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MarkEzra

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Posts posted by MarkEzra

  1. Originally posted by Rick:

    I thought I didn't see any artillery land. Man he must've been responding to the spotter, certainly wasn't anything else on that hill for him to fear. A couple more shots from his main gun and there probably wouldn't have been anyone left alive on the hill.

    I would think that what The Syrian Tank commander can see adjusted by his experience, motivation and morale would play the critical role in to pop or not to pop smoke.
  2. Originally posted by the Fighting Seabee:

    Cool. I lived in KC many years, Prairie Village. Might be there for Christmas this year. smile.gif

    And it may be a white Christmas! I have a vivid recollection of the family home in Independence (an antebellum beauty) It had snowed heavily on Christmas eve but the dawn of Christmas day broke bright and sunny. A cardinal came to rest on one of the pine trees...The red of the bird stood out against the lush pine green and pristine snow like Technicolor...What a Christmas gift that was!
  3. Originally posted by bitchen frizzy:

    The problem isn't that some pixeltroops duck out of close combat. Hiding in the wardrobe is realistic and if that's in the game that's wonderful. The problem is that close combat does not happen ever period, with the exception of close range small arms fire. [/QB]

    Close Combat is abstracted only. It was Abstracted in CMx1 and it is in CMx2. Panic/hiding is represented in both engines the same. The history of the hand to hand combat "problem" pre-dates CMBO. It comes up with each new game. If it were in (along with defined interior spaces!!) you'd hear a roar of approval from all. YankeeDog points out the fact that it actually rarely occurs. I expect, the actual reason it has never been included has far more to do with the technical difficulties and resource management issue that arise.
  4. CMx1 was a good enough abstraction of hand to hand combat...which visually is none. The "inside a building fighting" must be abstracted in the CMx1 mode. No interior walls, no furniture...no TV's and no water beds making a mess of the apartment below. Units that are panicked...aren't gonna to participate much...just like CMx1...In playing many house fights only those troops that are panicked stay put for long periods...Don't find it disconcerting in view of the empty space that is abstracted as some guys living room, kitchen, bedroom, bathroom, hallway, closets, and office with PC. Actually I identify with those guys cringing in the corner...pretty sure that's where I'd be! ;)

  5. Originally posted by Leopard II:

    Would also be nice if we could directly edit the equipment that a vehicel carries, as for example reduce the number of Javelins.

    You can control vehicle Javelin by working with "Supply" The max Javelin is 3 the min is one...an example of this is found in "Chance Encounter" I used "Scarce", I believe.. Same thing with AT4 for the infantry...just can't get below 2
  6. Hi-lite the plan you are in PLEASE

    Triggers and events: The major thing I want the designer to specifically control is unit facing The AI should have MOST control of threats and posture. Adding strict triggers that force the AI to respond ONLY a certain way at a certain place, at a certain time just goes against all that is CM AI to me. I think BFC knows that and will tread carefully in this area.

  7. Originally posted by C'Rogers:

    </font><blockquote>quote:</font><hr />delete everyone else just to get that one unit?

    On that note, it also would be nice if there was an undelete option. It is frustrating to bring a battalion down to company level, play test the scenario, and realize maybe I cut one to many squads.

    Also a way to select multiple things. If I want different elements within a company to have different stats (ammo, experience, and the like) it would be nice if I could just select multiple things at the same time. </font>

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