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MarkEzra

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Everything posted by MarkEzra

  1. I did a test scen of this with the same result. A bug report has been posted...Good Eye!! thanks!
  2. I do, too...You get a real feeling of tension
  3. Congrats on your first CM:SF scen...Gonna dl now.
  4. Was that posted on the forum? I am interested in checking that out and keeping it for a resource tool but have not found it.
  5. I liked this screen shot so much I made it my desk top Pic. Now you've seen mine How about you showing me yours?
  6. Your work is appreciated. Just hold on tight to your dreams! Oh yeah...try those fixes and get a small house fan to add some extra cool air to the HD
  7. Glad we got this cleared up. There are two levels of haze. I think you used Heavy Haze. Here is jsut plain "haze" [ February 12, 2008, 07:39 PM: Message edited by: MarkEzra ]
  8. Settings are Dawn 5:30 AM 5:39 Checked with "Day" (rather than Dawn) setting...Exactly the same result...
  9. Please do...I've got a few things cooking right now or I'd do a test scen myself. I do take this seriosly, however and once I get yours I WILL try to duplicate the result.
  10. When a setup zone is set exclusively for Buildings and those building contain the zone without "bleeding" around them you get this result: All inf units are located in buildings. But When the AI is given a choice of buildings and surrounding terrain Paper Tigers Pic is the result. It seems about 2/3rds stay outside in a generally random way. The question has risen is this new or was this activity always there but gone unnoticed. I don't know and I don't think anyone can actually be certain. My only observation is: Multiple plans were not used a great deal in the first scens. As designers grew more competent multiple plans exploded. But whatever the actual history is doesn't much matter to me. Designers need a mechanism to insure that when they want troops in specific buildings they can do so without concern for setup and pathing placement issues (like bleeding buildings). If in plan 3 group 2 is required to be placed in building a simple pathing directive should allow that, OR drawing the pathing should always allow a single building to be painted without affecting the surrounding terrain. Either way will work. Whichever is easiest to code without creating a bug somewhere else always gets my vote.
  11. Sounds specific to terrain would be terrific. High density city sounds of people talking, car/truck/bus sounds town and villages dogs barking vendors calling open...That damned sirocco
  12. Not so Paper Tiger! We must let the sun shine in...please send me your save file to my email listed above. I need to confirm what you are seeing and post a bug report. Thanks...GREAT CATCH!
  13. Campaign is a Bug involving 2 early CM:SF versions Campaigns. NOT found in later Campaigns. Scen do NOT have this bug. Scen play and set up as designed. That I would like to see the editor draw building only setups no matter what location or angle is a request for MODIFICATION of the editor NOT a BUG. And is completely irrelevant to the Campaign bug question. A designer can EASILY draw buildings to include AI set ups for building only if desired. But it does require setting the building tiles in a manner that matches the 8x8 grid. Just like CMx2 matched 20x20 grid, by the way. So NOT a bug but to my mind an inconvenience. I believe BFC is aware of the Campaign bug. And I seem to recall that BFC has said they will review the editor at some point but not urgently.
  14. Hi Frenchy: Glad to see you diving into the editor...I'll DL and play for sure.
  15. Testing this I find: I expect that what you experienced is what BFC NEEDS TO SEE so they can specifically address whatever combinations went wrong. Perhaps you have a save file so they can look at it.
  16. Re: Big City Blues was designed to NOT always have troops in given locations including buildings. I did that for reasons that PaperTiger discusses. When laying out buildings in the editor and applying the yellow AI setup locations you will often see the yellow "bleed" out of a building. This is entirely due to the exact location on the grid and the size/shape of a particular building. One building of a given size set up at a specific location and angle will except only the yellow inside the building. That same building and angle moved slightly allows the yellow to bleed. It is an editor specific problem that I hope will be addressed down the road. When making The big City Blues City Map I was able to keep many locations as building only setups. However these set up zones when designed NEED to be large enough to accommodate all the units being placed there. (another BIG reason to give more than 8 "groups" PLEASE!!) So the designer MUST make some trade offs when dealing with larger group formations. As a consequence I used a larger swath of yellow in some areas (with setup command for buildings set to both low and high Floor levels) which allows the AI to choose to actually go inside a building or not. I Expect BFC will address these and other editor issues at a later date By the way: The problems of inflexibility was FAR MORE PRONOUNCED in CMx1 and I will NEVER go back to that editor I once found so great...Very much spoiled by CMx2....
  17. I expect the bugs being chased now are more of a situational nature. If we do see a stuck man bug or whatever and can get a save file for it BFC can then isolate and kill it.
  18. While it may "seem" that way, it isn't. Notice that Campaigns are NOT btt files...That is for scen only. The bug is found only in a campaign and an old one at that. PLEASE stop lumping Scen and Campaigns.
  19. The scen seem fine and I would play with confidence.( Caveat: Please keep in mind that player made scen can vary in quality.) Late user made campaigns are most likely just fine. Apparently an early Campaign is the problem. I cannot speak with much authority on Campaigns as I don't build them and rarely play them. Others can speak with more clarity to that aspect.
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