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mikeadams

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Everything posted by mikeadams

  1. While I can't give you the exact composition, I do remember one game in which waves of Panzerfaust-armed Volkssturm made frontal attacks against my dug-in infantry. The image of these tired old men plodding forward, and being mown down was really eerie. i even posted an after-battle overhead picture of the scene, showing mounds of dead.
  2. Oh! I thought this was a Zen koan: like 'what was your face before you were born?' Maybe we can still use it that way; anyone got a good Zen answer to the question?
  3. Superted wrote " I contribute on average five hours per day on the various things I do in the CM community. " Thats nothing: I spend eight hours a day playing it
  4. The term Molotov cocktail came to cover almost any thrown incendiary device, but I believe the original contained gasoline and white phosphorous. This requires no fuse: it will spontaneously ignite on exposure to air when the bottle breaks. However it must have been horrendously danger to manufacture, or even carry around, and I don't think it was in use for very long.
  5. Will CMBB be OSX compatible? While I am sure this must have been covered, I cannot find anything using the search function.
  6. I am putting in an early request for a simulation of operation Sealion when the CM version based on the early years of the war is done. This is one of the great 'what if' s of WWII and should be an interesting scenario. BTW this has nothing to do with hamsters
  7. I have made movies using SnapZ and Quicktime. The drawback is that they are not interactive like the end of turn movie, so you cannot alter your point of view. My feeling is that this approach is not worth it unless you really need a copy of a specific event
  8. The high demoralisation may be modelling the fact that, when faced with a flamethrower, the best response is to run away, not just duck. Ducking works fine against bullets, but doesn't help against sheets of flame dropping down. So, if you see your squad under attack your smart move it to get out of range as fast as possible.
  9. The Germans had commandeered almost all of the river barges in Northern Europe, and planned to use these to carry the men across. Depending on a river barge to cross the channel was extremely optomistic, even given good weather. One of the resons for having to abandon the invasion was that tying up all of the barges was crippling the war economy, which depended on them for transporting vital supplies
  10. OK! OK! I have egg on myy face, and probably on other parts of my anatomy as well. I reran a couple of scenarios and, yes.. most of the time I was seeing daisy-chain mines. The other times I must chalk up to my complete lack of observational skills: apparently my tanks must have run over the mines but I never noticed. I would still like to have dummy mine signs. Anyone know how widely this ploy was used in real life?null
  11. I am sure this has been discussed before, but the search engine locks up any time I try to use it. Should we be able to see the location of anti-tank mines? Surely the whole point is that they should be buried and invisible, especially from inside a tank. While it is great as the attacker to see the 'Achtung Minen' signs, and carefully avoid them, as the defender it is frustrating to see the enemy stop *just* before running over a carefully placed mine. As an alternative, why not let us buy dummy signs for almost no cost. that way the attacker has to decide if the sign can be ignored or not.
  12. Some time in the last two months I posted a way to do it. But be warned, it is tedious and takes up a lot of disk space
  13. I don't know if I am the only one with this problem. In the last week or so I have found that this forum is responding very slowly. It takes approximately three minutes to appear after clicking on the link on the main forum page and individual threads are taking over a minute to load. The search engine has not returned an answer in under 10 minutes for the last few days. If no one else is having these problems, then I need to find out what is going on with my machine.
  14. What is really needed is the ability to change the position of victory flags when specific conditions are met. maybe in some future rewrite BTS could allow scenario builders to reposition flags after a fixed number of terms, or when some morale level is reached. It would produce some very different play tactics
  15. Most attached/terraced houses in Europe tend to be brick or stone, not wood. This means that getting through a wall is not trivial. Given the length of most battles it is unlikely you would have time to break through. from my readings of WWII city fighting, this was not a common issue since the battles were not protracted. In CM2 with Stalingrad-type conditions then it might be more useful.
  16. I know a lot of people have wanted to replay all the video from an entire game, but the current system does not allow this. However, there is a way of doing it...sort of. Ambrosia software makes a screen capture program (SnapzPro) that can also capture movement, and save it as a Quicktime movie. This means that at the end of each turn you can capture the entire playback and save it. Once you have all of the turns saved you can use Quicktime pro to merge them into a single movie. There are some fairly severe caveats: 1) this will take up a LOT of disk space 2)the movies are not interactive in the way the CM playbacks are. Once you have captured something in SnapzPro, you cannot change the view. If you wish to view a sequence from different angles, close up etc, then you have to make a separate movie for each view. This will quickly increase the size of the final movie 3)The quality of the movies is not as good as the CM playback: typically you will only be able to record at about 10fps. 4)For periods where there is little happening you are probably best off using the fast-forward I have tried this at a very simple level for just three turns of a meeting engagement and have a movie of three Shermans meeting a King Tiger and a Panther on an open field, with predictable results. Despite the problems, I imagine someone who is really interested, and is willing to invest time in shooting and editing, could get some fairly good results
  17. I believe the problem for vehicles is often the nature of the river bed. While it may be fine for foot traffic, it is too soft for vehicles. Obviously there will be a range and some would be able to take vehicles, but I suspect it is not worth BTSs time coding all the variations. I do know that some fords were maintained by the government and were certainly capable of allowing cars across
  18. I don't know if anyone else has had this happen. I like to play small all infantry QBs as a way of refining my tactics. Since these are small scale, I usually set the time limit to just 20 turns. recently Iset one up in rolling, wooded, country and was on defense. I never saw a single enemy unit throughout the game!! Presumeably the very cautious AI was sneaking towards me through the woods, but never made it. I have seen plently of games where it takes until turn 10-12 for the attackers to show, but a complete no-show is a first for me.
  19. Well, first of all CM *is* a game, so one can argue that anything the game engine allows is acceptable. I believe the arguments arise when extrapolating game actions to actual combat. There is no doubt that a commanding officer who routinely ordered mortar crews out into the open in order to draw fire, would not be in command for long. Exactly where one should draw the line in terms of realistic behavior is always going to be a judgement call. In the long run your best bet is to find opponents who have a philosophy similar to your own. That way you will spend less time complaining that you lost because he overran your artillery with weaponless Volkssturm and more on the *real* reason you lost; an unbelievable string of bad luck.
  20. Just prior to the start of the batlle of the Bulge the US troops were told that German troops facing them were minimal and the artillery consisted of one horse-drawn battery. When an entire Panzer Corps' artillery opened up the morning of the offensive, one of the soldiers was heard to comment 'they must be working that poor horse to death'
  21. Several larger bridges did have concrete pillboxes, though usually at the ends of the bridge, rather than in the middle. I agree that, as long as it allow movement across the bridge, this is perfectly acceptable
  22. BTS: When you run out of things to do...how about a Hollywood hero unit just for fun. You know, never panics, can run the length of the map without tiring, infinite ammunition, grenades thhat blow up entire houses etc.
  23. ... oh, and I give myself a couple of medals to impress the local women
  24. Back in prehistory we used to add Katyushas to PanzerBlitz scenarios and one of the aspects we included was automatic demoralisation, regardless of the actual damage incurred.
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