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Posts posted by Oddball_E8
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hmm... 5 battles.. of wich 90% are infantry battles???
how does that figure... 4 out of 5 is just 80%... so one of the battles are ½ infantry battle? im confused...
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i think its not that blue IRL... its just the picture thats been overexposed in blue or something... cos the sand looks blue in that pic... wich sand just doesnt...
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yay! that means i just have to get the game in some underhanded way (since i cant really afford it, ill probarbly buy it, install it, extract the sounds, uninstall it and then return it to the store for my money back) and i can start modding the sounds... yaaay...
(if youre wondering why i cant afford it, its cos im out of work, got no income, used up all my saved up money and now ive applied for social services financial support... but wont get it for a while)
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so basically... all warriors are cowards...
interesting conclution...
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yeah... it actually looks like a bombdrop by a WWII plane
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yeah... i have to agree with omenowl on that one...
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and im not... but maby im a bit more spoiled than you...
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ah yes... he mentioned that too... although with the crater, he didnt have to guess at what killed it either...
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...and miss everything in the area, as opposed to just missing the specific unit you targeted. </font>Originally posted by 'Card:</font><blockquote>quote:</font><hr />Originally posted by Oddball_E8:
...if you use area target with air-support they pick their own targets within that area...
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yeah, there was some nice stuff there, but nothing that fits in with the sounds ive got, and way too little to use by itself...
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yup... my buddy once started his turn by saying "oh, i see you killed my tank"
this was because in his replay phase (wich he started with, before he could give orders) all ground damage was already done.. and since i had blown up his tank with an aircraft bomb there was a substantial crater under his tank...
so he wasnt really surprised when the impact finally came...
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naah... most of them are very low quality.. not good for modding...
its like some mods that people make that use "real recorded sounds" from firingranges and such... 99% of those suck since it takes really advanced equipment and alot of know-how to do it right...
so short answer, no.
hehehe...
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if nothing else a direct hit from a 155 should shake something loose... or make the crew puke hehe
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ah, well the background noises i will not touch...
since the only place i can get that from is pilfering them from other games... wich is a big no-no here...
although you could do it yourself if you own the games... personally i might use the ones from the old combatmission games or even medal of honor games
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ok, so ive made a few soundmods for the older combat mission games, and im eagerly awaiting the possibility to do so here.
however... my soundlibrary has been severely downgraded since my last mod since ive re-formatted my computer a couple of times without the ability to make backups... so im gonna need more sounds (this is where u guys come in... kinda)
what kind of sounds would you guys like for CMSF?
ultra-realistic? cinematic? or just plain balanced (wich is what i call my old soundmods)
by balanced i mean that the sound of a weapon easily distinguishes it from other weapons without it sounding "off" by any means... and its also (IMHO) easier to define the type of weapon used by the pure sound of it.
EDIT: just to make things clear here, i have no means of making my own sounds, so what i do is scavange other soundmods (wich to about 85% also consists of scavanged sounds) and use them in my mod... this time, however, i will try to keep track of whos work im using (if original) and credit them in the readme files.
oh and one more thing... ive developed a taste for echos so i will probarbly have quite "echoy" sounds...
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suuuuuuure it will...
but seriously... as long as it fixes some of the most grievous bugs i think were on the right track (as long as they get the modding up and going...)
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with the ammount of complaining ive done lately, i thought id announce two little gems i found with this game lately...
first off, the fact that if you use area target with an airstrike, they actually find their own target (even tho they sometimes hit already dead targets, or your own troops... or even imaginary targets sometime) wich is exactly what i wanted in close air support (especially since you cant seem to target infantry directly, its a great thing that they do seem to target them when using area target)
secondly, my friend reported that one of his casualties actually was healed when someone did that "medic" thing on them :eek:
so i guess its not completely useless to let your men do that
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ive heard of this happening, but with at-teams... although the weapon fire came from where the team was and not the weapon... but the weapon did turn and pivot when the team was firing...
never happened to myself yet tho (but im sure it will)
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well, i have some good news boys and girls.
dont know if this is common knowledge, but if you use area target with air-support they pick their own targets within that area... basically they work like they did in old combatmission
oh, but make sure none of your own troops are in that same area.. cos like i said, they work like they did in old combat mission, wich means lots of friendly fire (not too unrealistic mind you)
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IIRC thats how its been since CMBO hehe... but yeah, it is a bit annoying at times
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i agree
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probarbly for the same reason no humvees have weapon shields (or the Mk19 for that matter)...
what that reason is, i cannot say... but it irks me to death...
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what? o sorry there thewood... i was just commenting on georges comment... for obvious reasonsOriginally posted by thewood:Is asking a basic question negative now. Are you guys on purpose trying to get people to give up?
i would, however, not be in this post at all if i wasnt interested in the answer just like you.
so whilst it may seem i dont care, in fact i do care more than you'd think
ok, that sounded mushy... nevermind
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i know i know... downloaded it and i still cant extract them...
Got myself a soundmod... any takers?
in Combat Mission Shock Force 1
Posted
just put together a little soundmod for myself, but i thought i might release it if there was any interest...
its by no means a "realism" mod... its just a bunch of replacementsounds for the guns in the game... most are "kinda close" to what i think the guns sound like (from watching recordings of people shooting them at ranges or in combat) but its mostly just to get a bit more "oompf" in the sounds of the game...
so far ive replaced all the small arms, cannons and all explosions but one...
most of the cannon sounds are from my old combat mission mods and all the explosions are from those mods too...
speaking of wich... i need a good sound for the bradley, Mk19, AGS-17 and GP-30... but they have to fit in to the other sounds of the mod... so i guess that might have to wait until (if) the mod is released... ill have to keep looking myself until then...
PS. reading through the mod tools readme, i noticed that MadMatt had made extensive sound changes to his game... why not release that as a mod Matt?