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Posts posted by MarkEzra
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It certainly does. Now I have to decide if I am willing to take that Loss to move (slower) or wait (care for wounded) and hope I will have enough time to complete the mission. The nightmare of battlefield small unit management is illuminated by the game
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I would think that what The Syrian Tank commander can see adjusted by his experience, motivation and morale would play the critical role in to pop or not to pop smoke.Originally posted by Rick:I thought I didn't see any artillery land. Man he must've been responding to the spotter, certainly wasn't anything else on that hill for him to fear. A couple more shots from his main gun and there probably wouldn't have been anyone left alive on the hill.
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It also can help your score if using Friendly casualties as part of scoring... Here's a pic of the aid station during Chance Encounter battle:
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It also can help your score if using Friendly casualties as part of scoring... Here's a pic of the aid station during Chance Encounter battle:
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It also can help your score if using Friendly casualties as part of scoring... Here's a pic of the aid station during Chance Encounter battle:
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I wonder what LOS/LOF repairs will do for terrain protection?
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When my friend, Max blows up my T72...does that count?
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Let me know if I can help...
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If you have Paradox then I can't help. If you have BFC than I can copy the incremental files.
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Mike the wino said:
"I am still on the original version of the game as I don't have internet access to d/l the patch which sucks."
Maybe somebody could mail a disc with the patches?
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This part I understand:
"It's not missed much now because - as you and others have said - close combat in modern war is very rare. That will change as the software is applied to other settings."
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And it may be a white Christmas! I have a vivid recollection of the family home in Independence (an antebellum beauty) It had snowed heavily on Christmas eve but the dawn of Christmas day broke bright and sunny. A cardinal came to rest on one of the pine trees...The red of the bird stood out against the lush pine green and pristine snow like Technicolor...What a Christmas gift that was!Originally posted by the Fighting Seabee:Cool. I lived in KC many years, Prairie Village. Might be there for Christmas this year.
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Close Combat is abstracted only. It was Abstracted in CMx1 and it is in CMx2. Panic/hiding is represented in both engines the same. The history of the hand to hand combat "problem" pre-dates CMBO. It comes up with each new game. If it were in (along with defined interior spaces!!) you'd hear a roar of approval from all. YankeeDog points out the fact that it actually rarely occurs. I expect, the actual reason it has never been included has far more to do with the technical difficulties and resource management issue that arise.Originally posted by bitchen frizzy:The problem isn't that some pixeltroops duck out of close combat. Hiding in the wardrobe is realistic and if that's in the game that's wonderful. The problem is that close combat does not happen ever period, with the exception of close range small arms fire. [/QB]
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Now I understand...Thanks Yank...It's smog!!
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CMx1 was a good enough abstraction of hand to hand combat...which visually is none. The "inside a building fighting" must be abstracted in the CMx1 mode. No interior walls, no furniture...no TV's and no water beds making a mess of the apartment below. Units that are panicked...aren't gonna to participate much...just like CMx1...In playing many house fights only those troops that are panicked stay put for long periods...Don't find it disconcerting in view of the empty space that is abstracted as some guys living room, kitchen, bedroom, bathroom, hallway, closets, and office with PC. Actually I identify with those guys cringing in the corner...pretty sure that's where I'd be!
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I've avoided using Thick Haze in scen 'cause I just don't understand what that actually means. I live in the high desert and I'm trying to relate that terminology to what I see around me.
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12 years there myself...Consider it one of my Home Towns... Great people great town...Christmas on the Plaza...sighhhh I always miss it this time of year
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I can confirm they stay open and they do lend fire support...Hopefully this has already been caught.
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www.CMMODS.com Is where you will find player made Scen and Quick battle Maps (you WILL NEED to dl these to get all styles of maps/battles covered by the game. Your purchased product has only a few Quick Battle Maps and doesn't cover every situation.) Welcome to the family!
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You can control vehicle Javelin by working with "Supply" The max Javelin is 3 the min is one...an example of this is found in "Chance Encounter" I used "Scarce", I believe.. Same thing with AT4 for the infantry...just can't get below 2Originally posted by Leopard II:Would also be nice if we could directly edit the equipment that a vehicel carries, as for example reduce the number of Javelins.
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Hi-lite the plan you are in PLEASE
Triggers and events: The major thing I want the designer to specifically control is unit facing The AI should have MOST control of threats and posture. Adding strict triggers that force the AI to respond ONLY a certain way at a certain place, at a certain time just goes against all that is CM AI to me. I think BFC knows that and will tread carefully in this area.
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On page 112 of the Big Book of CM:SF it says...
"If at any time you change your mind, not a problem. Simply highlght the formation or unit and hit the delete button to reset them"
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On that note, it also would be nice if there was an undelete option. It is frustrating to bring a battalion down to company level, play test the scenario, and realize maybe I cut one to many squads.Originally posted by C'Rogers:</font><blockquote>quote:</font><hr />delete everyone else just to get that one unit?
Also a way to select multiple things. If I want different elements within a company to have different stats (ammo, experience, and the like) it would be nice if I could just select multiple things at the same time. </font>
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I wonder if this thread could become one of those above the line threads that are always seen. New guys to scen design should always be aware of this great video.
One neat detail I noticed regarding casualties
in Combat Mission Shock Force 1
Posted
It certainly does. Now I have to decide if I am willing to take that Loss to move (slower) or wait (care for wounded) and hope I will have enough time to complete the mission. The nightmare of battlefield small unit management is illuminated by the game