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Oddball_E8

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Posts posted by Oddball_E8

  1. semi-automatic carbine??? what are you smoking? the M4 is fully automatic

    and it all depends on the circumstances anyway... if that little 2-3 man team meets a full squad, then yes, their little enfilade wont be enough to keep the enemy down... but if the enemy is a single sniper or maby a 2 man rpg team, then it certainly is...

    besides, there is no logic as to why my 6 man HQ unit cannot assault whilst my 6 man engineer squad can... both units were armed with only M4 carbines. tell me where the logic in that is? cos i just cant see it...

  2. ive actually had quite alot of instances where a hunt order has been converted to a slow order upon enemy contact (instead of the troops stopping and returning fire)

    and its not a case of looking for cover, ive had instances where ive ordered a troop to hunt down a street and when they see an enemy at the end of the street they just start crawling towards the enemy instead of stopping and returning fire or indeed seeking cover in the nearby houses...

  3. well tanks dont usually drive through buildings, but sure, low walls could be traversed in an emergency..

    believe it or not even modern tanks get de-tracked very easily by behaviour like this (and to drive through high walls or buildings you'd have to rotate the barrel to the rear wich isnt very good tactics so that wont be done... ever basically)

    a friend of mine served as a driver in the swedish military and he was not happy every time they had to drive through a forest since he had thrown a track there more than once by just driving over old cobbled walls (theres alot of them strewn about in this area)

  4. yeah... i had my buddy over (BIG fan of playing hotseat with me on CMx1) and the first thing he said when we played hotseat was

    "hopefully all these things (he had pointed out some bugs in general) will be fixed in patches, but im a bit dissapointed in this game, after all these used to be the -its done when its done- guys who wouldnt release a product until it was 100% bug free"

    and i feel inclined to agree with him... on CMx1 most of the bug fixes were just not bugs in the gamer sense of the word... it was more improvements or very small discrepherances in armor values and the like...

    oh and one thing id like added for WWII is the ability go get an information box about the unit youve marked (we had this in all the other CM games, where you could see detailed info on the armor and weapons of a unit... i sure miss that since i dont know squat about what the differances between the abrams tank versions are)

  5. no offence, but you guys should really update the video section with some new videos and put them on youtube.

    alot of the comments on youtube are negative and thats only because the game is beta (like they complain that the gun stabilisation isnt active in the tank video even tho it sais its not finished in the description)

    you guys did a good job, so why not show it off??

    enough with the beta vids already! :D

  6. hehe... speaking of not moving, one of my syrian special forces hq's were severely hampered by the fact that one of their guys wouldnt leave the GAZ they had been traveling in... it wasnt that he wouldnt disembark... it was the fact that he disembarked inside it... so he was just standing on the back seat and couldnt move hehehe...

    (lucky tho, since he was the only one that didnt die in my failed assault later)

  7. some of the captions are interesting... "american soldier holding captured mauserpistol model P38" when in fact he is holding neither... its a MP40 sub machinegun...

    i also liked the one called "allied campaign in WWII" (or something like that) depicting two captured german AFV's... one 8-rad and one panzer III... both with big bright shiny stars on them...

  8. well im modding most of the small arms sounds again, but ive lost my soundmap and that means i have to check them all in-game again... and im finding some nasty surprises...

    like the fact that the bren gun shares its sound with some vehicle mounted .30cal machineguns... wich is kinda annoying... but ill keep working on it...

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