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Apocal

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Everything posted by Apocal

  1. Burst-on-target is not rocket science. Most of a machine gunner's skill comes into play when emplacing/displacing, long range accuracy, setting up a defensive position and being the platoon's SME on supporting fires. Anybody should be able to use a machine gun effectively. That's why there are machine guns, they make it easy to kill other people.
  2. I was wondering if we could get some Uncon FOs at least. Maybe a fighter FO and a spy FO? I can't recall if the IDF encountered much (tactically relevant) indirect fire when they went headup with Hezbollah, but Marines during the Battle of Fallujah found themselves under everything from 82mm to 120mm mortar fire, which accounted for quite a few casualties as the Marines found themselves occupying intelligently laid-out TRPs. I realize CMSF isn't about Hezbollah or Fallujah, but they both seem to be in the "spirit" of CMSF.
  3. I've read it, thanks. Good book, a bit of a visceral side. It's after they've taken contact, yes, but in a fair number of them they talk of hitting potential locations as well, anticipating ambushes. In Thunder Run they spoke of shooting up overpasses preemptively, based on their previous experience of having Iraqis launch short range ambushes from there. On rooftops is definately an issue. Inside buildings I can live with not being able to discern occupancy up to the point they begin aiming. Occupying rooftops should actually make you stand out unless they have a wall, because it takes a very special kind of stupid to get on a roof in blazing heat and swirling dust if not for a reason.
  4. I honestly don't know anyone who has has their gas regulator set that high. I just meant the 100 round boxes. I can understand carrying the nutsacs for the SAW, being an individual weapon and having to run-and-gun with the rifleman, but the gun too?
  5. Can you expand on the how a six man squad operates? I'm imagining it's two three man teams with the squad leader dual-hatted as team leader?
  6. IIRC, the Army uses the same nine man infantry squad across the board.
  7. I can't recall if I asked this before and a brief search turns up nothing so what is the deal with only 50 round boxes for the infantry M240?
  8. Siege of Latakia is not a good H2H. The way the setups are, the Marines get slaughtered literally right from the get go.
  9. Prior to contact but after recieving intelligence or reports that raised suspicions. Generation Kill by Evan Wright Takedown by Jim Lacey Ambush Alley by Tim Pritchard Not A Good Day to Die by Sean Naylor No True Glory and The March Up by Bing West Thunder Run by David Zucchino Fallujah, With Honor by ??? We Were One by ??? All of them include descriptions of recon by fire although it's not usually named as such and in a few cases you have to read between the lines. We Were One (covering Fallujah, which is quite similar to most streetfights in CMSF) includes an especially brutal depiction of the practice, with the company in question (having taken around 25% casualties after four days) simply launching thermobaric rockets into any building they remotely suspected of being occupied and collapsing it. Then there is this article describing the H&I mortar fires used by 4ID after major combat operations had ended in Iraq: http://1-22infantry.org/current/mortarsiraq.htm There really aren't a whole lot of other options, to be honest. IRL insurgents initiate contact around 80% of the time in built-up areas. And in-game shock effect via stealth or suprise isn't really achieveable (you'll never come across an enemy squad sleeping) so you're forced to go big, mean and nasty. MOUT spotting could stand to be tweaked, but prior to this, holding onto buildings in the face of firepower was harder than it should be because of X-ray vision possessed by some units.
  10. You'd be very hard-pressed to find an account of the takedown of Baghdad that didn't include description(s) of some mounted element racing down congested streets, blazing away at every window and door they saw or preemptively applying hot steel to suspect areas. But more on-topic, all buildings are potential fighting positions until cleared by my infantry. Buildings go from potential to suspect if they are unoccupied and have LoS to one of my vics or tracks. Accordingly enough, I hose them down. Generally with just small arms and MGs, but if it looks like something too good to pass up, I let some HE go to work on it. I try to create mobile sanctuaries for my mounted elements in cities, when I'm forced to send them through. In the city, instead of leaving them in fixed overwatch positions, I prefer to tuck them behind buildings and call them out for specific fire support needs, kind of like CAS/arty but without the delay.
  11. ...find yourself wondering how much 5.56 to ACQUIRE out of your car.
  12. The missile doesn't know where it is when it leaves the tube, so the initial jerkiness comes from manuevering on-target and overcorrecting a bit.
  13. We already have strong winds in CMSF, it's just scenario designers don't use them at all. The higher haze settings can be used to simulate a dust storm. But really, it's not terribly fun to play that way. I'm probably going to take some **** for saying this, but actually depicting the dust and coming and going visibility of a dust storm graphically would probably make it a bit more palpable.
  14. I'm still used from that from playing REDFOR CMSF. T-55 missed three shots in a row on a target appoximately 1200m away.
  15. Danger close on an MLRS (ICM) strike is something like 1200 or 2000m. GMLRS (PGM) is less, and it's possible that's going into the British mod, since MLRS is apparently one of the units. It's my understanding that control of MLRS batteries is held at a higher level during high intensity conflict because they have a different role than tube artillery.
  16. Honestly, it's going to be easier, because you can get away with stupidity like Medal of Honor Drives when uncovered advance isn't an automatic death sentence for your track. AT guns aren't nearly the threat that ATGMs are either. Even with a AT-3 I can knock around an Abrams, just ask Ali-Baba! It's cool in some ways though, I don't have to worry so much about getting dealt mass casualties with every move I do or having a tight combined arms coordination to cover my bases.
  17. Wow, that isn't disrespectful at all.
  18. You have to remember that the ranges in-game are basically eyeball to eyeball for tanks. The thing about the T-series tanks is that the absolute coverage of the ERA is something like 60% of the tank, leaving plenty that isn't protected. And the ERA blocks do get blown off if they are hit.
  19. It's clear he didn't do too much with it, he listed it as having no multiplayer.
  20. Yeah secondaries are a bitch. Had one kill a turned out TC on it's wing tank once. It could be assymetric perception. I know it was for me, once I played Red more I noticed that a fair number of crews would get out OK, at least after 1.11.
  21. I was talking about Syrian armor. A turret hit should rarely kill or incapitate the driver, in general.
  22. I take this back. I just got done playing some network matches against Ali-Baba, as the Syrians, and saw plenty of evidence to the contrary. I must of not been paying attention, or maybe it's because I usually play blue offline so when Syrian crewmen get out I don't see them.
  23. I believe it's a task-organized BN since it consistently refers TF Thunder. In the Army, AIUI, a task force is a battalion level organization. Because most battles in the real world involve extensive artillery fires that cause a majority of the casualties and a disproportionate number of wounded. Additionally, direct fire engagements (historically) cause a 1-1 ratio of killed to wounded. When terrain or circumstances favor direct fire (urban areas are especially notable for this), the ratio is much higher on the side of killed. That isn't to say that CM:SF couldn't use some tweaking as AFV combat generally leaves every crewmen dead. As far as I can tell, MIA is used only to indicate a unit has routed (sprouted an orange '!' and disappeared). Enemy wounded count as wounded regardless of their proximity to your forces. Contact with HQ does nothing for or against MIA, beyond making the unit less likely to rout if they can talk to their boss.
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