably the delivery system), I figured the thing had to have high reliability (especially to explode). Otherwise if I was an AT crew and was handed a spring loaded AT weapon to use against a Tiger, I might have some choice words (and no confidence). ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
  24. Well its just as cool if the Nahverlangishdeutchishridiculousword thingy fired off the tank. Is this thing modeled? Perhaps that is cooler? ------------------ "Two World Wars and One World Cup, do da, do da!" --British Hooligan, sung to Camptown Races
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