![](http://content.invisioncic.com/r254563/set_resources_1/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
SS_PanzerLeader
-
Posts
1,067 -
Joined
-
Last visited
Never
Posts posted by SS_PanzerLeader
-
-
LOL I keep trying click the damn units
------------------
SS_PanzerLeader....out
-
AWESOME JOB MAN !!!!!! sounds much better - and it sounded good before
-
I'll email em to ya in the am - dont have host yet - think colins gonna handle them starting tommorow
-
Having trouble spotting your men in the rubble tiles? Check out my tweaked rubble
------------------
SS_PanzerLeader....out
-
Mark IV
no prob man, Id like to see your church revision when its ready
As far as the roofs o I would imagine the dimensions are coded and the tile adjusts according to the dimensions, Rubble is another example.
-
Mark IV
The transparencies are gained by finding a graphic that contains a large amount of a peptol bismol pink color - these are used as a backdrop color, apparently this color is coded to be invisble. Simply open the file with the pink, use the eyedropper tool in Photoshop ( if ya have it) to make the palette that you work from that color, then use the appropriate tool to color the area desired to be invisible.
As far as the tower goes you cannot alter the tower's physical shape only its general appearance - I've already tried, the builings roofs all come from the same tile. Therefore you cannot remove the shingled portion on the pitched sided of the tower, which allows you to only alter on side of the tower :-(.
I found the best way to work withthis stuff is to magnify the image to 1000% ( some worked well at 500%) then do what needs to be done. you must restore the file to its original size in order to save it and use it, If you do not you will get no texture on the polygon.
I do not work in pixel mode - I found it simpler to work with the airbrush
------------------
SS_PanzerLeader....out
-
Steve,
i jsut thoought of another question , If i were to have holes render on each opposing wall will this render as a hole with regards to LOS?
THanks
------------------
SS_PanzerLeader....out
[This message has been edited by SS_PanzerLeader (edited 01-24-2000).]
-
Moon gets ther cookie
, that is what I was attempting to do but unfortunately this isn't possible as theinner wall facings fail to render
---oh well I tried, but there are still other things I can do
Thanks for Responding so promptly Steve
------------------
SS_PanzerLeader....out
-
Hey ROB
Man I wondered what happened to ya :-P I'll email ya tommorow when i get home from school I got to get some sleep I get up in about 5 hrs
Cya
------------------
SS_PanzerLeader....out
-
Files are sent MAX
-
yes I dont see any reason why you couldnt play ppoint style by PBEm , but hte odds of it staying a blind game are relative to the honor of the person you play
------------------
SS_PanzerLeader....out
-
Hey guys
I have been trying my hand at a little tweaking and have given the Vulcans a more rugged look. I also redid the church to try and get a more "european" feel to it. First attempt, so feed back is welcome- i need somewhere to host my files if anyone is interested or else you can email me and i will send em to ya via icq
hope ya like em
------------------
SS_PanzerLeader....out
[This message has been edited by SS_PanzerLeader (edited 01-24-2000).]
-
HEy man and welcome
Yes this has been adressed, but I will save ya some time. Yes there is a DYO and you can set up point style battles - IT is extremely versatile more so than anything we've seen so far.
------------------
SS_PanzerLeader....out
-
Hi Steve,
I have been fiddling around with the graphics trying to do some different things with various bmps , I figured out how to make things disappear, In doing so I realized the CM was only rendering graphics onthe outsides of the buildings, i figured this out when I altered a tile to try and change the appearance - My question is; Is there anyway to show the bitmap as two-sided rather than one? This is most likely a coding issue I'm sure but I'm hoping it isn't, because it would open up so many possibilities.
Thanks
------------------
SS_PanzerLeader....out
-
Excellent information
, I do have a couple of things to point out that seem to conflict with CM and/or themselves
#8 - this doesn't seem to work well in CM - when you order a tank to move on fast I have yet to see a tank fire or return fire
#16 and #19 seen to be a bit contradictory maybe some grognard clarification is in order here
Other that that very insightful info
Thanks man
------------------
SS_PanzerLeader....out
-
Mr PINK I see you in here regularly gloating about your mastery of the game but I dont see you coming back to continue that reaming you were being subjected to...............
....can u say SUE........EEEEEEEEEEEEE
squeal like a pig baby
------------------
SS_PanzerLeader....out
-
LOL @ ELVIS the only pounding I saw from your side involved pud
[This message has been edited by SS_PanzerLeader (edited 01-22-2000).]
-
Sounds are great man
Some wernt comign through for some reason till i did a reboot,
great job!
PS Sent ya another email
------------------
SS_PanzerLeader....out
-
Gimem a break elvis that showing you made in Riedberg was hilarious - you ahve teh edge in CE luck isnt with me there
. Ill be taking it out on ya soon tho
------------------
SS_PanzerLeader....out
-
Do you mean you've got one already or you talking about us? I need your ICQ num man if you are talking bout us playing I'll email ya mine
------------------
SS_PanzerLeader....out
-
Hi
This has been discussed at length before but I will hlep some if I can. A search will provide more on this tho than I am able to give
rubble has been improved somewhat form what I understand, although there will be no major stages of degradation.
Im not sure if the texture crew can do anythign with it or not but I'M sure they will be trying all sorts of stuff when the full vers comes out.
One thing I wondered was if they could model buildings that are damaged from battle (still standing stuff tho) in teh expansion pack as that would add great visuals to the game- i dont know if this could be done in textures or not- although the damaged areas would be values as solid by the PC.
------------------
SS_PanzerLeader....out
[This message has been edited by SS_PanzerLeader (edited 01-21-2000).]
-
TCP/IP was voted to be patched, so hopefully your prediction on the time frame will have no effect on CM'S release
------------------
SS_PanzerLeader....out
-
VOn Shrad Id be happy to play you icq if you still want to
-
Hehe I've checked the site 3 times already
I dont think hes gonna get it ready til tommorow tho if I read correctly -- But maybe he'll suprise his eager fans
some intesting reading
in Combat Mission Archive #2 (2000)
Posted
This came in my clan email today form my buddy SS_Sturm, thoguht I would pass it on since it was about WW2
Heres a report I found on the 12th SS Div from the 6th Armored Canadian Regiment's historians which was reported after the battle of Le Mesnil-Patry,where nearly the entire Regiment met their demise at the hands of the Hitler Jugend.
"They fought like lions on both sides so that the dead lay corpse by corpse. We searched every house, every courtyard to avoid ambush. And here is the confirmation of how ferocious last night's battle must have been. The Commandos lie dead in rows beside the dead SS. Grenades are scattered all over the roads and on the porches of houses. Here we see a commando and an SS man, dead in each other's arms, having slaughtered each other. There, a German and a Canadian tank have engaged each other to destruction, and are still smouldering, and from each blackened turret hangs the charred corpse of a machine gunner. Over here are a group who ran towards the wall for shelter and were shot down before they got there. And there, by the church, as the advance guard of C Company and the carriers turn the corner, there are three Germans. Only three. But one of them instantly draws his pistol and hits one of our men. A Bren gunner kills two of the three SS men, but the survivor still does not surrender; he dodges us and gets away. Now, we understand with what kind of fanatic we have to deal."
Lieutenant Holler, a member of a German brigade which had an ongoing rivalry with the 12th SS, speaks of his competition. "In Caen, Hitler Jugend were always our neighbours to the left. They fought bitterly for every yard; the help of one comrade for another was so spontaneous and unselfish that it was unequalled; and although you yourself have only heard detrimental facts about them, I can speak of experiences of a most humane nature."
XII SS Panzerdivision Hitler Jugend
1943
German
Divisional
Belgium then Normandy (1944) and Ardennes. Austria 1944
Capitulated 1945
------------------
SS_PanzerLeader....out