Jump to content

GriffinCheng+

Members
  • Posts

    1,210
  • Joined

  • Last visited

Everything posted by GriffinCheng+

  1. Hey, you ppl are speaking cyphers here. Would somebody do a favor and post the link? I am sure a search in "Charles" would return thousands of results. Griffin. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  2. These Little Strauts kill Tiger too. Last Sunday, I am playing Villers-Bocage all day trying different means to win this tough nuts. Once my Wittman Tigh ran along the N-S road at high speed. When he cleared the woods the Tiger was blown up by a Straut in town from a distance >300m. The hit was a "Weak Spot in Side Turret". (Turret ring?) It was not my particular bad luck some how as in two other tries, I have to restart since the Tiger was killed by these little sob. I have a new respect for sadine cans now. Griffin. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  3. Hey, here is one! BTW, we are in the Internet Age, try to be an international person. Through PBEM, you can match against any person around the globe. Check out the "Where" thread. Anyway, welcome to the world of CM! Griffin. P.S. Do you have the full version yet?
  4. Anybody is doing update of the current stats? BTW, I have read here about guys (I presume) from Hong Kong, working in Philipines and China. I think I'll let them speak for themselves. Griffin. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  5. Hey, I happen to have MacZip and ZipIt (USD15!!!). Send me a copy and I am posting it to CombatHQ. Griffin @ work - place. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  6. Order it NOW!!! It will definitely out-of-stock again. Just don't ask us that we haven't warn you before. Griffin. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  7. Personally, I would suggest adding: Panzer III & Its Variants (The Spielberger German Armor & Military Vehicles, Vol 3) Panzer IV & Its Variants (The Spielberger German Armor & Military Vehicles, Vol 4) The Panther & Its Variants (Spielberger German Armor & Military Vehicles, Vol 1) Sturmgeschutz & Its Variants (Spielberger German Armor & Military Vehicles Series, Vol 2) Armor in Detail No.1 and Armor in Detail No.2 Germany's Panther Tank the Quest for Combat Supremacy : Development - Modifications - Rare Variants - Characteristics - Combat Accounts by Thomas L Jentz The Encyclopedia of Weapons of World War II Panzers in Normandy: Then and Now Battle of the Bulge: Then and Now -- Jean Paul Pallud It Never Snows in September : The German View of Market-Garden and the Battle of Arnhem, September 1944 -- Robert J. Kershaw I would also like to suggest reference listed found in many of the scenarioes comes on the CD or downloaded. Many designers have made considerable research in various battles and units history that help us to understand what was going on. Griffin @ work - place ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  8. WARNING!!! Long post ahead, do not overtake. WARNING!!! Spoilers ahead, do not enter without suitable protection. Here we go... <BLOCKQUOTE>quote:</font><HR> (beginning of original message) Subject: Combat Mission Villers-bocage Operation From: arseno@phy.ulaval.ca (Henri H. Arsenault) Date: 2000/07/06 Newsgroups: comp.sys.ibm.pc.games.war-historical In addition to getting by German butt kicked in the Villers-Bocage scenario, I posted yesterday an account of my first battle in the 3-scenario Operation of the same name. I finished the fist scenario as the Germans with a single tank left, having no idea if I had done well or not (probably not). This is NOT a tutorial on how to win this campaign... 8>( The second scenario began with my having a sizeable reinforcement, including a new tank for Wittmann: I didn't count exactly, but four or Five Tigers, as many PzIVs and halftracks, and an assortment of infanty, which I loaded into the haltracks. My force was located at the opposite end of the map from the town, which could be reached by means of tghree roads, the main paved road in the center plus two dirt roads on either side. The leftmost road looped a bit behind Villers-Bocage, and any units sent up that road were bound to arrive later than units following the other two, so I decided to send my units in two columns up the center road and the one to the right. I am not too fond of approaching the enemy in column, but this is bocage country and there is not much choice, since the roads are mostly flanked on both sides with impassable woods, and the fields are mostly surrounded by impassable bocage (I tried to make a hole through one bocage with tank fire, but to no avail). Each column alternated Tigers, halftracks and PzIVs to avoid having the required unit type at the rear when a fight broke up, one column being led by the single available armored car, and the other by an empty halftrac (empty except for the driver). No doubt both roads would be protected, and my plan was to flush them out and hope that my Tigers could blast them dead before they got lucky and killed my tanks. I hoped tobe able to reach the town, where the enfantry could go into action clearing out the buildings and protecting the tanks from bazookas and AT guns (talk about blind optimism...). You won't find this plan in any army manual, but whaddahell can one do when he is forced to attack with a numerically inferior force along narrow walled-in roads? The manuals say put your tanks in a ladder or wedge formation depending on the direction of expected enemy resistance; oh yeah! Just try to put tanks in a ladder formation on a bocage cowpath! With a lot of units to move along a single path, I used the 8 key to select each whole column in turn and to tell them to move forward along the two roads. The columns rumbled forward, a beautiful sight to see (the stupidity of your orders doesn't happen when there is no danger, no sir! It happens just at the worst moment, following Von Morphy's Law of maximum ****load! The roads are long, so forward they moved almost in parallel, although there was no contact between them. As the rightmost column neared a bend in the dirt road, the armored car burst into flames as a British tank in the bend sent a shell through its front windshield. Two Tigers immediately moved forward and received clanging frontal shots from the Sherman III before they succeeded in dispatching it, while two halftracks backed out of the way. Good reaction, good control, fine start, although I lost my lead vehicle and only armored car. Not much use for a scout car on this road anyway. Further up the dirt road, there was a side road that gave me the opportunity to send a couple tanks to the right, where a small ridge following the road on the other side of the bocage gave a view of some of the terrain on the other side of the road, and on part of the intersection with the NW-SE road that intersected both my roads at an angle. The heavily forested intersection no doubt held some British ambushers. The column on the main road passed the burnt-out tanks from the previous scenario without mishap, but soon after, the shooting began. The leading halftrack backed up to the side of the road as the Tigers moved forward to engage the enemy, which included tanks and infantry. As the column continued to advance followoing my group instruction to hunt forward, the halftracks suddenly began to pass my tanks and to forge forward, past some startled British tanks off the road to the right where there were holes in the bocage, and into the teeth of a combined British force of tanks, vehicles and infantry. Before I could do anything, all my halftracks on the main road had thrown themselves into the cauldron to be eventually wiped out *sob*. The tanks forged forward, knocking out enemy vehicles and tanks. Then one or two fireflies up the road began to take a toll of my PZIVs, and knocked out a few and one Tiger. I suddenly found myself with only three Tigers left on the paved road, one of them having turned off to the right to engage various enemies in the open fields in that area. I moved the two others forward behind some destroyed tanks hoping that they would be hull-down, but they too were soon dispatched after clearing the road as far as I could see. So I brought the remaining Tiger back to the road, hoping that most enemies along the road had been disposed off and moved gingerly forward. BOOM!, the last Tiger exploded. What the hell?...I watched in disgust as two Shermans appeared in the field off to the left, where they had been hiding, probably covering the westernmost road that I didn't use. That left me with only the other road. In the meantime, my tanks on the other road had reached the area near the intersection, where a host of enemy tanks were waiting for them. My tanks on the hill to the right helped my tanks from the otehr road clear a number of enemies in the fields between the two roads, then engaged in the battle for the intersection, where eight enemy tanks were dispatched with a few casualties of my own. I moved one Tiger through the wreckage and spotted an infantry platoon in the woods on the other side of the road, who launched a few granades at the Tiger and killed it. YEOW!... I brought forward my flamethrower infantry, who roasted one squad before dying, then put another tank on a slight rise from where the infantry was visible and blasted them until they ran off. Then I brought a Tiger and two PzIVs through the intersection without incident, except for some harmless exchange of fire with nearby infantry. My infantry on the ridge to the right was having difficulty finding a path back to the road, so while they were doing so, I decided to send the three tanks that had crossed the intersection SE on the road to an intersection with a road that went up to the town, which might be weakly defended. I didn't pay attention to the order, and the two PzIVs came around the intersection before the Tiger, and were immediately taken under fire by a Shermann IIIc up the road a bit; with two shots, he killed the two Panzers before they could react, GRRRRRR! Red with anger, I rounded the corner with the Tiger and ordered it to target the bastard. Both tnks exchanged a half-dozen shots each before the Tiger's shell hit the Sherman, winning the battle. As tghe scenario ended, I had three tanks and a couple of halftracks left for the next phase, and I was still far from entering the town. Just to see the result I surrendered the game, where I saw that I had inflicted considerably more casualties than I had taken except for infantry, where most of my idiotic halftrack-borne infantry had surrendered. It is generally considered that a ratio of 3:1 is required for a successful assault, but this ratio should be in favor of the attacker, not the defender, and in this situation where the lanes of attack are predetermined and narrow, I doubt that this ratio is sufficient. Maybe I would have had better results if I had divided my force into three roads and if I had taken the trouble to give indivicual units their orders, thus avoiding the halftrack charge that cost me over half of my infantry. An amusing incident: at one point, the sound completely disappeared, and I thought "Damm, the program has killed my sound card!..." It turned out that during a particularly violent firefight, I had inadvertently unplugged the power cord from my speakers with my foot. In the advertisements for this game, they could add that it is good exercise. I'm not sure if the puddle of water under my chair is from sweat or from something else. After one particularly vociferous reaction to some unpleasant event on the screen, I noticed the cat looking at me with a startled look and a rounded back. My wife, at least is resigned and doesn't even bat an eye when I yell Achtung, Firefly! Henri (end of original message) <HR></BLOCKQUOTE> And here is one of the follow-ups which is filled with tips... <BLOCKQUOTE>quote:</font><HR> (beginning of original message) Subject: Re: Combat Mission Villers-bocage Operation From: durkineb@erinet.com (Ed Durkin) Date: 2000/07/07 Newsgroups: comp.sys.ibm.pc.games.war-historical On Thu, 06 Jul 2000 15:23:38 GMT, arseno@phy.ulaval.ca (Henri H. Arsenault) wrote: > >An amusing incident: at one point, the sound completely disappeared, and I >thought "Damm, the program has killed my sound card!..." It turned out >that during a particularly violent firefight, I had inadvertently >unplugged the power cord from my speakers with my foot. In the >advertisements for this game, they could add that it is good exercise. I'm >not sure if the puddle of water under my chair is from sweat or from >something else. After one particularly vociferous reaction to some >unpleasant event on the screen, I noticed the cat looking at me with a >startled look and a rounded back. My wife, at least is resigned and >doesn't even bat an eye when I yell Achtung, Firefly! > >Henri Great story, Henri. You certainly have the passion for AAR's. I've fared reasonably in my second play of the Villers-Bocage scenario. That time, I still lost two Tigers (including Wittman's as immobilized instead of killed) and the Pz IV, but trashed the Allied forces without hunting through the town. Here are some of the tenets I stuck by in the second play: 1) Whenever maneuvering the tanks, I always tried for positions that allowed an "alley shot" (down a road or street) while blocking as much return LOS as possible to the sides and rear of the tanks. For example, I would have a Tiger drive close to a house to help cover it from flanking and rear fire, while at the same time keeping the Tiger's "covered arc" open enough for shots. The idea is NOT to let the British tanks get multiple shot opportunities at ANY of the tanks if possible. Even a Sherman's or Cromwell's 75mm gun can get lucky when close enough ar allowed to hit enough times. 2) The crew experience of the German tanks are veteran to elite (Wittman), thus all the more reason that one-to-one duels favor the Germans. But the turret traverse of the Tiger isn't particularly fast, so keep the enemy units (both tanks & infantry) at a standoff of 100 meters or more. Regardless of Wittman's legendary historic actions, his act of driving into enemy forces point-blank and blasting away isn't very repeatable in this game. The scenario designer (Bill Wilder) opted to make the Brits "conscript" and "green" in typical unit experience in order to help set up the historical Wittman situation as a possibility , but I'm not sure that I agree with this experience setting. 3) It's much more preferable to have Wittman set up for "alley shots" that limit return fire while waiting for the reinforcing tank platoon. Do NOT get close to the British infantry that could swarm like bees around the Tiger, and get flanking PIAT shots. But do engage (at standoff) and suppress the British infantry enough (these will move towards the German VP location) so that the reinforcing German infantry can then catch the pinned British infantry with their pants down. 4) It seems that there are a lot of Fireflies in the British tank mix. I haven't checked, but there MIGHT be a greater allotment of these than one per 4-tank troop (the historic organization at this time). The 17-lbr can easily cut into a Tiger's armor if it scores a hit. Try your utmost to bag these by ambush instead of head-on duels. If the Firefly gets the first shot but misses, and your Tiger misses in turn, it's very likely the second Firefly shot will strike home. Get the first shot against these buggers as much as possible. (end of original message) <HR></BLOCKQUOTE> Enjoy! Griffin gonna sleep! ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  9. "Infantry Attack" and "Attack!" I suppose they are the same book. I have the former one and it is a interesting read. About the weapons book, you can find the HPS book from http://www.hpssims.com/ or you can search for the thread about this. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  10. Heri, I just have to say how much I appreciate your excellent AAR and I "rip" your original AAR and some of the following discussions from USENet via Deja.com. If you don't mind, may I can post it here. Griffin sneaking @ work ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  11. Tigers always have a tough times against Firefly, especially VC version. Definitely first shot always help but due to the "very slow" turret of Tiger IE it would need a little more luck to survive. I am not sure about the fire rate but most of the time, the 2nd shot from a Firefly kills. Spoilers below... Villers-Bocage : Tigers! scenario is especially tough against Firefly VCs since TacAI always use M5 half-tracks, crews and infrantries to distract your tigers and the Fireflies (plus Cromwell VII sometimes) move in and get the 1st shot kills at long range (>400m). One solution proposed by somebody else is, keep your tigers flanks and rear protected by buildings. However, in Villers Bocage operations, my Tigers are more successful against Firefly IIc when they get into hull down position. Both are very interesting and I may write more about it later in the CM Scenario area. In the meantime, search for Henri's excellent discussion of Villers-Bocage in USENET. Griffin @ lunch. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  12. Hong Kong, China ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  13. Female fighting units? Wait till CM2 where there were a lot of woman serving Soviet Union troops such as triple-a units, night fighters, etc. Griffin @ home. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  14. Hey Loark! Nope, too bad I am still sticking with the old 1.00 for all VoT pbem and life is hard for German.... I really forget how I should appreicate the improvements of 1.02. Griffin going to see X-Men. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  15. Hello ladies, welcome aboard. One of great things about Internet/BBS forum is they tend to mask one's sexuality. As we can see more and more female joining military services and even more taking leadership roles in the business world, I see no reason why they cannot or would not play wargames. Many of my guy fellows tends to stay away from wargames here, too. I don't feel particular worse being beaten by any other names here on this board than by a female gamer. Frankly, if anybody, regardless of gender, wants a PBEM with me, or TCP/IP later on, are welcome. Have a nice weekend. Griffin going to see X-Men. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  16. Send me a copy also, please! Thanks in adv. Griffin. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  17. Coe, My unfortunate experiences from Valley of Trouble tell me that over 75% of bunker losses are to artillery bombardments. Wooden cannot take any 81mm mortar hits and conceret ones cannot hold any artillery hits. So, if any person who wished to bury under conceret or wood, bunker is the right place to be. Griffin @ lunch. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  18. Hello Joel, Thanks for your reply. First I have to appreciate how much fun it is to play with your work. I manage to run a big (8+) Sherman parade down the road even I get a minor victory in the end. The problem was also reported somewhere about the 1.03 patch on the "Combat Missions" forum. Sorry but I forget who posted it first. I definitely think it is due to patch 1.03. Take your time to fix it. It has a lot of fun play around with it and I think it is my most favourite street-fighgting scenario so far. Regards, Griffin @ work. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  19. Thanks for the info guys. B&N site made me buy some other books including DNA sequencing and ballastic characteristics, etc. My fault. Griffin @ lunch. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  20. I would like to know the details of "the complete encyclopedia of Weapons of world war 2". I cannot find it in Amazon and B&N. Thx in adv. Griffin. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  21. I am wondering if there is any rework on "A Walk in Paris". I am upset when 2 M10 are stuck in water. Thanks in adv. Griffin. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  22. I have similar concerns too, even though I have MDMP-1 for both sound and graphics. I am not sure they work with other 3rd party mods. Please advise. Griffin @ work ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  23. First, congradulations BTS! Second, Thomas Norton I admire you are having friends and collegues who can discuss CM with ya. Mine like to talk about Virtua Tennis or Diablo II, but by god, I have PBEM opponents who are always listening. Third, BTS, did you mark changes (like 2nd edition or 2nd priting, etc) to the manual. I think I am trying to rip another (3rd) order from your upcoming inventory. Anyway, the 1st order still has not arrived in HKG yet. Griffin @ work. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  24. WBW, excellent idea, hit-and-run games sound like fun. Pls post a little ad here or the main forum when they are ready. Thx in adv! Griffin @ home. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
  25. Hey WBW, Please post a little ad here or the main forum when they are ready. Thx in adv! Griffin aft bath. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again
×
×
  • Create New...