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SgtMuhammed

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Everything posted by SgtMuhammed

  1. And let's not even mention the wrinckled, wooded terrain of Bavaria.
  2. You could also throw in: Two Shermans enter what they think is a friendly town at night and are destroyed by infantry. Crews escape on foot. At same time platoon in forward outpost report destroying two Panzers that pushed into the town at night. The platoon withdraws.
  3. Yes, the 88 was a strategic AA asset rather than a tactical one. Their only hope to bring down a fighter was to catch it in a fixed barrage, and for that you need a bunch of them.
  4. I was about ten feet from an M60 that had just started going into reverse on a hardstand. The tank hadn't moved more than about 2 inches when an end cap shattered and the track flew off. Got my attention.
  5. The last I heard from Steve on the subject was that Bogging does indeed simulate vehicle breakdown as well as actually getting stuck.
  6. I doubt this was something that BFC spent any time on. It worked for CMBO so why spend the effort to change it when there was so much other work to do.
  7. If your opponent doesn't choose a password then just pressing enter will access his turn. If you type in a wrong one it will tell you and not let you continue.
  8. I'm not sure what you are driving at. Do you mean you want to have a peek at the whole scenario, your stuff, his stuff, where they can go, etc.? Or do you just want a look at the map? You have all the time you want during the setup phase, why not just make your plan then?
  9. Oh, here's another one. Silly me, after playing the Russians with their all in one volley rockets I forget to look at how many tubes my Nebelwerfer FO has. Once the first barrage stops falling I begin moving my assault troops forward. The lead company reaches the line of craters just as the next volley falls. I don't think I have ever seen rockets as accurate as those.
  10. Back in CMBO I was calling in fire on a squad in a crater. 105 rounds were going off all around him but the guy was still hangin around. So as the battery is approaching rounds complete I move a Sherman to about 300 meters from the crater. Guess where the last round of the barrage fell. That's right, right in the TC's hatch.
  11. Reinforcements available on turn 1. Actually I should say optional starting forces. You could have a base force of whatever and then a random chance of another force also being available. Good for what if type scenarios without having to rewrite the whole thing.
  12. Yeah, not a bad simulation of the old "Our last order was to hold here," syndrome.
  13. I'll second that. It is easy for a designer to get caught up in creating a certain battle only to find out there is really no interest in it (Italian infantry line vs Soviet Tank Army for example). Having a kind of request area could help focus those creative juices.
  14. Thanks for the work Maus. I'll get the newest version out as soon as I can.
  15. I think a lot has to do with how permanent the group was intended to be or how much time there was to organize it. The German tendency was to just name groups after their commander if they were an adhoc grouping i.e. Kampfgruppe Peiper, or Gruppe Meyer, or Abteilung Schmidt. More permanent or longer planned units tended to get numbers like Skorzeny's 150th Panzer Brigade. So most likely the remains of a company of infantry commanded by Hauptman Ritter plussed up with a couple VG platoons and a tank would be Gruppe Ritter or Abteilung Ritter. This isn't from any official source, just what I have noticed. Note on American naming: A task force was usually battalion size or bigger while detachments of smaller than a battalion were called teams. Most of the time they were named after their commanders although they were sometimes named for locations or just given codewords (Team Cherry, Task Force Smith, Team Sword, etc.). [ May 16, 2003, 04:42 AM: Message edited by: sgtgoody (esq) ]
  16. Why does that nearly always seem to be the case with a lot of decent books. There are a couple out there that I want to pick up but their $100 (84 Euro, 60 Pound, for the international audience) tag is a little steep right now. Guess I won't have a choice once I start grad school. Here's another good one. I am reading it right now. "Rommel in the desert" by Volkmar Kuhn. It has some scenario material in it and is a fair read.
  17. You can fix it if you play at realistic scale. Then again you won't be able to find anything either.
  18. Well said. I think if this is going to devolve into a colaboration debate then it will either get locked or moved to the General Forum, and we all know we don't want that to happen.
  19. The guys who were fighting it thought so. Perception matters more than figures any day. P.S. Wasn't this exact same thread up just a couple of weeks ago?
  20. That has pretty much been my experence as well. A very good reason to send infantry with your armor.
  21. Which one? "Infantry Attacks" won't do you much good for CMAK but it is a good read.
  22. "Panzer Battles" by von Mellenthin and "World War II in the Mediterranean 1942-1945" by Carlo D'Este. Another decent one is "There's a War to be Won," by Geoffrey Perret. It's kind of "rah rah" but has a lot of detail.
  23. The problem is that the Germans are still too busy feeling guilty about WWII to have a sense of humor about it.
  24. Then and now. Check this out. For German-speakers, here is the homepage of Gebirgsjägerbrigade 23 of the Bundeswehr. </font>
  25. PzIIILs of schwere Panzerabteilung 505 in Kursk pattern. How about primer KTs for battle of Berlin.
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