This message is a three-parter.
First: sometimes I find it confusing to follow some peoples descriptions of events. A statement such as 'I moved to the left house, near the clump of trees' may be ambiguous. Is there any thought to having a standard grid overlay with an on/off toggle? At the same time, and less important, how about a North arrow?
Second: following my previous posting about how much we should be able to see, I see it went in ten directions, followed by assorted name-calling. All I really had in mind was a simple generic map until one of your units got LOS, then you would see the full detail. I know this still isn't fully realistic, but then being to fly over the entire battle field at any height wasn't too common in WWII either.
Third: I have been playing, creating and testing war games since 1970, so I have seen a fairly good cross-section of the genre. I feel that CM is probably the best I have seen of its type, in terms of tactical level and ease of play. I realize many people want a game that does something very specific (e.g. being in control of everything, including inflating the tires of the bicycle brigade; the ability to control an entire tank army etc) but those are not the game the developers have created. In the end this is NOT a real simulation of WWII tactics, it is a great game and should be enjoyed as such. After all, if this were a real simulation then all you would see if what is in the LOS of the commander and everything else would come in as messages: not too interesting. So, enjoy the game that has been been provided and, if a 100% realistic simulation is the only thing that will make you happy, write your own.