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Juardis

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Everything posted by Juardis

  1. Thanks Scrhull. I realize the drivers are the reason and I also realize that V5 drivers stopped with DX 8.0 (beta drivers from x3dfx.com). I was just making sure that CMBB doesn't require 8.1. Otherwise, it's off to the computer store I go
  2. Reason I ask is that I have a Voodoo5 5500. I just loaded up Warcraft III and much to my horror, my vid card could not support DX 8.1. So what's required for CMBB?
  3. To get this thread back on track, is this type of battle possible in CMBB? I do not know obviously, but if someone makes it, I'd sure like to try it. One of the first things I'll do is to fight Stalingrad. However, given the scope of the grain silo battle IRL, you'd have to make it into an operation almost. Another question about the battle, how many attacks were made on it? It lasted 3 days, but that's not 3 days of continuous fighting. That's many different attacks, presumably some at night, and presumably not 3 divisions worth at the same time. So it could've been like 2 companies on the first day, another company latter that same day, the remnants of all 3 companies that night, maybe the remnants of them plus some more reinforcements the next day....well, you get the idea. 3 Divisions at once and there's no way they stand up. But 3 divisions spread out over 3 days...well yeah, much better odds of surviving.
  4. I could see where the attack AI in CMBB would be better at simulating human wave attacks. I mean, prep a position on turn 1 with an arty barrage. On turn 2 let loose the dogs of war. Keep your more valuable assets in reserve to open up on whatever the human wave uncovers. Then exploit whatever hole is created. That can't be too difficult for the AI Any other kind of attack and I think we're back to where we are today.
  5. Will this thing run with a Voodoo 5 5500? I have problems in CMBO on certain rain scenarios where the screen whites out due to swamping the vram. With CMBB being high res/more polys, will my poor vid card decide not to play nicely?
  6. Hmmm, I could see where this could be problematic. If you the human have a hunch an AFV is dead and you want your tank to target some inf in some woods, the AI may override you and target the dead tank anyway. Could be VERY frustrating. Yes yes, problems I see
  7. I cannot believe that we're reduced to compalaining about the backwards R's. My God people, surely you have better things to complain about?! (like full movie playback?) Bottom line, will it keep you from buying CMBB? Thought not.
  8. damn, was gonna answer the question but I noticed it was grogs only. Oh well.
  9. Thank you gentlemen. I eagerly await combat in Dzershyinski (sp?).
  10. so first person perspective, you actually feel like you're in a factory and not a "black box"? I assume the rubbled buildings also apply to the factory's look?
  11. Alright dammit, I waded through 8 pages with very little mention of the factories. Now it's time to spill the beans on them. Are they like 2 story buildings in CMBO, or better. How big were they and was there detail or was it abstracted. Give me bones bones bones
  12. My bet is that he locks it up without a word.
  13. Bumping just in time for the Monday morning sweep of the boards that Madmatt surely must do.
  14. Friday afternoon. Good time for bones. Good time. Description of how factory fighting will be? Graphical representation of factories? Autogenerate factories? Rubbled factories? Bones, bones, bones....
  15. I think that if you're immobilized, you should be able to man the turret mounted MG (if there is one). Even after taking casualties. I mean, if you're in a tank and your TC is wounded and your immobilized, you're not going to sit there wondering what to do. You're either going to vacate the vehicle or pop through the hatch and man the MG. If you can rotate the turret, you'll try that looking for targets, but something like a StuH, I would expect the crew to man their MG.
  16. Patiently waiting I have been. Patiently. But the time has come (for me at least), to find out more about the "build your own factory" option in CMBB. Screenshot? Bone? Scrap off the bone? Something? Patiently waiting I have been
  17. Very nice, except for the glaring omission Havermeyer pointed out.
  18. And AFAIK, the spread becomes dispersed once they embark. You can hide you FOs on the turns following the call-in, but the spread becomes worse since the game assumes you no longer have LOS if you're hiding. I think the same is true if you embark in a vehicle.
  19. Last few questions I've asked about operations in CMBB have been met with silence. So I don't suppose you'll get an answer either. I too have high hopes for operations in CMBB. I didn't like them in CMBO mainly because of how the front lines were redrawn between battles. That, and the bug that allowed all attacker foxholes to be seen the first battle following a night battle.
  20. If true, it sounds like they're going to try to throw in some of the more code intensive stuff, which is fine by me.
  21. So a Pz-II in 1944 would be at a 200% premium (for example)? I understand that because it's rare in numbers, but I don't think you'd have to put a premium on them to keep people from buying them. However, in the case of the Ferdinand, yes, I could see increasing the cost in the latter years since many were KO'd at Kursk and they were potent tank killers. So anyway, is that right, the "mainstay" units that are obsolete would have the same premium attached to them as the rare units?
  22. We all know the answer, yet we all have to read to see if BTS has said anything contrary to what we think we know. We are pathetic!
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