K_Tiger
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Everything posted by K_Tiger
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Comment on Aircraft - Nice Job
K_Tiger replied to Voxman's topic in Combat Mission Archive #4 (2002)
One of my JSII Tanks killed once a Aircraft...maybe a bit lucky but effective... -
9000 Point QB Not Available - What happened
K_Tiger replied to Voxman's topic in Combat Mission Archive #4 (2002)
You mean, thats only one Division against those 6 Sturmmörser... a bit gamey.. -
9000 Point QB Not Available - What happened
K_Tiger replied to Voxman's topic in Combat Mission Archive #4 (2002)
You mean, thats only one Division against those 6 Sturmmörser... a bit gamey.. -
9000 Point QB Not Available - What happened
K_Tiger replied to Voxman's topic in Combat Mission Archive #4 (2002)
The maximum i got with a 41 QB scenario and 200% for an allied assault are 25800 points... Something is wrong with your calculation para.... Still a hugh force...you can start in the morning and you can make your next turn when your back from work.. ) -
9000 Point QB Not Available - What happened
K_Tiger replied to Voxman's topic in Combat Mission Archive #4 (2002)
The maximum i got with a 41 QB scenario and 200% for an allied assault are 25800 points... Something is wrong with your calculation para.... Still a hugh force...you can start in the morning and you can make your next turn when your back from work.. ) -
Anyone made tests with the hetzers in hull down positions?? The way we play with those little buggers in CM:BO...
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I like this feature too, but in the case of Panzerschrecks, it doesnt make sense for me, or they need to lower the price for it. Example: Townbattle, regular Schreckteam, ennemy tank was 50-70 meters away. First and second shoot misses (nothing new), third and forth are hits, but the crew doesnt seem to run away. The last shoot was at least a missing one, so no ammo left and the tank was still in funktion. Normaly, those teams would wait a bit longer to save ammo and not trying to shoot (in this case it was a sherman) into small pieces.
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Try it with WWIIonline...but it needs monthly payment. As i know, they r still in the early years (means germs against french and britisch troops).
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Best vehicle pairing in the game ?
K_Tiger replied to Hannibal's topic in Combat Mission Archive #4 (2002)
I'm afraid the early war German arsenal offers nothing that can run circles around anything. See the "lame/slow" thread on the T&T forum.[/QB] -
Best vehicle pairing in the game ?
K_Tiger replied to Hannibal's topic in Combat Mission Archive #4 (2002)
Early, Pz III /50mm/L60 paired with a stuggi... Give a move command around a KV-Tank, and the continius "plinking" would normally be enought to cause panik amongst the russian crew, if not, the Stug will do it... ) -
I never got a 150mm inf gun with AP ammo in 41` but they are still able to immobilize a KV-1.
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King Tiger knocked out by black block?
K_Tiger replied to beyerun64's topic in Combat Mission Archive #4 (2002)
Yes, the russians learned really fast, in pre-wartime, they tryed it with Mine-Cats, but those stinky pets, did allways landed on her feets, insteed of her backs with the mines on it... -
I see alot of weierd things in the past week...JSII (regulars) and ISU`s searched imedialy for cover if a KTiger or Ferdinand pops up over 1000 meters away. So, its hard to get control of your troops. Dont know what happends, if i play without extreme fow...maybe the crews will leave the tanks in the setup phase...
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My last night battle i fought (yep..my troops..sorry.. ). I put one of my stug`s in a ambush position on the head of a street. Layed an ambush marker exactly on top of this street. A JSU aproach on the end of my AM, stopps, then drived along the outher lines, stopps again, now in front of my ..sniff.. Stuggi and puff... .
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Best i read so far about this topic... I can remember day`s long before, some games hwo were released in the states, but never reached europe at all. CM isnt a game like the Sims or Warcraft with millions of selled copies, so its probably more difficult to start a "World-Wide" release date. Yes its easy to say, got it on the 20. but hell, i was waiting two or more years to get my hands on a eastfront CM game, and others start whinning treads, while theyr wait some couple days longer. The way BFC goes is the right one, IMHO.
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A extra command for guns, if you want it to bring in a back-hill position (where the gun hase a small range of LOS over the hilltop), like the search-for-hull-down, would also be nice.
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28mm Heavy Anti-Tank Rifle?
K_Tiger replied to von Lucke's topic in Combat Mission Archive #4 (2002)
There existet 150 pieces of 50mm (may the 75/55mm) guns. If i could find my Senger & Etterlin book, i could tell more, but here is the pure chaos. The only thing i remember, that they used thems until the barrels worn out or the tungsten/wolfram were gone. -
*BumbidiBump*....
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I need some information about some changing in armor compared to the CM:BO "Standards". For example: The upper-hulll from the Hetzer in CM:BO was 60/60. Thats easy to me so i can imagine a UH value of roughly 120mm ressistance. Now i see in our new free-time-killer CM:BB, 60mm/curved UH. My question is: "does this mean, its only 60mm ressistance against pennetrations, but with a higher chance of ricochets? Or means it only the "Saukopf-mantlet" from the gun?? and if, whats with the rest of the UH?? Does it now improof or reduce the armor of such vehikels with curved insteed the "old" designation? I taked a look today on the early ISU 152, they have "still" the degree designations, but it looks like the gun covers the same or more from the front-hull, so it would be from interest, to hear about those decissions. Please any comments r welcome, i cant sleep tonight, if i get no answers..
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Panther 3d Model is not right.
K_Tiger replied to George-III's topic in Combat Mission Archive #4 (2002)
Wohoo.. the Stugs are the Princes of all Assault guns... -
Question on Artillery
K_Tiger replied to Tha_Field_Marshall's topic in Combat Mission Archive #4 (2002)
TRP`s for the attacker?? I didnt noticed until now.... -
I guess I might as well feed the dogs (Pics)
K_Tiger replied to Panzer Leader's topic in Combat Mission Archive #4 (2002)
Im wondering, in which galaxy we can find the last parts of this poor flame tank Dont tell me, all vehicels have different camos in different regions...im a stupid freak and excited about my non-colored Sturmmörser... -
The most panthers over the curse of the war, were used by non-SS units...
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